/usr/include/sofa/component/mass/MatrixMass.inl is in libsofa1-dev 1.0~beta4-10ubuntu2.
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* SOFA, Simulation Open-Framework Architecture, version 1.0 beta 4 *
* (c) 2006-2009 MGH, INRIA, USTL, UJF, CNRS *
* *
* This library is free software; you can redistribute it and/or modify it *
* under the terms of the GNU Lesser General Public License as published by *
* the Free Software Foundation; either version 2.1 of the License, or (at *
* your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, but WITHOUT *
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or *
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License *
* for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with this library; if not, write to the Free Software Foundation, *
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. *
*******************************************************************************
* SOFA :: Modules *
* *
* Authors: The SOFA Team and external contributors (see Authors.txt) *
* *
* Contact information: contact@sofa-framework.org *
******************************************************************************/
#ifndef SOFA_COMPONENT_MASS_MATRIXMASS_INL
#define SOFA_COMPONENT_MASS_MATRIXMASS_INL
#include <sofa/component/mass/MatrixMass.h>
#include <sofa/defaulttype/RigidTypes.h>
#include <sofa/defaulttype/DataTypeInfo.h>
#include <sofa/component/mass/AddMToMatrixFunctor.h>
#include <sofa/helper/gl/template.h>
namespace sofa
{
namespace component
{
namespace mass
{
using namespace sofa::component::topology;
using namespace core::componentmodel::topology;
using namespace sofa::defaulttype;
using namespace sofa::core::componentmodel::behavior;
template <class DataTypes, class MassType>
MatrixMass<DataTypes, MassType>::~MatrixMass()
{
}
///////////////////////////////////////////
template <class DataTypes, class MassType>
void MatrixMass<DataTypes, MassType>::clear()
{
VecMass& masses = *f_mass.beginEdit();
masses.clear();
f_mass.endEdit();
}
template <class DataTypes, class MassType>
void MatrixMass<DataTypes, MassType>::resize(int vsize)
{
VecMass& masses = *f_mass.beginEdit();
masses.resize(vsize);
f_mass.endEdit();
}
///////////////////////////////////////////
// -- Mass interface
template <class DataTypes, class MassType>
void MatrixMass<DataTypes, MassType>::addMDx(VecDeriv& res, const VecDeriv& dx, double factor)
{
const VecMass &masses= *_usedMassMatrices;
if (factor == 1.0)
{
for (unsigned int i=0;i<dx.size();i++)
{
res[i] += masses[i] * dx[i];
}
}
else
for (unsigned int i=0;i<dx.size();i++)
{
res[i] += masses[i] * dx[i] * factor;
}
}
template <class DataTypes, class MassType>
void MatrixMass<DataTypes, MassType>::accFromF(VecDeriv& , const VecDeriv& )
{
serr<<"void MatrixMass<DataTypes, MassType>::accFromF(VecDeriv& a, const VecDeriv& f) not yet implemented (need the matrix assembly and inversion)"<<sendl;
}
template <class DataTypes, class MassType>
double MatrixMass<DataTypes, MassType>::getKineticEnergy( const VecDeriv& )
{
serr<<"void MatrixMass<DataTypes, MassType>::getKineticEnergy not yet implemented"<<sendl;
return 0;
}
template <class DataTypes, class MassType>
double MatrixMass<DataTypes, MassType>::getPotentialEnergy( const VecCoord& )
{
serr<<"void MatrixMass<DataTypes, MassType>::getPotentialEnergy not yet implemented"<<sendl;
return 0;
}
template <class DataTypes, class MassType>
void MatrixMass<DataTypes, MassType>::addGravityToV(double dt)
{
if(this->mstate){
VecDeriv& v = *this->mstate->getV();
// gravity
Vec3d g ( this->getContext()->getLocalGravity() * dt );
Deriv theGravity;
DataTypes::set ( theGravity, g[0], g[1], g[2]);
Deriv hg = theGravity * dt;
// add weight and inertia force
for (unsigned int i=0;i<v.size();i++) {
v[i] += hg;
}
}
}
template <class DataTypes, class MassType>
void MatrixMass<DataTypes, MassType>::addForce(VecDeriv& f, const VecCoord& x, const VecDeriv& v)
{
//if gravity was added separately (in solver's "solve" method), then nothing to do here
if(this->m_separateGravity.getValue())
return;
const VecMass &masses= *_usedMassMatrices;
// gravity
Vec3d g ( this->getContext()->getLocalGravity() );
Deriv theGravity;
DataTypes::set ( theGravity, g[0], g[1], g[2]);
// velocity-based stuff
core::objectmodel::BaseContext::SpatialVector vframe = this->getContext()->getVelocityInWorld();
core::objectmodel::BaseContext::Vec3 aframe = this->getContext()->getVelocityBasedLinearAccelerationInWorld() ;
// project back to local frame
vframe = this->getContext()->getPositionInWorld() / vframe;
aframe = this->getContext()->getPositionInWorld().backProjectVector( aframe );
// add weight and inertia force
for (unsigned int i=0;i<masses.size();i++) {
f[i] += masses[i]*theGravity + core::componentmodel::behavior::inertiaForce(vframe,aframe,masses[i],x[i],v[i]);
}
}
template <class DataTypes, class MassType>
void MatrixMass<DataTypes, MassType>::addMToMatrix(defaulttype::BaseMatrix * mat, double mFact, unsigned int &offset)
{
const VecMass &masses= *_usedMassMatrices;
const int N = defaulttype::DataTypeInfo<Deriv>::size();
AddMToMatrixFunctor<Deriv,MassType> calc;
for (unsigned int i=0;i<masses.size();i++)
calc(mat, masses[i], offset + N*i, mFact);
}
template <class DataTypes, class MassType>
double MatrixMass<DataTypes, MassType>::getElementMass(unsigned int /*index*/)
{
//NOT IMPLEMENTED YET
return (sofa::defaulttype::Vector3::value_type)(_defaultValue.getValue());
}
//////////////////////////////////
template <class DataTypes, class MassType>
void MatrixMass<DataTypes, MassType>::init()
{
Inherited::init();
if (f_mass.getValue().empty())
{
clear();
defaultDiagonalMatrices();
_usingDefaultDiagonalMatrices=true;
}
assert( f_mass.getValue().size() == this->mstate->getX()->size() );
if( this->_lumped.getValue() )
{
lumpMatrices();
_usedMassMatrices = &_lumpedMasses;
}
else
{
_usedMassMatrices = &f_mass.getValue();
}
}
template <class DataTypes, class MassType>
void MatrixMass<DataTypes, MassType>::reinit()
{
if( _usingDefaultDiagonalMatrices ) // in case where defaultValue is modified
{
clear();
defaultDiagonalMatrices();
}
if( this->_lumped.getValue() ) // in case of _lumped is modified
{
lumpMatrices();
_usedMassMatrices = &_lumpedMasses;
}
else
{
_usedMassMatrices = &f_mass.getValue();
}
}
template <class DataTypes, class MassType>
MassType MatrixMass<DataTypes, MassType>::diagonalMass( const Real& m )
{
MassType diagonalMatrixMass;
diagonalMatrixMass.identity();
return diagonalMatrixMass*m;
}
template <class DataTypes, class MassType>
MassType MatrixMass<DataTypes, MassType>::lump( const MassType& m )
{
MassType lumpedM;
lumpedM.fill(0);
for (int i=0;i<m.getNbLines();i++)
{
lumpedM[i][i] = m.line(i).sum();
}
return lumpedM;
}
template <class DataTypes, class MassType>
void MatrixMass<DataTypes, MassType>::lumpMatrices( )
{
_lumpedMasses.clear();
for (unsigned i=0;i<f_mass.getValue().size();++i)
{
_lumpedMasses.push_back( lump( f_mass.getValue()[i] ) );
}
}
template <class DataTypes, class MassType>
void MatrixMass<DataTypes, MassType>::defaultDiagonalMatrices( )
{
VecMass& masses = *f_mass.beginEdit();
masses.resize(this->mstate->getX()->size());
MassType diagonalMatrixMass = diagonalMass( _defaultValue.getValue() );
for (unsigned i=0;i<masses.size();++i)
{
masses[i] = diagonalMatrixMass;
}
_usingDefaultDiagonalMatrices=true;
f_mass.endEdit();
}
} // namespace mass
} // namespace component
} // namespace sofa
#endif
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