/usr/include/qgis/qgslegendsettings.h is in libqgis-dev 2.8.6+dfsg-1build1.
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qgslegendsettings.h
--------------------------------------
Date : July 2014
Copyright : (C) 2014 by Martin Dobias
Email : wonder dot sk at gmail dot com
***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
#ifndef QGSLEGENDSETTINGS_H
#define QGSLEGENDSETTINGS_H
#include <QColor>
#include <QSizeF>
class QRectF;
#include "qgscomposerlegendstyle.h"
class QgsComposerLegendItem;
/**
* @brief The QgsLegendSettings class stores the appearance and layout settings
* for legend drawing with QgsLegendRenderer. The content of the legend is given
* in QgsLegendModel class.
*
* @note added in 2.6
*/
class CORE_EXPORT QgsLegendSettings
{
public:
QgsLegendSettings();
void setTitle( const QString& t ) { mTitle = t; }
QString title() const { return mTitle; }
/** Returns the alignment of the legend title
* @returns Qt::AlignmentFlag for the legend title
* @see setTitleAlignment
*/
Qt::AlignmentFlag titleAlignment() const { return mTitleAlignment; }
/** Sets the alignment of the legend title
* @param alignment Text alignment for drawing the legend title
* @see titleAlignment
*/
void setTitleAlignment( Qt::AlignmentFlag alignment ) { mTitleAlignment = alignment; }
/** Returns reference to modifiable style */
QgsComposerLegendStyle & rstyle( QgsComposerLegendStyle::Style s ) { return mStyleMap[s]; }
/** Returns style */
QgsComposerLegendStyle style( QgsComposerLegendStyle::Style s ) const { return mStyleMap.value( s ); }
void setStyle( QgsComposerLegendStyle::Style s, const QgsComposerLegendStyle style ) { mStyleMap[s] = style; }
double boxSpace() const {return mBoxSpace;}
void setBoxSpace( double s ) {mBoxSpace = s;}
void setWrapChar( const QString& t ) {mWrapChar = t;}
QString wrapChar() const {return mWrapChar;}
double columnSpace() const {return mColumnSpace;}
void setColumnSpace( double s ) { mColumnSpace = s;}
int columnCount() const { return mColumnCount; }
void setColumnCount( int c ) { mColumnCount = c;}
int splitLayer() const { return mSplitLayer; }
void setSplitLayer( bool s ) { mSplitLayer = s;}
int equalColumnWidth() const { return mEqualColumnWidth; }
void setEqualColumnWidth( bool s ) { mEqualColumnWidth = s;}
QColor fontColor() const {return mFontColor;}
void setFontColor( const QColor& c ) {mFontColor = c;}
QSizeF symbolSize() const {return mSymbolSize;}
void setSymbolSize( QSizeF s ) {mSymbolSize = s;}
QSizeF wmsLegendSize() const {return mWmsLegendSize;}
void setWmsLegendSize( QSizeF s ) {mWmsLegendSize = s;}
double lineSpacing() const { return mLineSpacing; }
void setLineSpacing( double s ) { mLineSpacing = s; }
double mmPerMapUnit() const { return mMmPerMapUnit; }
void setMmPerMapUnit( double mmPerMapUnit ) { mMmPerMapUnit = mmPerMapUnit; }
bool useAdvancedEffects() const { return mUseAdvancedEffects; }
void setUseAdvancedEffects( bool use ) { mUseAdvancedEffects = use; }
double mapScale() const { return mMapScale; }
void setMapScale( double scale ) { mMapScale = scale; }
int dpi() const { return mDpi; }
void setDpi( int dpi ) { mDpi = dpi; }
// utility functions
/** Splits a string using the wrap char taking into account handling empty
wrap char which means no wrapping */
QStringList splitStringForWrapping( QString stringToSplt ) const;
/** Draws Text. Takes care about all the composer specific issues (calculation to pixel, scaling of font and painter
to work around the Qt font bug)*/
void drawText( QPainter* p, double x, double y, const QString& text, const QFont& font ) const;
/** Like the above, but with a rectangle for multiline text
* @param p painter to use
* @param rect rectangle to draw into
* @param text text to draw
* @param font font to use
* @param halignment optional horizontal alignment
* @param valignment optional vertical alignment
* @param flags allows for passing Qt::TextFlags to control appearance of rendered text
*/
void drawText( QPainter* p, const QRectF& rect, const QString& text, const QFont& font, Qt::AlignmentFlag halignment = Qt::AlignLeft, Qt::AlignmentFlag valignment = Qt::AlignTop, int flags = Qt::TextWordWrap ) const;
/** Returns a font where size is in pixel and font size is upscaled with FONT_WORKAROUND_SCALE */
QFont scaledFontPixelSize( const QFont& font ) const;
/** Calculates font to from point size to pixel size */
double pixelFontSize( double pointSize ) const;
/** Returns the font width in millimeters (considers upscaling and downscaling with FONT_WORKAROUND_SCALE */
double textWidthMillimeters( const QFont& font, const QString& text ) const;
/** Returns the font height of a character in millimeters */
double fontHeightCharacterMM( const QFont& font, const QChar& c ) const;
/** Returns the font ascent in Millimeters (considers upscaling and downscaling with FONT_WORKAROUND_SCALE */
double fontAscentMillimeters( const QFont& font ) const;
/** Returns the font descent in Millimeters (considers upscaling and downscaling with FONT_WORKAROUND_SCALE */
double fontDescentMillimeters( const QFont& font ) const;
private:
QString mTitle;
/** Title alignment, one of Qt::AlignLeft, Qt::AlignHCenter, Qt::AlignRight) */
Qt::AlignmentFlag mTitleAlignment;
QString mWrapChar;
QColor mFontColor;
/** Space between item box and contents */
qreal mBoxSpace;
/** Width and height of symbol icon */
QSizeF mSymbolSize;
/** Width and height of WMS legendGraphic pixmap */
QSizeF mWmsLegendSize;
/** Spacing between lines when wrapped */
double mLineSpacing;
/** Space between columns */
double mColumnSpace;
/** Number of legend columns */
int mColumnCount;
/** Allow splitting layers into multiple columns */
bool mSplitLayer;
/** Use the same width (maximum) for all columns */
bool mEqualColumnWidth;
QMap<QgsComposerLegendStyle::Style, QgsComposerLegendStyle> mStyleMap;
/** Conversion ratio between millimeters and map units - for symbols with size given in map units */
double mMmPerMapUnit;
/** Whether to use advanced effects like transparency for symbols - may require their rasterization */
bool mUseAdvancedEffects;
/** Denominator of map's scale */
double mMapScale;
/** DPI to be used when rendering legend */
int mDpi;
};
#endif // QGSLEGENDSETTINGS_H
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