/usr/include/sofa/gpu/cuda/CudaSubsetMapping.h is in libsofa1-dev 1.0~beta4-10ubuntu2.
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* SOFA, Simulation Open-Framework Architecture, version 1.0 beta 4 *
* (c) 2006-2009 MGH, INRIA, USTL, UJF, CNRS *
* *
* This library is free software; you can redistribute it and/or modify it *
* under the terms of the GNU Lesser General Public License as published by *
* the Free Software Foundation; either version 2.1 of the License, or (at *
* your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, but WITHOUT *
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or *
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License *
* for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with this library; if not, write to the Free Software Foundation, *
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. *
*******************************************************************************
* SOFA :: Modules *
* *
* Authors: The SOFA Team and external contributors (see Authors.txt) *
* *
* Contact information: contact@sofa-framework.org *
******************************************************************************/
#ifndef SOFA_GPU_CUDA_CUDASUBSETMAPPING_H
#define SOFA_GPU_CUDA_CUDASUBSETMAPPING_H
#include "CudaTypes.h"
#include <sofa/component/mapping/SubsetMapping.h>
#include <sofa/core/componentmodel/behavior/MappedModel.h>
#include <sofa/core/componentmodel/behavior/MechanicalState.h>
#include <sofa/core/componentmodel/behavior/MechanicalMapping.h>
namespace sofa
{
namespace component
{
namespace mapping
{
template <>
class SubsetMappingInternalData<gpu::cuda::CudaVec3fTypes, gpu::cuda::CudaVec3fTypes>
{
public:
sofa::gpu::cuda::CudaVector<int> map;
int maxNOut;
sofa::gpu::cuda::CudaVector<int> mapT;
SubsetMappingInternalData() : maxNOut(0)
{}
void clear(int reserve=0)
{
map.clear();
map.reserve(reserve);
}
int addPoint(int fromIndex)
{
int i = map.size();
map.resize(i+1);
map[i] = fromIndex;
return i;
}
void init(int insize)
{
unsigned int n = map.size();
std::vector<int> nout;
if (n==0) return;
if (n==1)
maxNOut = 1;
else
{
// compute mapT
nout.resize(insize);
for (unsigned int i=0;i<map.size();i++)
nout[map[i]]++;
for (int i=0;i<insize;i++)
if (nout[i] > maxNOut) maxNOut = nout[i];
}
if (maxNOut <= 1)
{
std::cout << "CudaSubsetMapping: strict subset, no need for mapT."<<std::endl;
// at most one duplicated points per input. mapT is not necessary
mapT.clear();
}
else
{
int nbloc = (insize+BSIZE-1)/BSIZE;
std::cout << "CudaSubsetMapping: mapT with "<<maxNOut<<" entries per DOF and "<<nbloc<<" blocs."<<std::endl;
mapT.resize(nbloc*(BSIZE*maxNOut));
for (unsigned int i=0;i<mapT.size();i++)
mapT[i] = -1;
nout.clear();
nout.resize(insize);
for (unsigned int i=0;i<map.size();i++)
{
int index = map[i];
int num = nout[index]++;
int b = (index / BSIZE); index -= b*BSIZE;
mapT[(maxNOut*b+num)*BSIZE+index] = i;
}
}
}
};
template <>
void SubsetMapping<sofa::core::componentmodel::behavior::MechanicalMapping< sofa::core::componentmodel::behavior::MechanicalState<gpu::cuda::CudaVec3fTypes>, sofa::core::componentmodel::behavior::MechanicalState<gpu::cuda::CudaVec3fTypes> > >::postInit();
template <>
void SubsetMapping<sofa::core::componentmodel::behavior::MechanicalMapping< sofa::core::componentmodel::behavior::MechanicalState<gpu::cuda::CudaVec3fTypes>, sofa::core::componentmodel::behavior::MechanicalState<gpu::cuda::CudaVec3fTypes> > >::apply( Out::VecCoord& out, const In::VecCoord& in );
template <>
void SubsetMapping<sofa::core::componentmodel::behavior::MechanicalMapping< sofa::core::componentmodel::behavior::MechanicalState<gpu::cuda::CudaVec3fTypes>, sofa::core::componentmodel::behavior::MechanicalState<gpu::cuda::CudaVec3fTypes> > >::applyJ( Out::VecDeriv& out, const In::VecDeriv& in );
template <>
void SubsetMapping<sofa::core::componentmodel::behavior::MechanicalMapping< sofa::core::componentmodel::behavior::MechanicalState<gpu::cuda::CudaVec3fTypes>, sofa::core::componentmodel::behavior::MechanicalState<gpu::cuda::CudaVec3fTypes> > >::applyJT( In::VecDeriv& out, const Out::VecDeriv& in );
template <>
void SubsetMapping<sofa::core::Mapping< sofa::core::componentmodel::behavior::State<gpu::cuda::CudaVec3fTypes>, sofa::core::componentmodel::behavior::MappedModel<gpu::cuda::CudaVec3fTypes> > >::postInit();
template <>
void SubsetMapping<sofa::core::Mapping< sofa::core::componentmodel::behavior::State<gpu::cuda::CudaVec3fTypes>, sofa::core::componentmodel::behavior::MappedModel<gpu::cuda::CudaVec3fTypes> > >::apply( Out::VecCoord& out, const In::VecCoord& in );
template <>
void SubsetMapping<sofa::core::Mapping< sofa::core::componentmodel::behavior::State<gpu::cuda::CudaVec3fTypes>, sofa::core::componentmodel::behavior::MappedModel<gpu::cuda::CudaVec3fTypes> > >::applyJ( Out::VecDeriv& out, const In::VecDeriv& in );
//////// CudaVec3f1
template <>
class SubsetMappingInternalData<gpu::cuda::CudaVec3f1Types, gpu::cuda::CudaVec3f1Types> : public SubsetMappingInternalData<gpu::cuda::CudaVec3fTypes, gpu::cuda::CudaVec3fTypes>
{
};
template <>
void SubsetMapping<sofa::core::componentmodel::behavior::MechanicalMapping< sofa::core::componentmodel::behavior::MechanicalState<gpu::cuda::CudaVec3f1Types>, sofa::core::componentmodel::behavior::MechanicalState<gpu::cuda::CudaVec3f1Types> > >::postInit();
template <>
void SubsetMapping<sofa::core::componentmodel::behavior::MechanicalMapping< sofa::core::componentmodel::behavior::MechanicalState<gpu::cuda::CudaVec3f1Types>, sofa::core::componentmodel::behavior::MechanicalState<gpu::cuda::CudaVec3f1Types> > >::apply( Out::VecCoord& out, const In::VecCoord& in );
template <>
void SubsetMapping<sofa::core::componentmodel::behavior::MechanicalMapping< sofa::core::componentmodel::behavior::MechanicalState<gpu::cuda::CudaVec3f1Types>, sofa::core::componentmodel::behavior::MechanicalState<gpu::cuda::CudaVec3f1Types> > >::applyJ( Out::VecDeriv& out, const In::VecDeriv& in );
template <>
void SubsetMapping<sofa::core::componentmodel::behavior::MechanicalMapping< sofa::core::componentmodel::behavior::MechanicalState<gpu::cuda::CudaVec3f1Types>, sofa::core::componentmodel::behavior::MechanicalState<gpu::cuda::CudaVec3f1Types> > >::applyJT( In::VecDeriv& out, const Out::VecDeriv& in );
template <>
void SubsetMapping<sofa::core::Mapping< sofa::core::componentmodel::behavior::State<gpu::cuda::CudaVec3f1Types>, sofa::core::componentmodel::behavior::MappedModel<gpu::cuda::CudaVec3f1Types> > >::postInit();
template <>
void SubsetMapping<sofa::core::Mapping< sofa::core::componentmodel::behavior::State<gpu::cuda::CudaVec3f1Types>, sofa::core::componentmodel::behavior::MappedModel<gpu::cuda::CudaVec3f1Types> > >::apply( Out::VecCoord& out, const In::VecCoord& in );
template <>
void SubsetMapping<sofa::core::Mapping< sofa::core::componentmodel::behavior::State<gpu::cuda::CudaVec3f1Types>, sofa::core::componentmodel::behavior::MappedModel<gpu::cuda::CudaVec3f1Types> > >::applyJ( Out::VecDeriv& out, const In::VecDeriv& in );
template <>
class SubsetMappingInternalData<gpu::cuda::CudaVec3f1Types, gpu::cuda::CudaVec3fTypes> : public SubsetMappingInternalData<gpu::cuda::CudaVec3fTypes, gpu::cuda::CudaVec3fTypes>
{
};
template <>
void SubsetMapping<sofa::core::componentmodel::behavior::MechanicalMapping< sofa::core::componentmodel::behavior::MechanicalState<gpu::cuda::CudaVec3f1Types>, sofa::core::componentmodel::behavior::MechanicalState<gpu::cuda::CudaVec3fTypes> > >::postInit();
template <>
void SubsetMapping<sofa::core::componentmodel::behavior::MechanicalMapping< sofa::core::componentmodel::behavior::MechanicalState<gpu::cuda::CudaVec3f1Types>, sofa::core::componentmodel::behavior::MechanicalState<gpu::cuda::CudaVec3fTypes> > >::apply( Out::VecCoord& out, const In::VecCoord& in );
template <>
void SubsetMapping<sofa::core::componentmodel::behavior::MechanicalMapping< sofa::core::componentmodel::behavior::MechanicalState<gpu::cuda::CudaVec3f1Types>, sofa::core::componentmodel::behavior::MechanicalState<gpu::cuda::CudaVec3fTypes> > >::applyJ( Out::VecDeriv& out, const In::VecDeriv& in );
template <>
void SubsetMapping<sofa::core::componentmodel::behavior::MechanicalMapping< sofa::core::componentmodel::behavior::MechanicalState<gpu::cuda::CudaVec3f1Types>, sofa::core::componentmodel::behavior::MechanicalState<gpu::cuda::CudaVec3fTypes> > >::applyJT( In::VecDeriv& out, const Out::VecDeriv& in );
template <>
void SubsetMapping<sofa::core::Mapping< sofa::core::componentmodel::behavior::State<gpu::cuda::CudaVec3f1Types>, sofa::core::componentmodel::behavior::MappedModel<gpu::cuda::CudaVec3fTypes> > >::postInit();
template <>
void SubsetMapping<sofa::core::Mapping< sofa::core::componentmodel::behavior::State<gpu::cuda::CudaVec3f1Types>, sofa::core::componentmodel::behavior::MappedModel<gpu::cuda::CudaVec3fTypes> > >::apply( Out::VecCoord& out, const In::VecCoord& in );
template <>
void SubsetMapping<sofa::core::Mapping< sofa::core::componentmodel::behavior::State<gpu::cuda::CudaVec3f1Types>, sofa::core::componentmodel::behavior::MappedModel<gpu::cuda::CudaVec3fTypes> > >::applyJ( Out::VecDeriv& out, const In::VecDeriv& in );
template <>
class SubsetMappingInternalData<gpu::cuda::CudaVec3fTypes, gpu::cuda::CudaVec3f1Types> : public SubsetMappingInternalData<gpu::cuda::CudaVec3fTypes, gpu::cuda::CudaVec3fTypes>
{
};
template <>
void SubsetMapping<sofa::core::componentmodel::behavior::MechanicalMapping< sofa::core::componentmodel::behavior::MechanicalState<gpu::cuda::CudaVec3fTypes>, sofa::core::componentmodel::behavior::MechanicalState<gpu::cuda::CudaVec3f1Types> > >::postInit();
template <>
void SubsetMapping<sofa::core::componentmodel::behavior::MechanicalMapping< sofa::core::componentmodel::behavior::MechanicalState<gpu::cuda::CudaVec3fTypes>, sofa::core::componentmodel::behavior::MechanicalState<gpu::cuda::CudaVec3f1Types> > >::apply( Out::VecCoord& out, const In::VecCoord& in );
template <>
void SubsetMapping<sofa::core::componentmodel::behavior::MechanicalMapping< sofa::core::componentmodel::behavior::MechanicalState<gpu::cuda::CudaVec3fTypes>, sofa::core::componentmodel::behavior::MechanicalState<gpu::cuda::CudaVec3f1Types> > >::applyJ( Out::VecDeriv& out, const In::VecDeriv& in );
template <>
void SubsetMapping<sofa::core::componentmodel::behavior::MechanicalMapping< sofa::core::componentmodel::behavior::MechanicalState<gpu::cuda::CudaVec3fTypes>, sofa::core::componentmodel::behavior::MechanicalState<gpu::cuda::CudaVec3f1Types> > >::applyJT( In::VecDeriv& out, const Out::VecDeriv& in );
template <>
void SubsetMapping<sofa::core::Mapping< sofa::core::componentmodel::behavior::State<gpu::cuda::CudaVec3fTypes>, sofa::core::componentmodel::behavior::MappedModel<gpu::cuda::CudaVec3f1Types> > >::postInit();
template <>
void SubsetMapping<sofa::core::Mapping< sofa::core::componentmodel::behavior::State<gpu::cuda::CudaVec3fTypes>, sofa::core::componentmodel::behavior::MappedModel<gpu::cuda::CudaVec3f1Types> > >::apply( Out::VecCoord& out, const In::VecCoord& in );
template <>
void SubsetMapping<sofa::core::Mapping< sofa::core::componentmodel::behavior::State<gpu::cuda::CudaVec3fTypes>, sofa::core::componentmodel::behavior::MappedModel<gpu::cuda::CudaVec3f1Types> > >::applyJ( Out::VecDeriv& out, const In::VecDeriv& in );
} // namespace mapping
} // namespace component
} // namespace sofa
#endif
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