/usr/include/sofa/helper/gl/template.h is in libsofa1-dev 1.0~beta4-10ubuntu2.
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* SOFA, Simulation Open-Framework Architecture, version 1.0 beta 4 *
* (c) 2006-2009 MGH, INRIA, USTL, UJF, CNRS *
* *
* This library is free software; you can redistribute it and/or modify it *
* under the terms of the GNU Lesser General Public License as published by *
* the Free Software Foundation; either version 2.1 of the License, or (at *
* your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, but WITHOUT *
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or *
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License *
* for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with this library; if not, write to the Free Software Foundation, *
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. *
*******************************************************************************
* SOFA :: Framework *
* *
* Authors: M. Adam, J. Allard, B. Andre, P-J. Bensoussan, S. Cotin, C. Duriez,*
* H. Delingette, F. Falipou, F. Faure, S. Fonteneau, L. Heigeas, C. Mendoza, *
* M. Nesme, P. Neumann, J-P. de la Plata Alcade, F. Poyer and F. Roy *
* *
* Contact information: contact@sofa-framework.org *
******************************************************************************/
#ifndef SOFA_HELPER_GL_TEMPLATE_H
#define SOFA_HELPER_GL_TEMPLATE_H
#include <sofa/helper/system/gl.h>
#include <sofa/helper/helper.h>
namespace sofa
{
namespace helper
{
namespace gl
{
template<int N>
inline void glVertexNv(const float* p)
{
glVertex3f(p[0],p[1],p[2]);
}
template<>
inline void glVertexNv<2>(const float* p)
{
glVertex2f(p[0],p[1]);
}
template<>
inline void glVertexNv<1>(const float* p)
{
glVertex2f(p[0],0.0f);
}
template<int N>
inline void glVertexNv(const double* p)
{
glVertex3d(p[0],p[1],p[2]);
}
template<>
inline void glVertexNv<2>(const double* p)
{
glVertex2d(p[0],p[1]);
}
template<>
inline void glVertexNv<1>(const double* p)
{
glVertex2d(p[0],0.0);
}
template<class Coord>
inline void glVertexT(const Coord& c)
{
glVertexNv<Coord::static_size>(c.ptr());
}
template<>
inline void glVertexT<double>(const double& c)
{
glVertex3d(c,0.0,0.0);
}
template<>
inline void glVertexT<float>(const float& c)
{
glVertex3f(c,0.0f,0.0f);
}
////////////////////////////////////////
template<int N>
inline void glTexCoordNv(const float* p)
{
glTexCoord3f(p[0],p[1],p[2]);
}
template<>
inline void glTexCoordNv<2>(const float* p)
{
glTexCoord2f(p[0],p[1]);
}
template<>
inline void glTexCoordNv<1>(const float* p)
{
glTexCoord2f(p[0],0.0f);
}
template<int N>
inline void glTexCoordNv(const double* p)
{
glTexCoord3d(p[0],p[1],p[2]);
}
template<>
inline void glTexCoordNv<2>(const double* p)
{
glTexCoord2d(p[0],p[1]);
}
template<>
inline void glTexCoordNv<1>(const double* p)
{
glTexCoord2d(p[0],0.0);
}
template<class Coord>
inline void glTexCoordT(const Coord& c)
{
glTexCoordNv<Coord::static_size>(c.ptr());
}
template<>
inline void glTexCoordT<double>(const double& c)
{
glTexCoord3d(c,0.0,0.0);
}
template<>
inline void glTexCoordT<float>(const float& c)
{
glTexCoord3f(c,0.0f,0.0f);
}
///////////////////////////////////////
template<int N>
inline void glNormalNv(const float* p)
{
glNormal3f(p[0],p[1],p[2]);
}
template<>
inline void glNormalNv<2>(const float* p)
{
glNormal3f(p[0],p[1],0.0f);
}
template<>
inline void glNormalNv<1>(const float* p)
{
glNormal3f(p[0],0.0f,0.0f);
}
template<int N>
inline void glNormalNv(const double* p)
{
glNormal3d(p[0],p[1],p[2]);
}
template<>
inline void glNormalNv<2>(const double* p)
{
glNormal3d(p[0],p[1],0.0);
}
template<>
inline void glNormalNv<1>(const double* p)
{
glNormal3d(p[0],0.0,0.0);
}
template<class Coord>
inline void glNormalT(const Coord& c)
{
glNormalNv<Coord::static_size>(c.ptr());
}
template<>
inline void glNormalT<double>(const double& c)
{
glNormal3d(c,0.0,0.0);
}
template<>
inline void glNormalT<float>(const float& c)
{
glNormal3f(c,0.0f,0.0f);
}
////////
inline void glTranslate(const float& c1, const float& c2, const float& c3)
{
glTranslatef(c1, c2, c3);
}
inline void glTranslate(const double& c1, const double& c2, const double& c3)
{
glTranslated(c1, c2, c3);
}
template<int N>
inline void glTranslateNv(const float* p)
{
glTranslatef(p[0],p[1],p[2]);
}
template<>
inline void glTranslateNv<2>(const float* p)
{
glTranslatef(p[0],p[1],0.0f);
}
template<>
inline void glTranslateNv<1>(const float* p)
{
glTranslatef(p[0],0.0f,0.0f);
}
template<int N>
inline void glTranslateNv(const double* p)
{
glTranslated(p[0],p[1],p[2]);
}
template<>
inline void glTranslateNv<2>(const double* p)
{
glTranslated(p[0],p[1],0.0);
}
template<>
inline void glTranslateNv<1>(const double* p)
{
glTranslated(p[0],0.0,0.0);
}
template<class Coord>
inline void glTranslateT(const Coord& c)
{
glTranslateNv<Coord::static_size>(c.ptr());
}
template<>
inline void glTranslateT<double>(const double& c)
{
glTranslated(c,0.0,0.0);
}
template<>
inline void glTranslateT<float>(const float& c)
{
glTranslatef(c,0.0f,0.0f);
}
////////////
inline void glScale(const float& c1, const float& c2, const float& c3)
{
glScalef(c1, c2, c3);
}
inline void glScale(const double& c1, const double& c2, const double& c3)
{
glScaled(c1, c2, c3);
}
inline void glRotate(const GLfloat &value, const float& c1, const float& c2, const float& c3)
{
glRotatef(value, c1, c2, c3);
}
inline void glRotate(const GLdouble &value, const double& c1, const double& c2, const double& c3)
{
glRotated(value, c1, c2, c3);
}
inline void glMultMatrix(const float* p)
{
glMultMatrixf(p);
}
inline void glMultMatrix(const double* p)
{
glMultMatrixd(p);
}
} // namespace gl
} // namespace helper
} // namespace sofa
#endif
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