/usr/include/rviz/display_group.h is in librviz-dev 1.11.10+dfsg-1build1.
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* Copyright (c) 2012, Willow Garage, Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the Willow Garage, Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef DISPLAY_GROUP_H
#define DISPLAY_GROUP_H
#include "display.h"
namespace rviz
{
class DisplayFactory;
/** @brief A Display object which stores other Displays as children.
*
* A DisplayGroup can have non-Display child properties as well as
* Display children, but they are kept separate. Non-display
* properties come first, and Display children come after. The
* Property superclass stores the non-Display properties and this
* class stores the Display objects in a separate list. The
* separation is enforced in addChild(). */
class DisplayGroup: public Display
{
Q_OBJECT
public:
DisplayGroup();
virtual ~DisplayGroup();
Display* createDisplay( const QString& class_id );
/** @brief Return the number of child objects (Property and Display).
*
* Overridden from Property to include the number of child Displays. */
virtual int numChildren() const;
/** @brief Return the child with the given index, without
* checking whether the index is within bounds.
*
* Overridden from Property to include Display children. */
virtual Property* childAtUnchecked( int index ) const;
/** @brief Take a child out of the child list, but don't destroy it.
* @return Returns the child property at the given index, or NULL if the index is out of bounds.
*
* This notifies the model about the removal.
*
* This is overridden from Property to include Display children. */
virtual Property* takeChildAt( int index );
/** @brief Add a child Property or Display.
* @param child The child to add.
* @param index [optional] The index at which to add the child. If
* less than 0 or greater than the number of child properties, the
* child will be added at the end.
*
* This notifies the model about the addition.
*
* This is overridden from Property to keep non-Display child
* Properties in Property's list of children and Display children in
* DisplayGroup's list of child Displays. */
virtual void addChild( Property* child, int index = -1 );
/** @brief Return item flags appropriate for the given column (0 or
* 1) for this DisplayGroup. */
virtual Qt::ItemFlags getViewFlags( int column ) const;
/** @brief Load subproperties and the list of displays in this group
* from the given Config node, which must be a map. */
virtual void load( const Config& config );
/** @brief Save subproperties and the list of displays in this group
* to the given Config node. */
virtual void save( Config config ) const;
/** @brief Add a child Display to the end of the list of Displays.
*
* This also tells the model that we are adding a child, so it can
* update widgets.
*
* @note This does @e not remove @a child from its parent. That
* must be done first to avoid problems. */
virtual void addDisplay( Display* child );
/** @brief Remove a child Display from the the list of Displays, but
* don't destroy it.
* @return Returns child if it is found, or NULL if child is not found.
*
* This also tells the model that we are removing a child, so it can
* update widgets. */
virtual Display* takeDisplay( Display* child );
/** @brief Remove and destroy all child Displays, but preserve any
* non-Display children. */
virtual void removeAllDisplays();
/** @brief Return the number of child Displays. */
virtual int numDisplays() const;
/** @brief Return the index-th Display in this group, or NULL if the
* index is invalid. */
virtual Display* getDisplayAt( int index ) const;
/** @brief Find the index-th child Display in this group. If the
* child is itself a DisplayGroup, return the pointer to it. If it
* is not, return NULL. */
virtual DisplayGroup* getGroupAt( int index ) const;
/** @brief Call update() on all child Displays. */
virtual void update( float wall_dt, float ros_dt );
/** @brief Reset this and all child Displays. */
virtual void reset();
public Q_SLOTS:
virtual void onEnableChanged();
protected:
/** @brief Update the fixed frame in all contained displays. */
virtual void fixedFrameChanged();
/** @brief Add a child Display to the end of the list of Displays,
* but without telling the model. */
virtual void addDisplayWithoutSignallingModel( Display* child );
Q_SIGNALS:
void displayAdded( rviz::Display* display );
void displayRemoved( rviz::Display* display );
private:
QList<Display*> displays_;
};
} // end namespace rviz
#endif // DISPLAY_GROUP_H
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