/usr/include/shogun/base/DynArray.h is in libshogun-dev 3.2.0-7.3build4.
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* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* Written (W) 1999-2009 Soeren Sonnenburg
* Copyright (C) 1999-2009 Fraunhofer Institute FIRST and Max-Planck-Society
* Copyright (C) 2012 Engeniy Andreev (gsomix)
*/
#ifndef _DYNARRAY_H_
#define _DYNARRAY_H_
#include <shogun/lib/common.h>
#include <shogun/mathematics/Math.h>
namespace shogun
{
template <class T> class CDynamicArray;
/** @brief Template Dynamic array class that creates an array that can
* be used like a list or an array.
*
* It grows and shrinks dynamically, while elements can be accessed
* via index. It is performance tuned for simple types like float
* etc. and for hi-level objects only stores pointers, which are not
* automagically SG_REF'd/deleted.
*/
template <class T> class DynArray
{
template<class U> friend class CDynamicArray;
friend class CDynamicObjectArray;
friend class CCommUlongStringKernel;
public:
/** constructor
*
* @param p_resize_granularity resize granularity
* @param tracable
*/
DynArray(int32_t p_resize_granularity=128, bool tracable=true)
{
resize_granularity=p_resize_granularity;
free_array=true;
use_sg_mallocs=tracable;
if (use_sg_mallocs)
array=SG_MALLOC(T, p_resize_granularity);
else
array=(T*) malloc(size_t(p_resize_granularity)*sizeof(T));
num_elements=p_resize_granularity;
current_num_elements=0;
}
/** constructor
*
* @param p_array another array
* @param p_array_size array's size
* @param p_free_array if array must be freed
* @param p_copy_array if array must be copied
* @param tracable
*/
DynArray(T* p_array, int32_t p_array_size, bool p_free_array, bool p_copy_array, bool tracable=true)
{
resize_granularity=p_array_size;
free_array=false;
use_sg_mallocs=tracable;
array=NULL;
set_array(p_array, p_array_size, p_array_size, p_free_array, p_copy_array);
}
/** constructor
*
* @param p_array another array
* @param p_array_size array's size
* @param tracable
*/
DynArray(const T* p_array, int32_t p_array_size, bool tracable=true)
{
resize_granularity=p_array_size;
free_array=false;
use_sg_mallocs=tracable;
array=NULL;
set_array(p_array, p_array_size, p_array_size);
}
/** destructor */
virtual ~DynArray()
{
if (array!=NULL && free_array)
{
if (use_sg_mallocs)
SG_FREE(array);
else
free(array);
}
}
/** set the resize granularity
*
* @param g new granularity
* @return what has been set (minimum is 128)
*/
inline int32_t set_granularity(int32_t g)
{
g=CMath::max(g,1);
this->resize_granularity = g;
return g;
}
/** get array size (including granularity buffer)
*
* @return total array size (including granularity buffer)
*/
inline int32_t get_array_size() const
{
return num_elements;
}
/** get number of elements
*
* @return number of elements
*/
inline int32_t get_num_elements() const
{
return current_num_elements;
}
/** get array element at index
*
* (does NOT do bounds checking)
*
* @param index index
* @return array element at index
*/
inline T get_element(int32_t index) const
{
return array[index];
}
/** gets last array element
*
* @return array element at last index
*/
inline T get_last_element() const
{
return array[current_num_elements-1];
}
/** get array element at index as pointer
*
* (does NOT do bounds checking)
*
* @param index index
* @return array element at index
*/
inline T* get_element_ptr(int32_t index)
{
return &array[index];
}
/** get array element at index
*
* (does bounds checking)
*
* @param index index
* @return array element at index
*/
inline T get_element_safe(int32_t index) const
{
if (index>=get_num_elements())
{
SG_SERROR("array index out of bounds (%d >= %d)\n",
index, get_num_elements());
}
return array[index];
}
/** set array element at index
*
* @param element element to set
* @param index index
* @return if setting was successful
*/
inline bool set_element(T element, int32_t index)
{
if (index < 0)
{
return false;
}
else if (index <= current_num_elements-1)
{
array[index]=element;
return true;
}
else if (index < num_elements)
{
array[index]=element;
current_num_elements=index+1;
return true;
}
else
{
if (free_array && resize_array(index))
return set_element(element, index);
else
return false;
}
}
/** insert array element at index
*
* @param element element to insert
* @param index index
* @return if setting was successful
*/
inline bool insert_element(T element, int32_t index)
{
if (append_element(get_element(current_num_elements-1)))
{
for (int32_t i=current_num_elements-2; i>index; i--)
{
array[i]=array[i-1];
}
array[index]=element;
return true;
}
return false;
}
/** append array element to the end of array
*
* @param element element to append
* @return if setting was successful
*/
inline bool append_element(T element)
{
return set_element(element, current_num_elements);
}
/** STD VECTOR compatible. Append array element to the end
* of array.
*
* @param element element to append
*/
inline void push_back(T element)
{
if (get_num_elements() < 0)
set_element(element, 0);
else
set_element(element, get_num_elements());
}
/** STD VECTOR compatible. Delete array element at the end
* of array.
*/
inline void pop_back()
{
if (get_num_elements() <= 0)
return;
delete_element(get_num_elements()-1);
}
/** STD VECTOR compatible. Return array element at the end
* of array.
*
* @return element at the end of array
*/
inline T back() const
{
if (get_num_elements() <= 0)
return get_element(0);
return get_element(get_num_elements()-1);
}
/** find first occurence of array element and return its index
* or -1 if not available
*
* @param element element to search for
* @return index of element or -1
*/
int32_t find_element(T element) const
{
int32_t idx=-1;
int32_t num=get_num_elements();
for (int32_t i=0; i<num; i++)
{
if (array[i] == element)
{
idx=i;
break;
}
}
return idx;
}
/** delete array element at idx
* (does not call SG_FREE() or the like)
*
* @param idx index
* @return if deleting was successful
*/
inline bool delete_element(int32_t idx)
{
if (idx>=0 && idx<=current_num_elements-1)
{
for (int32_t i=idx; i<current_num_elements-1; i++)
array[i]=array[i+1];
current_num_elements--;
if (num_elements - current_num_elements - 1
> resize_granularity)
resize_array(current_num_elements);
return true;
}
return false;
}
/** resize the array
*
* @param n new size
* @param exact_resize resize exactly to size n
* @return if resizing was successful
*/
bool resize_array(int32_t n, bool exact_resize=false)
{
int32_t new_num_elements=n;
if (!exact_resize)
{
new_num_elements=((n/resize_granularity)+1)*resize_granularity;
}
if (use_sg_mallocs)
array = SG_REALLOC(T, array, num_elements, new_num_elements);
else
array = (T*) realloc(array, new_num_elements*sizeof(T));
//in case of shrinking we must adjust last element idx
if (n-1<current_num_elements-1)
current_num_elements=n;
num_elements=new_num_elements;
return true;
return array || new_num_elements==0;
}
/** get the array
* call get_array just before messing with it DO NOT call any
* [],resize/delete functions after get_array(), the pointer may
* become invalid !
*
* @return the array
*/
inline T* get_array() const
{
return array;
}
/** set the array pointer and free previously allocated memory
*
* @param p_array new array
* @param p_num_elements last element index + 1
* @param p_array_size number of elements in array
* @param p_free_array if array must be freed
* @param p_copy_array if array must be copied
*/
inline void set_array(T* p_array, int32_t p_num_elements,
int32_t p_array_size, bool p_free_array, bool p_copy_array)
{
if (array!=NULL && free_array)
SG_FREE(array);
if (p_copy_array)
{
if (use_sg_mallocs)
array=SG_MALLOC(T, p_array_size);
else
array=(T*) malloc(p_array_size*sizeof(T));
memcpy(array, p_array, p_array_size*sizeof(T));
}
else
array=p_array;
num_elements=p_array_size;
current_num_elements=p_num_elements;
free_array=p_free_array;
}
/** set the array pointer and free previously allocated memory
*
* @param p_array new array
* @param p_num_elements last element index + 1
* @param p_array_size number of elements in array
*/
inline void set_array(const T* p_array, int32_t p_num_elements,
int32_t p_array_size)
{
if (array!=NULL && free_array)
SG_FREE(array);
if (use_sg_mallocs)
array=SG_MALLOC(T, p_array_size);
else
array=(T*) malloc(p_array_size*sizeof(T));
memcpy(array, p_array, p_array_size*sizeof(T));
num_elements=p_array_size;
current_num_elements=p_num_elements;
free_array=true;
}
/** clear the array (with e.g. zeros) */
inline void clear_array(T value)
{
if (current_num_elements-1 >= 0)
{
for (int32_t i=0; i<current_num_elements; i++)
array[i]=value;
}
}
/** resets the array (as if it was just created), keeps granularity */
void reset(T value)
{
clear_array(value);
current_num_elements=0;
}
/** randomizes the array (not thread safe!) */
void shuffle()
{
for (index_t i=0; i<=current_num_elements-1; ++i)
CMath::swap(array[i], array[CMath::random(i, current_num_elements-1)]);
}
/** randomizes the array with external random state */
void shuffle(CRandom * rand)
{
for (index_t i=0; i<=current_num_elements-1; ++i)
CMath::swap(array[i], array[rand->random(i, current_num_elements-1)]);
}
/** set array with a constant */
void set_const(const T& const_element)
{
for (int32_t i=0; i<num_elements; i++)
array[i]=const_element;
}
/** operator overload for array read only access
* use set_element() for write access (will also make the array
* dynamically grow)
*
* DOES NOT DO ANY BOUNDS CHECKING
*
* @param index index
* @return element at index
*/
inline T operator[](int32_t index) const
{
return array[index];
}
/** operator overload for array assignment.
* Left array is resized if needed.
*
* @param orig original array
* @return new array
*/
DynArray<T>& operator=(DynArray<T>& orig)
{
resize_granularity=orig.resize_granularity;
/* check if orig array is larger than current, create new array */
if (orig.num_elements>num_elements)
{
SG_FREE(array);
if (use_sg_mallocs)
array=SG_MALLOC(T, orig.num_elements);
else
array=(T*) malloc(sizeof(T)*orig.num_elements);
}
memcpy(array, orig.array, sizeof(T)*orig.num_elements);
num_elements=orig.num_elements;
current_num_elements=orig.current_num_elements;
return *this;
}
/** @return object name */
virtual const char* get_name() const { return "DynArray"; }
protected:
/** shrink/grow step size */
int32_t resize_granularity;
/** memory for dynamic array */
T* array;
/** the number of potentially used elements in array */
int32_t num_elements;
/** the number of currently used elements */
int32_t current_num_elements;
/** whether SG_MALLOC or just malloc etc shall be used */
bool use_sg_mallocs;
/** if array must be freed */
bool free_array;
};
}
#endif /* _DYNARRAY_H_ */
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