/usr/include/qgis/qgsrulebasedrendererv2.h is in libqgis-dev 2.8.6+dfsg-1build1.
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qgsrulebasedrendererv2.h - Rule-based renderer (symbology-ng)
---------------------
begin : May 2010
copyright : (C) 2010 by Martin Dobias
email : wonder dot sk at gmail dot com
***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
#ifndef QGSRULEBASEDRENDERERV2_H
#define QGSRULEBASEDRENDERERV2_H
#include "qgsfield.h"
#include "qgsfeature.h"
#include "qgis.h"
#include "qgsrendererv2.h"
class QgsExpression;
class QgsCategorizedSymbolRendererV2;
class QgsGraduatedSymbolRendererV2;
/**
When drawing a vector layer with rule-based renderer, it goes through
the rules and draws features with symbols from rules that match.
*/
class CORE_EXPORT QgsRuleBasedRendererV2 : public QgsFeatureRendererV2
{
public:
// TODO: use QVarLengthArray instead of QList
enum FeatureFlags { FeatIsSelected = 1, FeatDrawMarkers = 2 };
// feature for rendering: QgsFeature and some flags
struct FeatureToRender
{
FeatureToRender( QgsFeature& _f, int _flags ) : feat( _f ), flags( _flags ) {}
QgsFeature feat;
int flags; // selected and/or draw markers
};
// rendering job: a feature to be rendered with a particular symbol
// (both f, symbol are _not_ owned by this class)
struct RenderJob
{
RenderJob( FeatureToRender& _ftr, QgsSymbolV2* _s ) : ftr( _ftr ), symbol( _s ) {}
FeatureToRender& ftr;
QgsSymbolV2* symbol;
};
// render level: a list of jobs to be drawn at particular level
// (jobs are owned by this class)
struct RenderLevel
{
RenderLevel( int z ): zIndex( z ) {}
~RenderLevel() { foreach ( RenderJob* j, jobs ) delete j; }
int zIndex;
QList<RenderJob*> jobs;
};
// rendering queue: a list of rendering levels
typedef QList<RenderLevel> RenderQueue;
class Rule;
typedef QList<Rule*> RuleList;
/**
This class keeps data about a rules for rule-based renderer.
A rule consists of a symbol, filter expression and range of scales.
If filter is empty, it matches all features.
If scale range has both values zero, it matches all scales.
If one of the min/max scale denominators is zero, there is no lower/upper bound for scales.
A rule matches if both filter and scale range match.
*/
class CORE_EXPORT Rule
{
public:
//! Constructor takes ownership of the symbol
Rule( QgsSymbolV2* symbol, int scaleMinDenom = 0, int scaleMaxDenom = 0, QString filterExp = QString(),
QString label = QString(), QString description = QString(), bool elseRule = false );
~Rule();
QString dump( int offset = 0 ) const;
QSet<QString> usedAttributes();
QgsSymbolV2List symbols();
//! @note not available in python bindings
QgsLegendSymbolList legendSymbolItems( double scaleDenominator = -1, QString rule = "" );
//! @note added in 2.6
QgsLegendSymbolListV2 legendSymbolItemsV2( int currentLevel = -1 ) const;
bool isFilterOK( QgsFeature& f ) const;
bool isScaleOK( double scale ) const;
QgsSymbolV2* symbol() { return mSymbol; }
QString label() const { return mLabel; }
bool dependsOnScale() const { return mScaleMinDenom != 0 || mScaleMaxDenom != 0; }
int scaleMinDenom() const { return mScaleMinDenom; }
int scaleMaxDenom() const { return mScaleMaxDenom; }
QgsExpression* filter() const { return mFilter; }
QString filterExpression() const { return mFilterExp; }
QString description() const { return mDescription; }
//! @note added in 2.6
bool checkState() const { return mCheckState; }
//! Unique rule identifier (for identification of rule within renderer)
//! @note added in 2.6
QString ruleKey() const { return mRuleKey; }
//! Override the assigned rule key (should be used just internally by rule-based renderer)
//! @note added in 2.6
void setRuleKey( const QString& key ) { mRuleKey = key; }
//! set a new symbol (or NULL). Deletes old symbol.
void setSymbol( QgsSymbolV2* sym );
void setLabel( QString label ) { mLabel = label; }
void setScaleMinDenom( int scaleMinDenom ) { mScaleMinDenom = scaleMinDenom; }
void setScaleMaxDenom( int scaleMaxDenom ) { mScaleMaxDenom = scaleMaxDenom; }
void setFilterExpression( QString filterExp ) { mFilterExp = filterExp; initFilter(); }
void setDescription( QString description ) { mDescription = description; }
//! @note added in 2.6
void setCheckState( bool state ) { mCheckState = state; }
//! clone this rule, return new instance
Rule* clone() const;
void toSld( QDomDocument& doc, QDomElement &element, QgsStringMap props );
static Rule* createFromSld( QDomElement& element, QGis::GeometryType geomType );
QDomElement save( QDomDocument& doc, QgsSymbolV2Map& symbolMap );
//! prepare the rule for rendering and its children (build active children array)
bool startRender( QgsRenderContext& context, const QgsFields& fields );
//! get all used z-levels from this rule and children
QSet<int> collectZLevels();
//! assign normalized z-levels [0..N-1] for this rule's symbol for quick access during rendering
//! @note not available in python bindings
void setNormZLevels( const QMap<int, int>& zLevelsToNormLevels );
bool renderFeature( FeatureToRender& featToRender, QgsRenderContext& context, RenderQueue& renderQueue );
//! only tell whether a feature will be rendered without actually rendering it
bool willRenderFeature( QgsFeature& feat );
//! tell which symbols will be used to render the feature
QgsSymbolV2List symbolsForFeature( QgsFeature& feat );
//! tell which rules will be used to render the feature
RuleList rulesForFeature( QgsFeature& feat );
void stopRender( QgsRenderContext& context );
static Rule* create( QDomElement& ruleElem, QgsSymbolV2Map& symbolMap );
RuleList& children() { return mChildren; }
RuleList descendants() const { RuleList l; foreach ( Rule *c, mChildren ) { l += c; l += c->descendants(); } return l; }
Rule* parent() { return mParent; }
//! add child rule, take ownership, sets this as parent
void appendChild( Rule* rule );
//! add child rule, take ownership, sets this as parent
void insertChild( int i, Rule* rule );
//! delete child rule
void removeChild( Rule* rule );
//! delete child rule
void removeChildAt( int i );
//! take child rule out, set parent as null
void takeChild( Rule* rule );
//! take child rule out, set parent as null
Rule* takeChildAt( int i );
//! Try to find a rule given its unique key
//! @note added in 2.6
Rule* findRuleByKey( QString key );
void updateElseRules();
void setIsElse( bool iselse ) { mElseRule = iselse; }
bool isElse() { return mElseRule; }
protected:
void initFilter();
Rule* mParent; // parent rule (NULL only for root rule)
QgsSymbolV2* mSymbol;
int mScaleMinDenom, mScaleMaxDenom;
QString mFilterExp, mLabel, mDescription;
bool mElseRule;
RuleList mChildren;
RuleList mElseRules;
bool mCheckState; // whether it is enabled or not
QString mRuleKey; // string used for unique identification of rule within renderer
// temporary
QgsExpression* mFilter;
// temporary while rendering
QSet<int> mSymbolNormZLevels;
RuleList mActiveChildren;
};
/////
static QgsFeatureRendererV2* create( QDomElement& element );
//! Constructs the renderer from given tree of rules (takes ownership)
QgsRuleBasedRendererV2( QgsRuleBasedRendererV2::Rule* root );
//! Constructor for convenience. Creates a root rule and adds a default rule with symbol (takes ownership)
QgsRuleBasedRendererV2( QgsSymbolV2* defaultSymbol );
~QgsRuleBasedRendererV2();
//! return symbol for current feature. Should not be used individually: there could be more symbols for a feature
virtual QgsSymbolV2* symbolForFeature( QgsFeature& feature ) override;
virtual bool renderFeature( QgsFeature& feature, QgsRenderContext& context, int layer = -1, bool selected = false, bool drawVertexMarker = false ) override;
virtual void startRender( QgsRenderContext& context, const QgsFields& fields ) override;
virtual void stopRender( QgsRenderContext& context ) override;
virtual QList<QString> usedAttributes() override;
virtual QgsFeatureRendererV2* clone() const override;
virtual void toSld( QDomDocument& doc, QDomElement &element ) const override;
static QgsFeatureRendererV2* createFromSld( QDomElement& element, QGis::GeometryType geomType );
virtual QgsSymbolV2List symbols() override;
//! store renderer info to XML element
virtual QDomElement save( QDomDocument& doc ) override;
//! return a list of symbology items for the legend
virtual QgsLegendSymbologyList legendSymbologyItems( QSize iconSize ) override;
//! items of symbology items in legend should be checkable
//! @note added in 2.5
virtual bool legendSymbolItemsCheckable() const override;
//! items of symbology items in legend is checked
//! @note added in 2.5
virtual bool legendSymbolItemChecked( QString key ) override;
//! item in symbology was checked
//! @note added in 2.5
virtual void checkLegendSymbolItem( QString key, bool state = true ) override;
//! return a list of item text / symbol
//! @note not available in python bindings
virtual QgsLegendSymbolList legendSymbolItems( double scaleDenominator = -1, QString rule = "" ) override;
//! Return a list of symbology items for the legend. Better choice than legendSymbolItems().
//! Default fallback implementation just uses legendSymbolItems() implementation
//! @note added in 2.6
virtual QgsLegendSymbolListV2 legendSymbolItemsV2() const override;
//! for debugging
virtual QString dump() const override;
//! return whether the renderer will render a feature or not.
//! Must be called between startRender() and stopRender() calls.
virtual bool willRenderFeature( QgsFeature& feat ) override;
//! return list of symbols used for rendering the feature.
//! For renderers that do not support MoreSymbolsPerFeature it is more efficient
//! to use symbolForFeature()
virtual QgsSymbolV2List symbolsForFeature( QgsFeature& feat ) override;
virtual QgsSymbolV2List originalSymbolsForFeature( QgsFeature& feat ) override;
//! returns bitwise OR-ed capabilities of the renderer
virtual int capabilities() override { return MoreSymbolsPerFeature | Filter | ScaleDependent; }
/////
Rule* rootRule() { return mRootRule; }
//////
//! take a rule and create a list of new rules based on the categories from categorized symbol renderer
static void refineRuleCategories( Rule* initialRule, QgsCategorizedSymbolRendererV2* r );
//! take a rule and create a list of new rules based on the ranges from graduated symbol renderer
static void refineRuleRanges( Rule* initialRule, QgsGraduatedSymbolRendererV2* r );
//! take a rule and create a list of new rules with intervals of scales given by the passed scale denominators
static void refineRuleScales( Rule* initialRule, QList<int> scales );
//! creates a QgsRuleBasedRendererV2 from an existing renderer.
//! @note added in 2.5
//! @returns a new renderer if the conversion was possible, otherwise 0.
static QgsRuleBasedRendererV2* convertFromRenderer( const QgsFeatureRendererV2 *renderer );
//! helper function to convert the size scale and rotation fields present in some other renderers to data defined symbology
static void convertToDataDefinedSymbology( QgsSymbolV2* symbol, QString sizeScaleField, QString rotationField );
protected:
//! the root node with hierarchical list of rules
Rule* mRootRule;
// temporary
RenderQueue mRenderQueue;
QList<FeatureToRender> mCurrentFeatures;
};
#endif // QGSRULEBASEDRENDERERV2_H
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