/usr/include/qgis/qgsmaplayerstylemanager.h is in libqgis-dev 2.8.6+dfsg-1build1.
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qgsmaplayerstylemanager.h
--------------------------------------
Date : January 2015
Copyright : (C) 2015 by Martin Dobias
Email : wonder dot sk at gmail dot com
***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
#ifndef QGSMAPLAYERSTYLEMANAGER_H
#define QGSMAPLAYERSTYLEMANAGER_H
class QgsMapLayer;
#include <QByteArray>
#include <QMap>
#include <QStringList>
class QDomElement;
/**
* Stores style information (renderer, transparency, labeling, diagrams etc.) applicable to a map layer.
*
* Stored data are considered as opaque - it is not possible to access them directly or modify them - it is
* only possible to read or write layer's current style.
*
* @note added in 2.8
*/
class CORE_EXPORT QgsMapLayerStyle
{
public:
//! construct invalid style
QgsMapLayerStyle();
//! construct style from QML definition (XML)
explicit QgsMapLayerStyle( const QString& xmlData );
//! Tell whether the style is valid (i.e. there is something stored in it)
bool isValid() const;
//! Remove any stored style data (will get invalid)
void clear();
//! Return XML content of the style
QString xmlData() const;
//! Store layer's active style information in the instance
void readFromLayer( QgsMapLayer* layer );
//! Apply stored layer's style information to the layer
void writeToLayer( QgsMapLayer* layer ) const;
//! Read style configuration (for project file reading)
void readXml( const QDomElement& styleElement );
//! Write style configuration (for project file writing)
void writeXml( QDomElement& styleElement ) const;
private:
QString mXmlData;
};
/**
* Management of styles for use with one map layer. Stored styles are identified by their names. The manager
* always keep track of which style of the stored ones is currently active. When the current style is changed,
* the new style is applied to the associated layer.
*
* The class takes care of updating itself when the layer's current style configuration changes.
* When some of layer style's properties change (e.g. transparency / colors), the style manager will
* record them in the currently active style without any extra effort required.
*
* When an instance is created, it creates "default" style (with empty name) recorded from the associated map layer
* and it is set as the current style. The instance must always contain at least one style (which is the current).
*
* The style which is marked as current has no style data stored in its entry. This is to avoid duplication
* of data as all data is stored in map layer and can be retrieved easily. Also when saving, the entry for
* the current style will be saved with no data because everything is already saved by the map layer itself.
*
* The class also features support for temporary change of the layer's style, ideal for short-term use of a custom
* style followed by restoration of the original style (for example, when rendering a map with a different than current style).
*
* @note added in 2.8
*/
class CORE_EXPORT QgsMapLayerStyleManager : public QObject
{
Q_OBJECT
public:
//! Construct a style manager associated with a map layer (must not be null)
QgsMapLayerStyleManager( QgsMapLayer* layer );
//! Get pointer to the associated map layer
QgsMapLayer* layer() const { return mLayer; }
//! Reset the style manager to a basic state - with one default style which is set as current
void reset();
//! Read configuration (for project loading)
void readXml( const QDomElement& mgrElement );
//! Write configuration (for project saving)
void writeXml( QDomElement& mgrElement ) const;
//! Return list of all defined style names
QStringList styles() const;
//! Return data of a stored style - accessed by its unique name
QgsMapLayerStyle style( const QString& name ) const;
//! Add a style with given name and data
//! @return true on success (name is unique and style is valid)
bool addStyle( const QString& name, const QgsMapLayerStyle& style );
//! Add style by cloning the current one
//! @return true on success
bool addStyleFromLayer( const QString& name );
//! Remove a stored style
//! @return true on success (style exists and it is not the last one)
bool removeStyle( const QString& name );
//! Rename a stored style to a different name
//! @return true on success (style exists and new name is unique)
bool renameStyle( const QString& name, const QString& newName );
//! Return name of the current style
QString currentStyle() const;
//! Set a different style as the current style - will apply it to the layer
//! @return true on success
bool setCurrentStyle( const QString& name );
//! Temporarily apply a different style to the layer. The argument
//! can be either a style name or a full QML style definition.
//! Each call must be paired with restoreOverrideStyle()
bool setOverrideStyle( const QString& styleDef );
//! Restore the original store after a call to setOverrideStyle()
bool restoreOverrideStyle();
signals:
//! Emitted when a new style has been added
void styleAdded( const QString& name );
//! Emitted when a style has been removed
void styleRemoved( const QString& name );
//! Emitted when a style has been renamed
void styleRenamed( const QString& oldName, const QString& newName );
//! Emitted when the current style has been changed
void currentStyleChanged( const QString& currentName );
private:
QgsMapLayer* mLayer;
QMap<QString, QgsMapLayerStyle> mStyles;
QString mCurrentStyle;
QgsMapLayerStyle* mOverriddenOriginalStyle;
};
#endif // QGSMAPLAYERSTYLEMANAGER_H
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