This file is indexed.

/usr/include/simgear/scene/model/SGPickAnimation.hxx is in libsimgear-dev 3.4.0-3.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
/* -*-c++-*-
 *
 * Copyright (C) 2013 James Turner
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License as
 * published by the Free Software Foundation; either version 2 of the
 * License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
 * MA 02110-1301, USA.
 *
 */
     
#ifndef SG_SCENE_PICK_ANIMATION_HXX
#define SG_SCENE_PICK_ANIMATION_HXX

#include <simgear/scene/model/animation.hxx>
#include <simgear/misc/strutils.hxx>

// forward decls
class SGPickCallback;
class SGSceneUserData;

//////////////////////////////////////////////////////////////////////
// Pick animation
//////////////////////////////////////////////////////////////////////

class SGPickAnimation : public SGAnimation {
public:
  SGPickAnimation(const SGPropertyNode* configNode,
                  SGPropertyNode* modelRoot);
    
  // override so we can treat object-name specially
  virtual void apply(osg::Group& group);
    
  void apply(osg::Node* node);
protected:

      
  virtual osg::Group* createMainGroup(osg::Group* pr);
  
  virtual void setupCallbacks(SGSceneUserData* ud, osg::Group* parent);
private:
  class PickCallback;
  class VncCallback;
  
  string_list _proxyNames;
};


class SGKnobAnimation : public SGPickAnimation
{
public:
    SGKnobAnimation(const SGPropertyNode* configNode,
                    SGPropertyNode* modelRoot);

    /**
     * by default mouse wheel up corresponds to increment (CW)
     * and mouse-wheel down corresponds to decrement (CCW).
     * Since no one can agree on that, make it a global toggle.
     */
    static void setAlternateMouseWheelDirection(bool aToggle);
    
    /**
     * by default mouse is dragged left-right to change knobs.
     * set this to true to default to up-down. Individual knobs
     * can overrider this,
     */
    static void setAlternateDragAxis(bool aToggle);
    
    
    /**
     * Scale the drag sensitivity. This provides a global hook for
     * the user to scale the senstivity of dragging according to
     * personal preference.
     */
    static void setDragSensitivity(double aFactor);
    
    
protected:
    virtual osg::Group* createMainGroup(osg::Group* pr);
      
    virtual void setupCallbacks(SGSceneUserData* ud, osg::Group* parent);
    
private:
    class UpdateCallback;
    
    SGVec3d _axis;
    SGVec3d _center;
    SGSharedPtr<SGExpressiond const> _animationValue;
};

class SGSliderAnimation : public SGPickAnimation
{
public:
    SGSliderAnimation(const SGPropertyNode* configNode,
                    SGPropertyNode* modelRoot);
    
    
protected:
    virtual osg::Group* createMainGroup(osg::Group* pr);
    
    virtual void setupCallbacks(SGSceneUserData* ud, osg::Group* parent);
    
private:
    class UpdateCallback;
    
    SGVec3d _axis;
    SGSharedPtr<SGExpressiond const> _animationValue;
};

#endif // of SG_SCENE_PICK_ANIMATION_HXX