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/***************************************************************************
    qgsinvertedpolygonrenderer.h
    ---------------------
    begin                : April 2014
    copyright            : (C) 2014 Hugo Mercier / Oslandia
    email                : hugo dot mercier at oslandia dot com
 ***************************************************************************
 *                                                                         *
 *   This program is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU General Public License as published by  *
 *   the Free Software Foundation; either version 2 of the License, or     *
 *   (at your option) any later version.                                   *
 *                                                                         *
 ***************************************************************************/
#ifndef QGSINVERTEDPOLYGONRENDERER_H
#define QGSINVERTEDPOLYGONRENDERER_H

#include "qgis.h"
#include "qgsrendererv2.h"
#include "qgssymbolv2.h"
#include "qgsexpression.h"
#include "qgsfeature.h"
#include "qgsgeometry.h"
#include <QScopedPointer>

/**
 * QgsInvertedPolygonRenderer is a polygon-only feature renderer used to
 * display features inverted, where the exterior is turned to an interior
 * and where the exterior theoretically spans the entire plane, allowing
 * to mask the surroundings of some features.
 *
 * It is designed on top of another feature renderer, which is called "embedded"
 * Most of the methods are then only proxies to the embedded renderer.
 *
 * Features are collected to form one "inverted" polygon
 * during renderFeature() and rendered on stopRender().
 *
 * @note added in 2.4
 */
class CORE_EXPORT QgsInvertedPolygonRenderer : public QgsFeatureRendererV2
{
  public:

    /** Constructor
     * @param embeddedRenderer optional embeddedRenderer. If null, a default one will be assigned
     */
    QgsInvertedPolygonRenderer( const QgsFeatureRendererV2* embeddedRenderer = 0 );
    virtual ~QgsInvertedPolygonRenderer();

    /** Used to clone this feature renderer.*/
    virtual QgsFeatureRendererV2* clone() const override;

    virtual void startRender( QgsRenderContext& context, const QgsFields& fields ) override;

    /** Renders a given feature.
     * This will here collect features. The actual rendering will be postponed to stopRender()
     * @param feature the feature to render
     * @param context the rendering context
     * @param layer the symbol layer to render, if that makes sense
     * @param selected whether this feature has been selected (this will add decorations)
     * @param drawVertexMarker whether this feature has vertex markers (in edit mode usually)
     * @returns true if the rendering was ok
     */
    virtual bool renderFeature( QgsFeature& feature, QgsRenderContext& context, int layer = -1, bool selected = false, bool drawVertexMarker = false ) override;

    /**
     * The actual rendering will take place here.
     * Features collected during renderFeature() are rendered using the embedded feature renderer
     */
    virtual void stopRender( QgsRenderContext& context ) override;

    /** @returns a textual representation of the renderer */
    virtual QString dump() const override;

    /** Proxy that will call this method on the embedded renderer. */
    virtual QList<QString> usedAttributes() override;
    /** Proxy that will call this method on the embedded renderer. */
    virtual int capabilities() override;
    /** Proxy that will call this method on the embedded renderer. */
    virtual QgsSymbolV2List symbols() override;
    /** Proxy that will call this method on the embedded renderer. */
    virtual QgsSymbolV2* symbolForFeature( QgsFeature& feature ) override;
    /** Proxy that will call this method on the embedded renderer. */
    virtual QgsSymbolV2* originalSymbolForFeature( QgsFeature& feat ) override;
    /** Proxy that will call this method on the embedded renderer. */
    virtual QgsSymbolV2List symbolsForFeature( QgsFeature& feat ) override;
    /** Proxy that will call this method on the embedded renderer. */
    virtual QgsSymbolV2List originalSymbolsForFeature( QgsFeature& feat ) override;
    /** Proxy that will call this method on the embedded renderer. */
    virtual QgsLegendSymbologyList legendSymbologyItems( QSize iconSize ) override;
    /** Proxy that will call this method on the embedded renderer.
      @note not available in python bindings
     */
    virtual QgsLegendSymbolList legendSymbolItems( double scaleDenominator = -1, QString rule = "" ) override;
    /** Proxy that will call this method on the embedded renderer. */
    virtual bool willRenderFeature( QgsFeature& feat ) override;

    /** Creates a renderer out of an XML, for loading*/
    static QgsFeatureRendererV2* create( QDomElement& element );

    /** Creates an XML representation of the renderer. Used for saving purpose
     * @param doc the XML document where to create the XML subtree
     * @returns the created XML subtree
     */
    virtual QDomElement save( QDomDocument& doc ) override;

    /** sets the embedded renderer
     * @param subRenderer the embedded renderer (will be cloned)
     */
    void setEmbeddedRenderer( const QgsFeatureRendererV2* subRenderer );
    /** @returns the current embedded renderer
     */
    const QgsFeatureRendererV2* embeddedRenderer() const;

    /** @returns true if the geometries are to be preprocessed (merged with an union) before rendering.*/
    bool preprocessingEnabled() const { return mPreprocessingEnabled; }
    /**
        @param enabled enables or disables the preprocessing.
        When enabled, geometries will be merged with an union before being rendered.
        It allows fixing some rendering artefacts (when rendering overlapping polygons for instance).
        This will involve some CPU-demanding computations and is thus disabled by default.
    */
    void setPreprocessingEnabled( bool enabled ) { mPreprocessingEnabled = enabled; }

    /** creates a QgsInvertedPolygonRenderer by a conversion from an existing renderer.
        @note added in 2.5
        @returns a new renderer if the conversion was possible, otherwise 0.
        */
    static QgsInvertedPolygonRenderer* convertFromRenderer( const QgsFeatureRendererV2* renderer );

  private:
    /** Private copy constructor. @see clone() */
    QgsInvertedPolygonRenderer( const QgsInvertedPolygonRenderer& );
    /** Private assignment operator. @see clone() */
    QgsInvertedPolygonRenderer& operator=( const QgsInvertedPolygonRenderer& );

    /** Embedded renderer */
    QScopedPointer<QgsFeatureRendererV2> mSubRenderer;

    /** Structure where the reversed geometry is built during renderFeature */
    struct CombinedFeature
    {
      QList<QgsGeometry*> geometries; //< list of geometries
      QgsFeature feature;             //< one feature (for attriute-based rendering)
    };
    typedef QVector<CombinedFeature> FeatureCategoryVector;
    /** where features are stored, based on the index of their symbol category @see mSymbolCategories */
    FeatureCategoryVector mFeaturesCategories;

    /** maps a category to an index */
    QMap<QByteArray, int> mSymbolCategories;

    /** the polygon used as exterior ring that covers the current extent */
    QgsPolygon mExtentPolygon;

    /** the context used for rendering */
    QgsRenderContext mContext;

    /** fields of each feature*/
    QgsFields mFields;

    /** Class used to represent features that must be rendered
        with decorations (selection, vertex markers)
    */
    struct FeatureDecoration
    {
      QgsFeature feature;
      bool selected;
      bool drawMarkers;
      int layer;
      FeatureDecoration( QgsFeature& a_feature, bool a_selected, bool a_drawMarkers, int a_layer ) :
          feature( a_feature ), selected( a_selected ), drawMarkers( a_drawMarkers ), layer( a_layer ) {}
    };
    QList<FeatureDecoration> mFeatureDecorations;

    /** whether to preprocess (merge) geometries before rendering*/
    bool mPreprocessingEnabled;
};


#endif // QGSMASKRENDERERV2_H