/usr/include/sofa/component/collision/CubeModel.h is in libsofa1-dev 1.0~beta4-10ubuntu2.
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* SOFA, Simulation Open-Framework Architecture, version 1.0 beta 4 *
* (c) 2006-2009 MGH, INRIA, USTL, UJF, CNRS *
* *
* This library is free software; you can redistribute it and/or modify it *
* under the terms of the GNU Lesser General Public License as published by *
* the Free Software Foundation; either version 2.1 of the License, or (at *
* your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, but WITHOUT *
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or *
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License *
* for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with this library; if not, write to the Free Software Foundation, *
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. *
*******************************************************************************
* SOFA :: Modules *
* *
* Authors: The SOFA Team and external contributors (see Authors.txt) *
* *
* Contact information: contact@sofa-framework.org *
******************************************************************************/
#ifndef SOFA_COMPONENT_COLLISION_CUBEMODEL_H
#define SOFA_COMPONENT_COLLISION_CUBEMODEL_H
#include <sofa/core/CollisionModel.h>
#include <sofa/component/container/MechanicalObject.h>
#include <sofa/defaulttype/Vec3Types.h>
namespace sofa
{
namespace component
{
namespace collision
{
using namespace sofa::defaulttype;
class CubeModel;
class Cube : public core::TCollisionElementIterator<CubeModel>
{
public:
Cube(CubeModel* model=NULL, int index=0);
explicit Cube(const core::CollisionElementIterator& i);
const Vector3& minVect() const;
const Vector3& maxVect() const;
const std::pair<Cube,Cube>& subcells() const;
};
class SOFA_COMPONENT_COLLISION_API CubeModel : public core::CollisionModel
{
protected:
struct CubeData
{
Vector3 minBBox, maxBBox;
std::pair<Cube,Cube> subcells;
std::pair<core::CollisionElementIterator,core::CollisionElementIterator> children; ///< Note that children is only meaningfull if subcells in empty
};
class CubeSortPredicate;
sofa::helper::vector<CubeData> elems;
sofa::helper::vector<int> parentOf; ///< Given the index of a child leaf element, store the index of the parent cube
public:
typedef core::CollisionElementIterator ChildIterator;
typedef Vec3Types DataTypes;
typedef Cube Element;
friend class Cube;
CubeModel();
virtual void resize(int size);
void setParentOf(int childIndex, const Vector3& min, const Vector3& max);
void setLeafCube(int cubeIndex, int childIndex);
void setLeafCube(int cubeIndex, std::pair<core::CollisionElementIterator,core::CollisionElementIterator> children, const Vector3& min, const Vector3& max);
unsigned int getNumberCells(){ return elems.size();};
void getBoundingTree ( sofa::helper::vector< std::pair< Vector3, Vector3> > &bounding )
{
bounding.resize(elems.size());
for (unsigned int index=0; index<elems.size(); index++)
{
bounding[index] = std::make_pair( elems[index].minBBox, elems[index].maxBBox);
}
}
int getLeafIndex(int index) const
{
return elems[index].children.first.getIndex();
}
int getLeafEndIndex(int index) const
{
return elems[index].children.second.getIndex();
}
// -- CollisionModel interface
virtual void computeBoundingTree(int maxDepth=0);
virtual std::pair<core::CollisionElementIterator,core::CollisionElementIterator> getInternalChildren(int index) const;
virtual std::pair<core::CollisionElementIterator,core::CollisionElementIterator> getExternalChildren(int index) const;
virtual bool isLeaf( int index ) const;
void draw(int index);
void draw();
int addCube(Cube subcellsBegin, Cube subcellsEnd);
void updateCube(int index);
void updateCubes();
};
inline Cube::Cube(CubeModel* model, int index)
: core::TCollisionElementIterator<CubeModel>(model, index)
{}
inline Cube::Cube(const core::CollisionElementIterator& i)
: core::TCollisionElementIterator<CubeModel>(static_cast<CubeModel*>(i.getCollisionModel()), i.getIndex())
{
}
inline const Vector3& Cube::minVect() const
{
return model->elems[index].minBBox;
}
inline const Vector3& Cube::maxVect() const
{
return model->elems[index].maxBBox;
}
inline const std::pair<Cube,Cube>& Cube::subcells() const
{
return model->elems[index].subcells;
}
} // namespace collision
} // namespace component
} // namespace sofa
#endif
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