/usr/include/rviz/tool_manager.h is in librviz-dev 1.11.10+dfsg-1build1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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* Copyright (c) 2012, Willow Garage, Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the Willow Garage, Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef TOOL_MANAGER_H
#define TOOL_MANAGER_H
#include <QList>
#include <QObject>
#include <QStringList>
#include "rviz/pluginlib_factory.h"
#include "rviz/tool.h"
class QKeyEvent;
namespace rviz
{
class DisplayContext;
class PropertyTreeModel;
class RenderPanel;
class ToolManager: public QObject
{
Q_OBJECT
public:
ToolManager( DisplayContext* context );
virtual ~ToolManager();
/** @brief Initialization for after the DisplayContext is created.
* Loads standard RViz tools. */
void initialize();
void load( const Config& config );
void save( Config config ) const;
PropertyTreeModel* getPropertyModel() const { return property_tree_model_; }
/** @brief Create a tool by class lookup name, add it to the list, and return it. */
Tool* addTool( const QString& tool_class_lookup_name );
/**
* \brief Return the tool currently in use.
* \sa setCurrentTool()
*/
Tool* getCurrentTool() { return current_tool_; }
/**
* \brief Return the tool at a given index in the Tool list.
* If index is less than 0 or greater than the number of tools, this
* will fail an assertion.
*/
Tool* getTool( int index );
int numTools() { return tools_.size(); }
void removeTool( int index );
void removeAll();
/** @brief Triggers redrawing the tool's icon/text in the toolbar. */
void refreshTool( Tool* tool );
/**
* \brief Set the current tool.
* The current tool is given all mouse and keyboard events which
* VisualizationManager receives via handleMouseEvent() and
* handleChar().
* \sa getCurrentTool()
*/
void setCurrentTool( Tool* tool );
/**
* \brief Set the default tool.
*
* The default tool is selected directly by pressing the Escape key.
* The default tool is indirectly selected when a Tool returns
* Finished in the bit field result of Tool::processMouseEvent().
* This is how control moves from the InitialPoseTool back to
* MoveCamera when InitialPoseTool receives a left mouse button
* release event.
* \sa getDefaultTool()
*/
void setDefaultTool( Tool* tool );
/**
* \brief Get the default tool.
* \sa setDefaultTool()
*/
Tool* getDefaultTool() { return default_tool_; }
QStringList getToolClasses();
void handleChar( QKeyEvent* event, RenderPanel* panel );
PluginlibFactory<Tool>* getFactory() { return factory_; }
Q_SIGNALS:
/** @brief Emitted when anything changes which will change the saved config file contents. */
void configChanged();
/** @brief Emitted by addTool() after the tool is added to the list of tools. */
void toolAdded( Tool* );
/** @brief Emitted by setCurrentTool() after the newly chosen tool
* is activated. */
void toolChanged( Tool* );
void toolRemoved( Tool* );
/** @brief Emitted by refreshTool() to gedraw the tool's icon in the toolbar'. */
void toolRefreshed( Tool* );
private Q_SLOTS:
/** @brief If @a property has children, it is added to the tool
* property tree, and if it does not, it is removed. */
void updatePropertyVisibility( Property* property );
private:
bool toKey( QString const& str, uint& key_out );
PluginlibFactory<Tool>* factory_;
PropertyTreeModel* property_tree_model_;
QList<Tool*> tools_;
DisplayContext* context_;
Tool* current_tool_;
Tool* default_tool_;
std::map<int,Tool*> shortkey_to_tool_map_;
};
} // end namespace rviz
#endif // TOOL_MANAGER_H
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