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* SOFA, Simulation Open-Framework Architecture, version 1.0 beta 4 *
* (c) 2006-2009 MGH, INRIA, USTL, UJF, CNRS *
* *
* This library is free software; you can redistribute it and/or modify it *
* under the terms of the GNU Lesser General Public License as published by *
* the Free Software Foundation; either version 2.1 of the License, or (at *
* your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, but WITHOUT *
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or *
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License *
* for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with this library; if not, write to the Free Software Foundation, *
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. *
*******************************************************************************
* SOFA :: Modules *
* *
* Authors: The SOFA Team and external contributors (see Authors.txt) *
* *
* Contact information: contact@sofa-framework.org *
******************************************************************************/
#ifndef SOFA_GPU_CUDA_CUDAVISUALMODEL_INL
#define SOFA_GPU_CUDA_CUDAVISUALMODEL_INL
#include "CudaVisualModel.h"
#include <sofa/helper/gl/template.h>
namespace sofa
{
namespace gpu
{
namespace cuda
{
extern "C"
{
void CudaVisualModelCuda3f_calcTNormals(unsigned int nbElem, unsigned int nbVertex, const void* elems, void* fnormals, const void* x);
void CudaVisualModelCuda3f_calcQNormals(unsigned int nbElem, unsigned int nbVertex, const void* elems, void* fnormals, const void* x);
void CudaVisualModelCuda3f_calcVNormals(unsigned int nbElem, unsigned int nbVertex, unsigned int nbElemPerVertex, const void* velems, void* vnormals, const void* fnormals, const void* x);
void CudaVisualModelCuda3f1_calcTNormals(unsigned int nbElem, unsigned int nbVertex, const void* elems, void* fnormals, const void* x);
void CudaVisualModelCuda3f1_calcQNormals(unsigned int nbElem, unsigned int nbVertex, const void* elems, void* fnormals, const void* x);
void CudaVisualModelCuda3f1_calcVNormals(unsigned int nbElem, unsigned int nbVertex, unsigned int nbElemPerVertex, const void* velems, void* vnormals, const void* fnormals, const void* x);
#ifdef SOFA_GPU_CUDA_DOUBLE
void CudaVisualModelCuda3d_calcTNormals(unsigned int nbElem, unsigned int nbVertex, const void* elems, void* fnormals, const void* x);
void CudaVisualModelCuda3d_calcQNormals(unsigned int nbElem, unsigned int nbVertex, const void* elems, void* fnormals, const void* x);
void CudaVisualModelCuda3d_calcVNormals(unsigned int nbElem, unsigned int nbVertex, unsigned int nbElemPerVertex, const void* velems, void* vnormals, const void* fnormals, const void* x);
void CudaVisualModelCuda3d1_calcTNormals(unsigned int nbElem, unsigned int nbVertex, const void* elems, void* fnormals, const void* x);
void CudaVisualModelCuda3d1_calcQNormals(unsigned int nbElem, unsigned int nbVertex, const void* elems, void* fnormals, const void* x);
void CudaVisualModelCuda3d1_calcVNormals(unsigned int nbElem, unsigned int nbVertex, unsigned int nbElemPerVertex, const void* velems, void* vnormals, const void* fnormals, const void* x);
#endif // SOFA_GPU_CUDA_DOUBLE
} // extern "C"
template<>
class CudaKernelsCudaVisualModel<CudaVec3fTypes>
{
public:
static void calcTNormals(unsigned int nbElem, unsigned int nbVertex, const void* elems, void* fnormals, const void* x)
{ CudaVisualModelCuda3f_calcTNormals(nbElem, nbVertex, elems, fnormals, x); }
static void calcQNormals(unsigned int nbElem, unsigned int nbVertex, const void* elems, void* fnormals, const void* x)
{ CudaVisualModelCuda3f_calcQNormals(nbElem, nbVertex, elems, fnormals, x); }
static void calcVNormals(unsigned int nbElem, unsigned int nbVertex, unsigned int nbElemPerVertex, const void* velems, void* vnormals, const void* fnormals, const void* x)
{ CudaVisualModelCuda3f_calcVNormals(nbElem, nbVertex, nbElemPerVertex, velems, vnormals, fnormals, x); }
};
template<>
class CudaKernelsCudaVisualModel<CudaVec3f1Types>
{
public:
static void calcTNormals(unsigned int nbElem, unsigned int nbVertex, const void* elems, void* fnormals, const void* x)
{ CudaVisualModelCuda3f1_calcTNormals(nbElem, nbVertex, elems, fnormals, x); }
static void calcQNormals(unsigned int nbElem, unsigned int nbVertex, const void* elems, void* fnormals, const void* x)
{ CudaVisualModelCuda3f1_calcQNormals(nbElem, nbVertex, elems, fnormals, x); }
static void calcVNormals(unsigned int nbElem, unsigned int nbVertex, unsigned int nbElemPerVertex, const void* velems, void* vnormals, const void* fnormals, const void* x)
{ CudaVisualModelCuda3f1_calcVNormals(nbElem, nbVertex, nbElemPerVertex, velems, vnormals, fnormals, x); }
};
#ifdef SOFA_GPU_CUDA_DOUBLE
template<>
class CudaKernelsCudaVisualModel<CudaVec3dTypes>
{
public:
static void calcTNormals(unsigned int nbElem, unsigned int nbVertex, const void* elems, void* fnormals, const void* x)
{ CudaVisualModelCuda3d_calcTNormals(nbElem, nbVertex, elems, fnormals, x); }
static void calcQNormals(unsigned int nbElem, unsigned int nbVertex, const void* elems, void* fnormals, const void* x)
{ CudaVisualModelCuda3d_calcQNormals(nbElem, nbVertex, elems, fnormals, x); }
static void calcVNormals(unsigned int nbElem, unsigned int nbVertex, unsigned int nbElemPerVertex, const void* velems, void* vnormals, const void* fnormals, const void* x)
{ CudaVisualModelCuda3d_calcVNormals(nbElem, nbVertex, nbElemPerVertex, velems, vnormals, fnormals, x); }
};
template<>
class CudaKernelsCudaVisualModel<CudaVec3d1Types>
{
public:
static void calcTNormals(unsigned int nbElem, unsigned int nbVertex, const void* elems, void* fnormals, const void* x)
{ CudaVisualModelCuda3d1_calcTNormals(nbElem, nbVertex, elems, fnormals, x); }
static void calcQNormals(unsigned int nbElem, unsigned int nbVertex, const void* elems, void* fnormals, const void* x)
{ CudaVisualModelCuda3d1_calcQNormals(nbElem, nbVertex, elems, fnormals, x); }
static void calcVNormals(unsigned int nbElem, unsigned int nbVertex, unsigned int nbElemPerVertex, const void* velems, void* vnormals, const void* fnormals, const void* x)
{ CudaVisualModelCuda3d1_calcVNormals(nbElem, nbVertex, nbElemPerVertex, velems, vnormals, fnormals, x); }
};
#endif // SOFA_GPU_CUDA_DOUBLE
} // namespace cuda
} // namespace gpu
namespace component
{
namespace visualmodel
{
using namespace gpu::cuda;
template<class TDataTypes>
void CudaVisualModel< TDataTypes >::init()
{
this->getContext()->get(state);
topology = this->getContext()->getMeshTopology();
updateVisual();
}
template<class TDataTypes>
void CudaVisualModel< TDataTypes >::reinit()
{
updateVisual();
}
template<class TDataTypes>
void CudaVisualModel< TDataTypes >::updateTopology()
{
if (!topology || !state) return;
if (!needUpdateTopology) return;
needUpdateTopology = false;
{
const SeqTriangles& t = topology->getTriangles();
triangles.clear();
if (!t.empty())
{
triangles.fastResize(t.size());
std::copy ( t.begin(), t.end(), triangles.hostWrite() );
}
}
{
const SeqQuads& q = topology->getQuads();
quads.clear();
if (!q.empty())
{
quads.fastResize(q.size());
std::copy ( q.begin(), q.end(), quads.hostWrite() );
}
}
const Triangle* tptr = triangles.hostRead();
const Quad* qptr = quads.hostRead();
std::map<int,int> nelems;
for (unsigned int i=0;i<triangles.size();i++)
{
const Triangle& e = tptr[i];
for (unsigned int j=0;j<e.size();j++)
++nelems[e[j]];
}
for (unsigned int i=0;i<quads.size();i++)
{
const Quad& e = qptr[i];
for (unsigned int j=0;j<e.size();j++)
++nelems[e[j]];
}
int nmax = 0;
for (std::map<int,int>::const_iterator it = nelems.begin(); it != nelems.end(); ++it)
if (it->second > nmax)
nmax = it->second;
int nbv = 0;
if (!nelems.empty())
nbv = nelems.rbegin()->first + 1;
sout << "CUDA CudaVisualModel: "<<triangles.size()<<" triangles, "<<quads.size()<<" quads, "<<nbv<<"/"<<state->getX()->size()<<" attached points, max "<<nmax<<" elements per point."<<sendl;
initV(triangles.size()+quads.size(), nbv, nmax);
nelems.clear();
for (unsigned int i=0;i<triangles.size();i++)
{
const Triangle& e = tptr[i];
for (unsigned int j=0;j<e.size();j++)
setV(e[j], nelems[e[j]]++, i);
}
int i0 = triangles.size();
for (unsigned int i=0;i<quads.size();i++)
{
const Quad& e = qptr[i];
for (unsigned int j=0;j<e.size();j++)
setV(e[j], nelems[e[j]]++, i0+i);
}
}
template<class TDataTypes>
void CudaVisualModel< TDataTypes >::updateNormals()
{
if (!topology || !state || !state->getX()->size()) return;
const VecCoord& x = *state->getX();
fnormals.resize(nbElement);
vnormals.resize(x.size());
if (triangles.size() > 0)
Kernels::calcTNormals(
triangles.size(),
nbVertex,
triangles.deviceRead(),
fnormals.deviceWrite(),
x.deviceRead());
if (quads.size() > 0)
Kernels::calcQNormals(
quads.size(),
nbVertex,
quads.deviceRead(),
fnormals.deviceWrite(triangles.size()),
x.deviceRead());
if (nbVertex > 0)
Kernels::calcVNormals(
nbElement,
nbVertex,
nbElementPerVertex,
velems.deviceRead(),
vnormals.deviceWrite(),
fnormals.deviceRead(),
x.deviceRead());
}
template<class TDataTypes>
void CudaVisualModel< TDataTypes >::updateVisual()
{
if (!getContext()->getShowVisualModels()) return;
updateTopology();
if (computeNormals.getValue())
updateNormals();
}
template<class TDataTypes>
void CudaVisualModel< TDataTypes >::drawVisual()
{
if (!getContext()->getShowVisualModels()) return;
if (!topology || !state || !state->getX()->size()) return;
if (getContext()->getShowWireFrame())
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
glEnable(GL_LIGHTING);
//Enable<GL_BLEND> blending;
glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, GL_TRUE);
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
defaulttype::Vec4f ambient = matAmbient.getValue();
defaulttype::Vec4f diffuse = matDiffuse.getValue();
defaulttype::Vec4f specular = matSpecular.getValue();
defaulttype::Vec4f emissive = matEmissive.getValue();
float shininess = matShininess.getValue();
if (shininess == 0.0f)
{
specular.clear();
shininess = 1;
}
glMaterialfv (GL_FRONT_AND_BACK, GL_AMBIENT, ambient.ptr());
glMaterialfv (GL_FRONT_AND_BACK, GL_DIFFUSE, diffuse.ptr());
glMaterialfv (GL_FRONT_AND_BACK, GL_SPECULAR, specular.ptr());
glMaterialfv (GL_FRONT_AND_BACK, GL_EMISSION, emissive.ptr());
glMaterialf (GL_FRONT_AND_BACK, GL_SHININESS, shininess);
VecCoord& x = *state->getX();
bool vbo = useVBO.getValue();
GLuint vbo_x = vbo ? x.bufferRead(true) : 0;
if (vbo_x)
{
glBindBuffer(GL_ARRAY_BUFFER, vbo_x);
glVertexPointer (3, (sizeof(Real)==sizeof(double))?GL_DOUBLE:GL_FLOAT, sizeof(Coord), NULL);
}
else
glVertexPointer (3, (sizeof(Real)==sizeof(double))?GL_DOUBLE:GL_FLOAT, sizeof(Coord), x.hostRead());
if (computeNormals.getValue())
{
GLuint vbo_n = vbo ? vnormals.bufferRead(true) : 0;
if (vbo_n)
{
glBindBuffer(GL_ARRAY_BUFFER, vbo_n);
glNormalPointer ((sizeof(Real)==sizeof(double))?GL_DOUBLE:GL_FLOAT, sizeof(Coord), NULL);
}
else
glNormalPointer ((sizeof(Real)==sizeof(double))?GL_DOUBLE:GL_FLOAT, sizeof(Coord), vnormals.hostRead());
glEnableClientState(GL_NORMAL_ARRAY);
}
glEnableClientState(GL_VERTEX_ARRAY);
if (triangles.size() > 0)
{
GLuint vbo_t = vbo ? triangles.bufferRead(true) : 0;
if (vbo_t)
{
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, vbo_t);
glDrawElements(GL_TRIANGLES, triangles.size() * 3, GL_UNSIGNED_INT, NULL);
}
else
glDrawElements(GL_TRIANGLES, triangles.size() * 3, GL_UNSIGNED_INT, triangles.hostRead());
}
if (quads.size() > 0)
{
GLuint vbo_q = vbo ? quads.bufferRead(true) : 0;
if (vbo_q)
{
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, vbo_q);
glDrawElements(GL_QUADS, quads.size() * 4, GL_UNSIGNED_INT, NULL);
}
else
glDrawElements(GL_QUADS, quads.size() * 4, GL_UNSIGNED_INT, quads.hostRead());
}
if (vbo)
{
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
}
glDisableClientState(GL_NORMAL_ARRAY);
glDisable(GL_LIGHTING);
if (getContext()->getShowWireFrame())
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
if (getContext()->getShowNormals())
{
glColor3f (1.0, 1.0, 1.0);
for (unsigned int i = 0; i < x.size(); i++)
{
glBegin(GL_LINES);
helper::gl::glVertexT(x[i]);
Coord p = x[i] + vnormals[i]*0.01;
helper::gl::glVertexT(p);
glEnd();
}
}
}
} // namespace visualmodel
} // namespace component
} // namespace sofa
#endif
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