/usr/include/root/TTRAP.h is in libroot-graf3d-g3d-dev 5.34.30-0ubuntu8.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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// Author: Nenad Buncic 19/09/95
/*************************************************************************
* Copyright (C) 1995-2000, Rene Brun and Fons Rademakers. *
* All rights reserved. *
* *
* For the licensing terms see $ROOTSYS/LICENSE. *
* For the list of contributors see $ROOTSYS/README/CREDITS. *
*************************************************************************/
#ifndef ROOT_TTRAP
#define ROOT_TTRAP
////////////////////////////////////////////////////////////////////////////
// //
// TTRAP //
// //
// TRAP is a general trapezoid, i.e. one for which the faces perpendicular//
// to z are trapezia and their centres are not the same x, y. It has 11 //
// parameters: the half length in z, the polar angles from the centre of //
// the face at low z to that at high z, H1 the half length in y at low z, //
// LB1 the half length in x at low z and y low edge, LB2 the half length //
// in x at low z and y high edge, TH1 the angle w.r.t. the y axis from the//
// centre of low y edge to the centre of the high y edge, and H2, LB2, //
// LH2, TH2, the corresponding quantities at high z. //
// //
////////////////////////////////////////////////////////////////////////////
#ifndef ROOT_TBRIK
#include "TBRIK.h"
#endif
class TTRAP : public TBRIK {
protected:
Float_t fH1; // half length in y at low z
Float_t fBl1; // half length in x at low z and y low edge
Float_t fTl1; // half length in x at low z and y high edge
Float_t fAlpha1; // angle w.r.t. the y axis
Float_t fH2; // half length in y at high z
Float_t fBl2; // half length in x at high z and y low edge
Float_t fTl2; // half length in x at high z and y high edge
Float_t fAlpha2; // angle w.r.t. the y axis
virtual void SetPoints(Double_t *points) const;
public:
TTRAP();
TTRAP(const char *name, const char *title, const char *material, Float_t dz, Float_t theta, Float_t phi, Float_t h1,
Float_t bl1, Float_t tl1, Float_t alpha1, Float_t h2, Float_t bl2, Float_t tl2,
Float_t alpha2);
virtual ~TTRAP();
virtual Float_t GetH1() const {return fH1;}
virtual Float_t GetBl1() const {return fBl1;}
virtual Float_t GetTl1() const {return fTl1;}
virtual Float_t GetAlpha1() const {return fAlpha1;}
virtual Float_t GetH2() const {return fH2;}
virtual Float_t GetBl2() const {return fBl2;}
virtual Float_t GetTl2() const {return fTl2;}
virtual Float_t GetAlpha2() const {return fAlpha2;}
ClassDef(TTRAP,1) //TRAP shape
};
#endif
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