This file is indexed.

/usr/include/sofa/component/collision/ContinuousTriangleIntersection.h is in libsofa1-dev 1.0~beta4-10ubuntu2.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
/******************************************************************************
*       SOFA, Simulation Open-Framework Architecture, version 1.0 beta 4      *
*                (c) 2006-2009 MGH, INRIA, USTL, UJF, CNRS                    *
*                                                                             *
* This library is free software; you can redistribute it and/or modify it     *
* under the terms of the GNU Lesser General Public License as published by    *
* the Free Software Foundation; either version 2.1 of the License, or (at     *
* your option) any later version.                                             *
*                                                                             *
* This library is distributed in the hope that it will be useful, but WITHOUT *
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or       *
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License *
* for more details.                                                           *
*                                                                             *
* You should have received a copy of the GNU Lesser General Public License    *
* along with this library; if not, write to the Free Software Foundation,     *
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301 USA.          *
*******************************************************************************
*                               SOFA :: Modules                               *
*                                                                             *
* Authors: The SOFA Team and external contributors (see Authors.txt)          *
*                                                                             *
* Contact information: contact@sofa-framework.org                             *
******************************************************************************/
#ifndef SOFA_COMPONENT_COLLISION_CONTINUOUSTRIANGLEINTERSECTION_H
#define SOFA_COMPONENT_COLLISION_CONTINUOUSTRIANGLEINTERSECTION_H
#include <sofa/component/collision/Triangle.h>
#include <sofa/core/componentmodel/collision/DetectionOutput.h>
#include <math.h>

#define cbrt(x)     ((x) > (SReal)0.0 ? pow((SReal)(x), (SReal)1.0/(SReal)3.0) : \
                    ((x) < (SReal)0.0 ? -pow((SReal)-(x), (SReal)1.0/(SReal)3.0) : (SReal)0.0))
#define EPSILON 0.000001

#define EQN_EPS     1e-9
#define	IsZero(x)	((x) > -EQN_EPS && (x) < EQN_EPS)

namespace sofa
{

namespace component
{

namespace collision
{

using namespace collision;

class SOFA_COMPONENT_COLLISION_API ContinuousTriangleIntersection
{
private:
	Triangle &tr1, &tr2;
	SReal m_tolerance, m_tolmin, m_tolmax;

	int intersectPointTriangle (SReal& t, SReal& u, SReal& v,
                                const Vector3& p0, const Vector3& v0,
                                const Vector3& p1, const Vector3& v1,
                                const Vector3& p2, const Vector3& v2,
                                const Vector3& p3, const Vector3& v3,
                                double dt);

    int intersectEdgeEdge(SReal& t, SReal& u, SReal& v,
                           const Vector3& p1, const Vector3& p2,
                           const Vector3& v1, const Vector3& v2,
                           const Vector3& p3, const Vector3& p4,
                           const Vector3& v3, const Vector3& v4,
                           double dt);

	int solveCubic(Vector3& s, SReal c[4]);
    
    int solveQuadratic (SReal& t1, SReal& t2, 
			const SReal& a, 
			const SReal& b, 
			const SReal& c);
    
    bool checkValidRoots (SReal& validRoot,
                          const int& numRoots,
                          const Vector3& roots,
                          const SReal& rootMin,
                          const SReal& rootMax);

    //////////////////////////////////////////////////////////////////////////////////////////////////
    /// returns true of value lies within the range
    bool checkRange (const SReal& val,
                     const SReal& min,
                     const SReal& max)
    {
        return ((val >= min) && (val <= max));
    };

    //////////////////////////////////////////////////////////////////////////////////////////////////
    /// returns the smallest of the two values
    inline SReal getMinVal (const SReal& val0, const SReal& val1)
    {
		return (val0 < val1) ? val0 : val1;
    };

    //////////////////////////////////////////////////////////////////////////////////////////////////
    /// returns the smallest of the three values
   SReal getMinVal(const SReal &val0,
							const SReal &val1,
							const SReal &val2)
    {
        if (val0 < val1)
        {
			return (val0 < val2) ? val0 : val2;
        }
        else 
		{
			return (val1 < val2) ? val1 : val2;
		}
    };

    //////////////////////////////////////////////////////////////////////////////////////////////////
    /// sets tolerance for boundary check [-tol, 1+tol]
    void setTolerance(const SReal &tol)
    {
        m_tolerance = tol;
		m_tolmin = -m_tolerance;
		m_tolmax = (SReal)1.0 + m_tolerance;
    };

public:
	ContinuousTriangleIntersection (Triangle& t1, Triangle& t2);
	~ContinuousTriangleIntersection(void);
	core::componentmodel::collision::DetectionOutput* computeDetectionOutput (void);
	bool isCollision(void);
};

} // namespace collision

} // namespace component

} // namespace sofa


#endif /* _CONTINUOUSTRIANGLEINTERSECTION_H_ */