/usr/include/root/TEveWindowManager.h is in libroot-graf3d-eve-dev 5.34.30-0ubuntu8.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 | // @(#)root/eve:$Id$
// Author: Matevz Tadel 2007
/*************************************************************************
* Copyright (C) 1995-2007, Rene Brun and Fons Rademakers. *
* All rights reserved. *
* *
* For the licensing terms see $ROOTSYS/LICENSE. *
* For the list of contributors see $ROOTSYS/README/CREDITS. *
*************************************************************************/
#ifndef ROOT_TEveWindowManager
#define ROOT_TEveWindowManager
#include "TEveElement.h"
#include "TQObject.h"
class TEveWindow;
class TEveWindowSlot;
class TEveWindowManager : public TEveElementList,
public TQObject
{
private:
TEveWindowManager(const TEveWindowManager&); // Not implemented
TEveWindowManager& operator=(const TEveWindowManager&); // Not implemented
protected:
TEveWindow *fCurrentWindow;
TEveWindow *fDefaultContainer;
void DestroyWindowRecursively(TEveWindow* window);
public:
TEveWindowManager(const char* n="TEveWindowManager", const char* t="");
virtual ~TEveWindowManager();
void SelectWindow(TEveWindow* w);
void DeleteWindow(TEveWindow* w);
void WindowDocked(TEveWindow* window); // *SIGNAL*
void WindowUndocked (TEveWindow* window); // *SIGNAL*
void WindowSelected(TEveWindow* window); // *SIGNAL*
void WindowDeleted (TEveWindow* window); // *SIGNAL*
TEveWindow* GetCurrentWindow() const { return fCurrentWindow; }
Bool_t IsCurrentWindow(const TEveWindow* w) const { return w == fCurrentWindow; }
TEveWindowSlot* GetCurrentWindowAsSlot() const;
TEveWindow* GetDefaultContainer() const { return fDefaultContainer; }
Bool_t HasDefaultContainer() const { return fDefaultContainer != 0; }
void SetDefaultContainer(TEveWindow* w);
void DestroyWindows();
// Global frame decoration control.
void HideAllEveDecorations();
void ShowNormalEveDecorations();
void SetShowTitleBars(Bool_t state);
ClassDef(TEveWindowManager, 0); // Manager for EVE windows.
};
#endif
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