/usr/include/simgear/scene/tgdb/SGVasiDrawable.hxx is in libsimgear-dev 3.4.0-3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 | /* -*-c++-*-
*
* Copyright (C) 2006-2007 Mathias Froehlich
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
* MA 02110-1301, USA.
*
*/
#ifndef _SG_VASI_DRAWABLE_HXX
#define _SG_VASI_DRAWABLE_HXX
#include <simgear/compiler.h>
#include <simgear/math/SGMath.hxx>
#include <osg/Drawable>
#include <osg/Version>
class SGVasiDrawable : public osg::Drawable {
struct LightData;
public:
META_Object(SimGear, SGVasiDrawable);
SGVasiDrawable(const SGVasiDrawable&, const osg::CopyOp&);
SGVasiDrawable(const SGVec4f& red = SGVec4f(1, 0, 0, 1),
const SGVec4f& white = SGVec4f(1, 1, 1, 1));
/// Add a red/white switching light pointing into the direction that
/// is computed to point in about the given normal with the given
/// azimut angle upwards. The up direction is the world up direction
/// that defines the horizontal plane.
void addLight(const SGVec3f& position, const SGVec3f& normal,
const SGVec3f& up, float azimutDeg);
/// add a red/white switching light pointing towards normal
/// at the given position with the given up vector. The up direction
/// is the world up direction that defines the horizontal plane.
void addLight(const SGVec3f& position, const SGVec3f& normal,
const SGVec3f& up);
virtual void drawImplementation(osg::RenderInfo& renderInfo) const;
virtual osg::BoundingBox
#if OSG_VERSION_LESS_THAN(3,3,2)
computeBound()
#else
computeBoundingBox()
#endif
const;
private:
SGVec4f getColor(float angleDeg) const;
void draw(const SGVec3f& eyePoint, const LightData& light) const;
std::vector<LightData> _lights;
SGVec4f _red;
SGVec4f _white;
};
#endif // _SG_VASI_LIGHT_HXX
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