This file is indexed.

/usr/include/SFML/Graphics/Rect.inl is in libsfml-dev 2.3.2+dfsg-1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
//    you must not claim that you wrote the original software.
//    If you use this software in a product, an acknowledgment
//    in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
//    and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////


////////////////////////////////////////////////////////////
template <typename T>
Rect<T>::Rect() :
left  (0),
top   (0),
width (0),
height(0)
{

}


////////////////////////////////////////////////////////////
template <typename T>
Rect<T>::Rect(T rectLeft, T rectTop, T rectWidth, T rectHeight) :
left  (rectLeft),
top   (rectTop),
width (rectWidth),
height(rectHeight)
{

}


////////////////////////////////////////////////////////////
template <typename T>
Rect<T>::Rect(const Vector2<T>& position, const Vector2<T>& size) :
left  (position.x),
top   (position.y),
width (size.x),
height(size.y)
{

}


////////////////////////////////////////////////////////////
template <typename T>
template <typename U>
Rect<T>::Rect(const Rect<U>& rectangle) :
left  (static_cast<T>(rectangle.left)),
top   (static_cast<T>(rectangle.top)),
width (static_cast<T>(rectangle.width)),
height(static_cast<T>(rectangle.height))
{
}


////////////////////////////////////////////////////////////
template <typename T>
bool Rect<T>::contains(T x, T y) const
{
    // Rectangles with negative dimensions are allowed, so we must handle them correctly

    // Compute the real min and max of the rectangle on both axes
    T minX = std::min(left, static_cast<T>(left + width));
    T maxX = std::max(left, static_cast<T>(left + width));
    T minY = std::min(top, static_cast<T>(top + height));
    T maxY = std::max(top, static_cast<T>(top + height));

    return (x >= minX) && (x < maxX) && (y >= minY) && (y < maxY);
}


////////////////////////////////////////////////////////////
template <typename T>
bool Rect<T>::contains(const Vector2<T>& point) const
{
    return contains(point.x, point.y);
}


////////////////////////////////////////////////////////////
template <typename T>
bool Rect<T>::intersects(const Rect<T>& rectangle) const
{
    Rect<T> intersection;
    return intersects(rectangle, intersection);
}


////////////////////////////////////////////////////////////
template <typename T>
bool Rect<T>::intersects(const Rect<T>& rectangle, Rect<T>& intersection) const
{
    // Rectangles with negative dimensions are allowed, so we must handle them correctly

    // Compute the min and max of the first rectangle on both axes
    T r1MinX = std::min(left, static_cast<T>(left + width));
    T r1MaxX = std::max(left, static_cast<T>(left + width));
    T r1MinY = std::min(top, static_cast<T>(top + height));
    T r1MaxY = std::max(top, static_cast<T>(top + height));

    // Compute the min and max of the second rectangle on both axes
    T r2MinX = std::min(rectangle.left, static_cast<T>(rectangle.left + rectangle.width));
    T r2MaxX = std::max(rectangle.left, static_cast<T>(rectangle.left + rectangle.width));
    T r2MinY = std::min(rectangle.top, static_cast<T>(rectangle.top + rectangle.height));
    T r2MaxY = std::max(rectangle.top, static_cast<T>(rectangle.top + rectangle.height));

    // Compute the intersection boundaries
    T interLeft   = std::max(r1MinX, r2MinX);
    T interTop    = std::max(r1MinY, r2MinY);
    T interRight  = std::min(r1MaxX, r2MaxX);
    T interBottom = std::min(r1MaxY, r2MaxY);

    // If the intersection is valid (positive non zero area), then there is an intersection
    if ((interLeft < interRight) && (interTop < interBottom))
    {
        intersection = Rect<T>(interLeft, interTop, interRight - interLeft, interBottom - interTop);
        return true;
    }
    else
    {
        intersection = Rect<T>(0, 0, 0, 0);
        return false;
    }
}


////////////////////////////////////////////////////////////
template <typename T>
inline bool operator ==(const Rect<T>& left, const Rect<T>& right)
{
    return (left.left == right.left) && (left.width == right.width) &&
           (left.top == right.top) && (left.height == right.height);
}


////////////////////////////////////////////////////////////
template <typename T>
inline bool operator !=(const Rect<T>& left, const Rect<T>& right)
{
    return !(left == right);
}