/usr/include/sofa/gpu/cuda/CudaBarycentricMapping.h is in libsofa1-dev 1.0~beta4-10ubuntu2.
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* SOFA, Simulation Open-Framework Architecture, version 1.0 beta 4 *
* (c) 2006-2009 MGH, INRIA, USTL, UJF, CNRS *
* *
* This library is free software; you can redistribute it and/or modify it *
* under the terms of the GNU Lesser General Public License as published by *
* the Free Software Foundation; either version 2.1 of the License, or (at *
* your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, but WITHOUT *
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or *
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License *
* for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with this library; if not, write to the Free Software Foundation, *
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. *
*******************************************************************************
* SOFA :: Modules *
* *
* Authors: The SOFA Team and external contributors (see Authors.txt) *
* *
* Contact information: contact@sofa-framework.org *
******************************************************************************/
#ifndef SOFA_GPU_CUDA_CUDABARYCENTRICMAPPING_H
#define SOFA_GPU_CUDA_CUDABARYCENTRICMAPPING_H
#include "CudaTypes.h"
#include <sofa/component/mapping/BarycentricMapping.h>
#include <sofa/core/componentmodel/behavior/MappedModel.h>
#include <sofa/core/componentmodel/behavior/MechanicalState.h>
#include <sofa/core/componentmodel/behavior/MechanicalMapping.h>
namespace sofa
{
namespace component
{
namespace mapping
{
template <typename VecIn, typename VecOut>
class BarycentricMapperRegularGridTopology< gpu::cuda::CudaVectorTypes<VecIn,VecIn,float>, gpu::cuda::CudaVectorTypes<VecOut,VecOut,float> > : public TopologyBarycentricMapper< gpu::cuda::CudaVectorTypes<VecIn,VecIn,float>, gpu::cuda::CudaVectorTypes<VecOut,VecOut,float> >
{
public:
typedef gpu::cuda::CudaVectorTypes<VecIn,VecIn,float> In;
typedef gpu::cuda::CudaVectorTypes<VecOut,VecOut,float> Out;
typedef TopologyBarycentricMapper<In,Out> Inherit;
typedef typename Inherit::Real Real;
typedef typename Inherit::OutReal OutReal;
typedef typename Inherit::CubeData CubeData;
protected:
gpu::cuda::CudaVector<CubeData> map;
int maxNOut;
gpu::cuda::CudaVector< std::pair<int,float> > mapT;
topology::RegularGridTopology* topology;
void calcMapT();
public:
BarycentricMapperRegularGridTopology(topology::RegularGridTopology* topology)
: Inherit(topology)
, maxNOut(0), topology(topology)
{}
void clear(int reserve=0);
int addPointInCube(int cubeIndex, const Real* baryCoords);
bool isEmpty() { return map.size() == 0; }
void setTopology(topology::RegularGridTopology* _topology) { topology = _topology; }
void init(const typename Out::VecCoord& out, const typename In::VecCoord& in);
void apply( typename Out::VecCoord& out, const typename In::VecCoord& in );
void applyJ( typename Out::VecDeriv& out, const typename In::VecDeriv& in );
void applyJT( typename In::VecDeriv& out, const typename Out::VecDeriv& in );
void applyJT( typename In::VecConst& out, const typename Out::VecConst& in );
void draw( const typename Out::VecCoord& out, const typename In::VecCoord& in);
inline friend std::istream& operator >> ( std::istream& in, BarycentricMapperRegularGridTopology<In, Out> &b )
{
in >> b.map;
return in;
}
inline friend std::ostream& operator << ( std::ostream& out, const BarycentricMapperRegularGridTopology<In, Out> & b ){
out << b.map;
return out;
}
};
template <typename VecIn, typename VecOut>
class BarycentricMapperMeshTopology< gpu::cuda::CudaVectorTypes<VecIn,VecIn,float>, gpu::cuda::CudaVectorTypes<VecOut,VecOut,float> > : public TopologyBarycentricMapper< gpu::cuda::CudaVectorTypes<VecIn,VecIn,float>, gpu::cuda::CudaVectorTypes<VecOut,VecOut,float> >
{
public:
typedef gpu::cuda::CudaVectorTypes<VecIn,VecIn,float> In;
typedef gpu::cuda::CudaVectorTypes<VecOut,VecOut,float> Out;
typedef TopologyBarycentricMapper<In,Out> Inherit;
typedef typename Inherit::Real Real;
typedef typename Inherit::OutReal OutReal;
class MapData
{
public:
class GPULinearData
{
public:
int i;
float val;
};
GPULinearData d[BSIZE];
//int i[BSIZE];
//float val[BSIZE];
};
protected:
int maxNIn;
int maxNOut;
int insize,size;
gpu::cuda::CudaVector< MapData > map;
gpu::cuda::CudaVector< MapData > mapT;
core::componentmodel::topology::BaseMeshTopology* topology;
void resizeMap(int size2, int maxNIn2);
void setMap(int outIndex, int j, int inIndex, Real val);
void calcMapT();
public:
BarycentricMapperMeshTopology(core::componentmodel::topology::BaseMeshTopology* topology)
: Inherit(topology)
, maxNIn(0), maxNOut(0), insize(0), size(0), topology(topology)
{
if (topology==NULL || topology->getNbHexas()==0) maxNIn = 4;
else maxNIn = 8;
}
void clear(int reserve=0);
int addPointInLine(const int lineIndex, const SReal* baryCoords);
int createPointInLine(const typename Out::Coord& p, int lineIndex, const typename In::VecCoord* points);
int addPointInTriangle(const int triangleIndex, const SReal* baryCoords);
int createPointInTriangle(const typename Out::Coord& p, int triangleIndex, const typename In::VecCoord* points);
int addPointInQuad(const int quadIndex, const SReal* baryCoords);
int createPointInQuad(const typename Out::Coord& p, int quadIndex, const typename In::VecCoord* points);
int addPointInTetra(const int tetraIndex, const SReal* baryCoords);
int addPointInCube(const int cubeIndex, const SReal* baryCoords);
void init(const typename Out::VecCoord& out, const typename In::VecCoord& in);
void apply( typename Out::VecCoord& out, const typename In::VecCoord& in );
void applyJ( typename Out::VecDeriv& out, const typename In::VecDeriv& in );
void applyJT( typename In::VecDeriv& out, const typename Out::VecDeriv& in );
void applyJT( typename In::VecConst& out, const typename Out::VecConst& in );
void draw( const typename Out::VecCoord& out, const typename In::VecCoord& in);
inline friend std::istream& operator >> ( std::istream& in, BarycentricMapperMeshTopology<In, Out> &b )
{
in >> b.map;
return in;
}
inline friend std::ostream& operator << ( std::ostream& out, const BarycentricMapperMeshTopology<In, Out> & b ){
out << b.map;
return out;
}
};
} // namespace mapping
} // namespace component
} // namespace sofa
#endif
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