/usr/include/rviz/view_manager.h is in librviz-dev 1.11.10+dfsg-1build1.
This file is owned by root:root, with mode 0o644.
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* Copyright (c) 2012, Willow Garage, Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the Willow Garage, Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef VIEW_MANAGER_H
#define VIEW_MANAGER_H
#include <QList>
#include <QObject>
#include <QStringList>
#include "rviz/pluginlib_factory.h"
#include "rviz/view_controller.h"
namespace Ogre
{
class SceneNode;
}
namespace rviz
{
class DisplayContext;
class Property;
class PropertyTreeModel;
class ViewController;
class ViewControllerContainer;
class ViewManager: public QObject
{
Q_OBJECT
public:
ViewManager( DisplayContext* context );
~ViewManager();
void initialize();
void update( float wall_dt, float ros_dt );
/** @brief Return the current ViewController in use for the main
* RenderWindow. */
ViewController* getCurrent() const;
ViewController* create( const QString& type );
int getNumViews() const;
ViewController* getViewAt( int index ) const;
void add( ViewController* view, int index = -1 );
/** @brief Remove the given ViewController from the list and return
* it. If it is not in the list, NULL is returned and nothing
* changes. */
ViewController* take( ViewController* view );
/** @brief Remove the ViewController at the given index from the
* list and return it. If the index is not valid, NULL is returned
* and nothing changes. */
ViewController* takeAt( int index );
PropertyTreeModel* getPropertyModel() { return property_model_; }
void load( const Config& config );
void save( Config config ) const;
/** @brief Make a copy of @a view_to_copy and install that as the new current ViewController. */
void setCurrentFrom( ViewController* view_to_copy );
/** @brief Return a copy of source, made by saving source to
* a Config and instantiating and loading a new one from that. */
ViewController* copy( ViewController* source );
PluginlibFactory<ViewController>* getFactory() const { return factory_; }
/** @brief Set the 3D view widget whose view will be controlled by
* ViewController instances from by this ViewManager. */
void setRenderPanel( RenderPanel* render_panel );
/** @brief Return the 3D view widget managed by this ViewManager. */
RenderPanel* getRenderPanel() const { return render_panel_; }
public Q_SLOTS:
/** @brief Make a copy of the current ViewController and add it to the end of the list of saved views. */
void copyCurrentToList();
/** @brief Create a new view controller of the given type and set it
* up to mimic and replace the previous current view. */
void setCurrentViewControllerType( const QString& new_class_id );
Q_SIGNALS:
void configChanged();
/** @brief Emitted just after the current view controller changes. */
void currentChanged();
private Q_SLOTS:
void onCurrentDestroyed( QObject* obj );
private:
/** @brief Set @a new_current as current.
* @param mimic_view If true, call new_current->mimic( previous ), if false call new_current->transitionFrom( previous ).
*
* This calls mimic() or transitionFrom() on the new controller,
* deletes the previous controller (if one existed), and tells the
* RenderPanel about the new controller. */
void setCurrent( ViewController* new_current, bool mimic_view );
DisplayContext* context_;
ViewControllerContainer* root_property_;
PropertyTreeModel* property_model_;
PluginlibFactory<ViewController>* factory_;
ViewController* current_;
RenderPanel* render_panel_;
};
/** @brief Container property for ViewControllers which gets the
* drag/drop right for the funky way Current-View is always the first
* entry. */
class ViewControllerContainer: public Property
{
Q_OBJECT
public:
Qt::ItemFlags getViewFlags( int column ) const;
/** @brief Add a child ViewController.
* @param child The child to add.
* @param index [optional] The index at which to add the child. If
* less than 0 or greater than the number of child properties, the
* child will be added at the end.
*
* This notifies the model about the addition.
*
* This is overridden from Property to keep saved ViewControllers from being added
* at index 0, where the Current view belongs. */
virtual void addChild( Property* child, int index = -1 );
void addChildToFront( Property* child );
};
} // end namespace rviz
#endif // VIEW_MANAGER_H
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