/usr/include/root/Math/GSLRndmEngines.h is in libroot-math-mathmore-dev 5.34.30-0ubuntu8.
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// Author: L. Moneta, A. Zsenei 08/2005
/**********************************************************************
* *
* Copyright (c) 2004 ROOT Foundation, CERN/PH-SFT *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU General Public License *
* as published by the Free Software Foundation; either version 2 *
* of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this library (see file COPYING); if not, write *
* to the Free Software Foundation, Inc., 59 Temple Place, Suite *
* 330, Boston, MA 02111-1307 USA, or contact the author. *
* *
**********************************************************************/
// Header file for class GSLRandom
//
// Created by: moneta at Sun Nov 21 16:26:03 2004
//
// Last update: Sun Nov 21 16:26:03 2004
//
#ifndef ROOT_Math_GSLRndmEngines
#define ROOT_Math_GSLRndmEngines
#include <string>
#include <vector>
namespace ROOT {
namespace Math {
class GSLRngWrapper;
//_________________________________________________________________
/**
GSLRandomEngine
Base class for all GSL random engines,
normally user instantiate the derived classes
which creates internally the generator.
The main GSL generators (see
<A HREF="http://www.gnu.org/software/gsl/manual/html_node/Random-number-generator-algorithms.html">
here</A>) are available as derived classes
In addition to generate uniform numbers it provides method for
generating numbers according to pre-defined distributions
using the GSL functions from
<A HREF="http://www.gnu.org/software/gsl/manual/html_node/Random-Number-Distributions.html">
GSL random number distributions</A>.
@ingroup Random
*/
class GSLRandomEngine {
public:
/**
default constructor. No creation of rng is done.
If then Initialize() is called an engine is created
based on default GSL type (MT)
*/
GSLRandomEngine();
/**
create from an existing rng.
User manage the rng pointer which is then deleted olny by calling Terminate()
*/
GSLRandomEngine( GSLRngWrapper * rng);
/**
Copy constructor : clone the contained GSL generator
*/
GSLRandomEngine(const GSLRandomEngine & eng);
/**
Assignment operator : make a deep copy of the contained GSL generator
*/
GSLRandomEngine & operator=(const GSLRandomEngine & eng);
/**
initialize the generator
If no rng is present the default one based on Mersenne and Twister is created
*/
void Initialize();
/**
delete pointer to contained rng
*/
void Terminate();
/**
call Terminate()
*/
virtual ~GSLRandomEngine();
/**
Generate a random number between ]0,1]
0 is excluded and 1 is included
*/
double operator() () const;
/**
Generate an integer number between [0,max-1] (including 0 and max-1)
if max is larger than available range of algorithm
an error message is printed and zero is returned
*/
unsigned int RndmInt(unsigned int max) const;
/**
Generate an array of random numbers.
The iterators points to the random numbers
*/
template<class Iterator>
void RandomArray(Iterator begin, Iterator end) const {
for ( Iterator itr = begin; itr != end; ++itr ) {
*itr = this->operator()();
}
}
/**
Generate an array of random numbers
The iterators points to the random numbers
*/
void RandomArray(double * begin, double * end) const;
/**
return name of generator
*/
std::string Name() const;
/**
return the state size of generator
*/
unsigned int Size() const;
/**
set the random generator seed
*/
void SetSeed(unsigned int seed) const;
/** @name Random Distributions
Implemented using the
<A HREF="http://www.gnu.org/software/gsl/manual/html_node/Random-Number-Distributions.html">
GSL Random number Distributions</A>
**/
//@{
/**
Gaussian distribution - default method is Box-Muller (polar method)
*/
double Gaussian(double sigma) const;
/**
Gaussian distribution - Ziggurat method
*/
double GaussianZig(double sigma) const;
/**
Gaussian distribution - Ratio method
*/
double GaussianRatio(double sigma) const;
/**
Gaussian Tail distribution
*/
double GaussianTail(double a, double sigma) const;
/**
Bivariate Gaussian distribution with correlation
*/
void Gaussian2D(double sigmaX, double sigmaY, double rho, double &x, double &y) const;
/**
Exponential distribution
*/
double Exponential(double mu) const;
/**
Cauchy distribution
*/
double Cauchy(double a) const;
/**
Landau distribution
*/
double Landau() const;
/**
Gamma distribution
*/
double Gamma(double a, double b) const;
/**
Log Normal distribution
*/
double LogNormal(double zeta, double sigma) const;
/**
Chi square distribution
*/
double ChiSquare(double nu) const;
/**
F distrbution
*/
double FDist(double nu1, double nu2) const;
/**
t student distribution
*/
double tDist(double nu) const;
/**
generate random numbers in a 2D circle of radious 1
*/
void Dir2D(double &x, double &y) const;
/**
generate random numbers in a 3D sphere of radious 1
*/
void Dir3D(double &x, double &y, double &z) const;
/**
Poisson distribution
*/
unsigned int Poisson(double mu) const;
/**
Binomial distribution
*/
unsigned int Binomial(double p, unsigned int n) const;
/**
Negative Binomial distribution
*/
unsigned int NegativeBinomial(double p, double n) const;
/**
Multinomial distribution
*/
std::vector<unsigned int> Multinomial( unsigned int ntot, const std::vector<double> & p ) const;
//@}
protected:
/// internal method used by the derived class to set the type of generators
void SetType(GSLRngWrapper * r) {
fRng = r;
}
private:
GSLRngWrapper * fRng; // pointer to GSL generator wrapper (managed by the class)
mutable unsigned int fCurTime; // current time used to seed the generator
};
//_____________________________________________________________________________________
/**
Mersenne-Twister generator
gsl_rng_mt19937 from
<A HREF="http://www.gnu.org/software/gsl/manual/html_node/Random-number-generator-algorithms.html">here</A>
@ingroup Random
*/
class GSLRngMT : public GSLRandomEngine {
public:
GSLRngMT();
};
//_____________________________________________________________________________________
/**
Old Ranlux generator (James, Luscher) (default luxury level, p = 223)
(This is eequivalent to TRandom1 with default luxury level)
see <A HREF="http://www.gnu.org/software/gsl/manual/html_node/Random-number-generator-algorithms.html">here</A>
@ingroup Random
*/
class GSLRngRanLux : public GSLRandomEngine {
public:
GSLRngRanLux();
};
//_____________________________________________________________________________________
/**
Second generation of Ranlux generator for single precision with luxury level of 1
(It throws away 202 values for every 12 used)
see <A HREF="http://www.gnu.org/software/gsl/manual/html_node/Random-number-generator-algorithms.html">here</A>
@ingroup Random
*/
class GSLRngRanLuxS1 : public GSLRandomEngine {
public:
GSLRngRanLuxS1();
};
typedef GSLRngRanLuxS1 GSLRngRanLux1; // for backward compatibility
//_____________________________________________________________________________________
/**
Second generation of Ranlux generator for Single precision with luxury level of 2
(It throws away 397 value for every 12 used)
see <A HREF="http://www.gnu.org/software/gsl/manual/html_node/Random-number-generator-algorithms.html">here</A>
@ingroup Random
*/
class GSLRngRanLuxS2 : public GSLRandomEngine {
public:
GSLRngRanLuxS2();
};
typedef GSLRngRanLuxS2 GSLRngRanLux2; // for backward compatibility
//_____________________________________________________________________________________
/**
Double precision (48 bits) version of Second generation of Ranlux generator with luxury level of 1
(It throws away 202 value for every 12 used)
see <A HREF="http://www.gnu.org/software/gsl/manual/html_node/Random-number-generator-algorithms.html">here</A>
@ingroup Random
*/
class GSLRngRanLuxD1 : public GSLRandomEngine {
public:
GSLRngRanLuxD1();
};
//_____________________________________________________________________________________
/**
Double precision (48 bits) version of Second generation of Ranlux generator with luxury level of 2
(It throws away 397 value for every 12 used)
see <A HREF="http://www.gnu.org/software/gsl/manual/html_node/Random-number-generator-algorithms.html">here</A>
@ingroup Random
*/
class GSLRngRanLuxD2 : public GSLRandomEngine {
public:
GSLRngRanLuxD2();
};
typedef GSLRngRanLuxD2 GSLRngRanLux48; // for backward compatibility
//_____________________________________________________________________________________
/**
Tausworthe generator by L'Ecuyer
see <A HREF="http://www.gnu.org/software/gsl/manual/html_node/Random-number-generator-algorithms.html">here</A>
@ingroup Random
*/
class GSLRngTaus : public GSLRandomEngine {
public:
GSLRngTaus();
};
//_____________________________________________________________________________________
/**
Lagged Fibonacci generator by Ziff
see <A HREF="http://www.gnu.org/software/gsl/manual/html_node/Random-number-generator-algorithms.html">here</A>
@ingroup Random
*/
class GSLRngGFSR4 : public GSLRandomEngine {
public:
GSLRngGFSR4();
};
//_____________________________________________________________________________________
/**
Combined multiple recursive generator (L'Ecuyer)
see <A HREF="http://www.gnu.org/software/gsl/manual/html_node/Random-number-generator-algorithms.html">here</A>
@ingroup Random
*/
class GSLRngCMRG : public GSLRandomEngine {
public:
GSLRngCMRG();
};
//_____________________________________________________________________________________
/**
5-th order multiple recursive generator (L'Ecuyer, Blouin and Coutre)
see <A HREF="http://www.gnu.org/software/gsl/manual/html_node/Random-number-generator-algorithms.html">here</A>
@ingroup Random
*/
class GSLRngMRG : public GSLRandomEngine {
public:
GSLRngMRG();
};
//_____________________________________________________________________________________
/**
BSD rand() generator
gsl_rmg_rand from
<A HREF="http://www.gnu.org/software/gsl/manual/html_node/Unix-random-number-generators.html">here</A>
@ingroup Random
*/
class GSLRngRand : public GSLRandomEngine {
public:
GSLRngRand();
};
//_____________________________________________________________________________________
/**
RANMAR generator
see <A HREF="http://www.gnu.org/software/gsl/manual/html_node/Unix-random-number-generators.html">here</A>
@ingroup Random
*/
class GSLRngRanMar : public GSLRandomEngine {
public:
GSLRngRanMar();
};
//_____________________________________________________________________________________
/**
MINSTD generator (Park and Miller)
see <A HREF="http://www.gnu.org/software/gsl/manual/html_node/Unix-random-number-generators.html">here</A>
@ingroup Random
*/
class GSLRngMinStd : public GSLRandomEngine {
public:
GSLRngMinStd();
};
} // namespace Math
} // namespace ROOT
#endif /* ROOT_Math_GSLRndmEngines */
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