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/******************************************************************************
*       SOFA, Simulation Open-Framework Architecture, version 1.0 beta 4      *
*                (c) 2006-2009 MGH, INRIA, USTL, UJF, CNRS                    *
*                                                                             *
* This library is free software; you can redistribute it and/or modify it     *
* under the terms of the GNU Lesser General Public License as published by    *
* the Free Software Foundation; either version 2.1 of the License, or (at     *
* your option) any later version.                                             *
*                                                                             *
* This library is distributed in the hope that it will be useful, but WITHOUT *
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or       *
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License *
* for more details.                                                           *
*                                                                             *
* You should have received a copy of the GNU Lesser General Public License    *
* along with this library; if not, write to the Free Software Foundation,     *
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301 USA.          *
*******************************************************************************
*                               SOFA :: Modules                               *
*                                                                             *
* Authors: The SOFA Team and external contributors (see Authors.txt)          *
*                                                                             *
* Contact information: contact@sofa-framework.org                             *
******************************************************************************/

/***************************************************************************
 *                                                                         *
 *   This program is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU General Public License as published by  *
 *   the Free Software Foundation; either version 2 of the License, or     *
 *   (at your option) any later version.                                   *
 *                                                                         *
 ***************************************************************************/

//-------------------------------------------------------------------------
//						--   Description   --
//	PMLRigidBody translate an indeformable object from Physical Model structure 
//  to sofa structure. 
//  It inherits from PMLBody abstract class.
//-------------------------------------------------------------------------


#ifndef PMLRIGIDBODY_H
#define PMLRIGIDBODY_H

#include "PMLBody.h"
#include "sofapml.h"

#include <StructuralComponent.h>

#include "sofa/component/container/MechanicalObject.h"
#include "sofa/defaulttype/RigidTypes.h"
#include "sofa/defaulttype/Quat.h"


#include <map>


namespace sofa
{

namespace filemanager
{

namespace pml
{

using namespace sofa::defaulttype;
using namespace std;

class SOFA_BUILD_FILEMANAGER_PML_API PMLRigidBody: public PMLBody
{
public :

	PMLRigidBody(StructuralComponent* body, GNode * parent);

	~PMLRigidBody();

	string isTypeOf() { return "rigid"; }

	///merge the body with current object
	bool FusionBody(PMLBody*);

	Vector3 getDOF(unsigned int index);

	GNode* getPointsNode() {return VisualNode;}

	MechanicalObject<RigidTypes> * getRefDOF() { return refDOF;}

	///is the body totally fixed?
	bool bodyFixed;


private :

	///creation of the scene graph
	void createMechanicalState(StructuralComponent* body);
	void createTopology(StructuralComponent* body);
	void createMass(StructuralComponent* body);
	void createVisualModel(StructuralComponent* body);
	void createForceField(){}
	void createCollisionModel();

	///initialization of properties
	void initMass(string m);
	void initInertiaMatrix(string m);
	void initPosition(string m);
	void initVelocity(string m);


	///mechanical model containing the reference node (gravity center)
	MechanicalObject<RigidTypes> * refDOF;
	///mapping between refDof and mesh points
	BaseMapping * mapping;
	///GNode containing the visual model
	GNode * VisualNode;
	///GNode containing the collision models
	GNode * CollisionNode;
	///barycenter coordinates of the solid
	Vector3 bary;

	//members for the mass (only one of the 2 vectors is filled)
	std::vector<SReal> massList;
	std::vector<SReal> inertiaMatrix;
	 
	//members coding for the position 
	Vector3 transPos;
	Quat rotPos;

	//members coding for the velocity
	Vector3 transVel;
	Vector3 rotVel;

};

}
}
}

#endif