/usr/include/qgis/qgsimageoperation.h is in libqgis-dev 2.8.6+dfsg-1build1.
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qgsimageoperation.h
--------------------
begin : January 2015
copyright : (C) 2015 by Nyall Dawson
email : nyall.dawson@gmail.com
***************************************************************************/
/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
#ifndef QGSIMAGEOPERATION_H
#define QGSIMAGEOPERATION_H
#include <QImage>
#include <QColor>
#include <QtCore/qmath.h>
class QgsVectorColorRampV2;
/** \ingroup core
* \class QgsImageOperation
* \brief Contains operations and filters which apply to QImages
*
* A set of optimised pixel manipulation operations and filters which can be applied
* to QImages. All operations only apply to ARGB32 format images, and it is left up
* to the calling procedure to ensure that any passed images are of the correct
* format.
*
* Operations are written to either modify an image in place or return a new image, depending
* on which is faster for the particular operation.
*
* \note Added in version 2.7
*/
class CORE_EXPORT QgsImageOperation
{
public:
/** Modes for converting a QImage to grayscale
*/
enum GrayscaleMode
{
GrayscaleLightness, /*< keep the lightness of the color, drops the saturation */
GrayscaleLuminosity, /*< grayscale by perceptual luminosity (weighted sum of color RGB components) */
GrayscaleAverage /*< grayscale by taking average of color RGB components */
};
/** Flip operation types
*/
enum FlipType
{
FlipHorizontal, /*< flip the image horizontally */
FlipVertical /*< flip the image vertically */
};
/**Convert a QImage to a grayscale image. Alpha channel is preserved.
* @param image QImage to convert
* @param mode mode to use during grayscale conversion
*/
static void convertToGrayscale( QImage &image, const GrayscaleMode mode = GrayscaleLuminosity );
/**Alter the brightness or contrast of a QImage.
* @param image QImage to alter
* @param brightness brightness value, in the range -255 to 255. A brightness value of 0 indicates
* no change to brightness, a negative value will darken the image, and a positive value will brighten
* the image.
* @param contrast contrast value. Must be a positive or zero value. A value of 1.0 indicates no change
* to the contrast, a value of 0 represents an image with 0 contrast, and a value > 1.0 will increase the
* contrast of the image.
*/
static void adjustBrightnessContrast( QImage &image, const int brightness, const double contrast );
/**Alter the hue or saturation of a QImage.
* @param image QImage to alter
* @param saturation double between 0 and 2 inclusive, where 0 = desaturate and 1.0 = no change
* @param colorizeColor color to use for colorizing image. Set to an invalid QColor to disable
* colorization.
* @param colorizeStrength double between 0 and 1, where 0 = no colorization and 1.0 = full colorization
*/
static void adjustHueSaturation( QImage &image, const double saturation, const QColor& colorizeColor = QColor(),
const double colorizeStrength = 1.0 );
/**Multiplies opacity of image pixel values by a factor.
* @param image QImage to alter
* @param factor factor to multiple pixel's opacity by
*/
static void multiplyOpacity( QImage &image, const double factor );
/**Overlays a color onto an image. This operation retains the alpha channel of the
* original image, but replaces all image pixel colors with the specified color.
* @param image QImage to alter
* @param color color to overlay (any alpha component of the color is ignored)
*/
static void overlayColor( QImage &image, const QColor& color );
/**Struct for storing properties of a distance transform operation*/
struct DistanceTransformProperties
{
DistanceTransformProperties()
: shadeExterior( true )
, useMaxDistance( true )
, spread( 10.0 )
, ramp( NULL )
{ }
/**Set to true to perform the distance transform on transparent pixels
* in the source image, set to false to perform the distance transform
* on opaque pixels
*/
bool shadeExterior;
/**Set to true to automatically calculate the maximum distance in the
* transform to use as the spread value
*/
bool useMaxDistance;
/**Maximum distance (in pixels) for the distance transform shading to
* spread
*/
double spread;
/**Color ramp to use for shading the distance transform
*/
QgsVectorColorRampV2* ramp;
};
/**Performs a distance transform on the source image and shades the result
* using a color ramp.
* @param image QImage to alter
* @param properties DistanceTransformProperties object with parameters
* for the distance transform operation
*/
static void distanceTransform( QImage &image, const DistanceTransformProperties& properties );
/**Performs a stack blur on an image. Stack blur represents a good balance between
* speed and blur quality.
* @param image QImage to blur
* @param radius blur radius in pixels, maximum value of 16
* @param alphaOnly set to true to blur only the alpha component of the image
* @note for fastest operation, ensure the source image is ARGB32_Premultiplied if
* alphaOnly is set to false, or ARGB32 if alphaOnly is true
*/
static void stackBlur( QImage &image, const int radius, const bool alphaOnly = false );
/**Performs a gaussian blur on an image. Gaussian blur is slower but results in a high
* quality blur.
* @param image QImage to blur
* @param radius blur radius in pixels
* @returns blurred image
* @note for fastest operation, ensure the source image is ARGB32_Premultiplied
*/
static QImage* gaussianBlur( QImage &image, const int radius );
/**Flips an image horizontally or vertically
* @param image QImage to flip
* @param type type of flip to perform (horizontal or vertical)
*/
static void flipImage( QImage &image, FlipType type );
private:
//for blocked operations
enum LineOperationDirection
{
ByRow,
ByColumn
};
template <class BlockOperation> static void runBlockOperationInThreads( QImage &image, BlockOperation& operation, LineOperationDirection direction );
struct ImageBlock
{
unsigned int beginLine;
unsigned int endLine;
unsigned int lineLength;
QImage* image;
};
//for rect operations
template <typename RectOperation> static void runRectOperation( QImage &image, RectOperation& operation );
template <class RectOperation> static void runRectOperationOnWholeImage( QImage &image, RectOperation& operation );
//for per pixel operations
template <class PixelOperation> static void runPixelOperation( QImage &image, PixelOperation& operation );
template <class PixelOperation> static void runPixelOperationOnWholeImage( QImage &image, PixelOperation& operation );
template <class PixelOperation>
struct ProcessBlockUsingPixelOperation
{
ProcessBlockUsingPixelOperation( PixelOperation& operation )
: mOperation( operation ) { }
typedef void result_type;
void operator()( ImageBlock& block )
{
for ( unsigned int y = block.beginLine; y < block.endLine; ++y )
{
QRgb* ref = ( QRgb* )block.image->scanLine( y );
for ( unsigned int x = 0; x < block.lineLength; ++x )
{
mOperation( ref[x], x, y );
}
}
}
PixelOperation& mOperation;
};
//for linear operations
template <typename LineOperation> static void runLineOperation( QImage &image, LineOperation& operation );
template <class LineOperation> static void runLineOperationOnWholeImage( QImage &image, LineOperation& operation );
template <class LineOperation>
struct ProcessBlockUsingLineOperation
{
ProcessBlockUsingLineOperation( LineOperation& operation )
: mOperation( operation ) { }
typedef void result_type;
void operator()( ImageBlock& block )
{
//do something with whole lines
int bpl = block.image->bytesPerLine();
if ( mOperation.direction() == ByRow )
{
for ( unsigned int y = block.beginLine; y < block.endLine; ++y )
{
QRgb* ref = ( QRgb* )block.image->scanLine( y );
mOperation( ref, block.lineLength, bpl );
}
}
else
{
//by column
unsigned char* ref = block.image->scanLine( 0 ) + 4 * block.beginLine;
for ( unsigned int x = block.beginLine; x < block.endLine; ++x, ref += 4 )
{
mOperation(( QRgb* )ref, block.lineLength, bpl );
}
}
}
LineOperation& mOperation;
};
//individual operation implementations
class GrayscalePixelOperation
{
public:
GrayscalePixelOperation( const GrayscaleMode mode )
: mMode( mode )
{ }
void operator()( QRgb& rgb, const int x, const int y );
private:
GrayscaleMode mMode;
};
static void grayscaleLightnessOp( QRgb& rgb );
static void grayscaleLuminosityOp( QRgb& rgb );
static void grayscaleAverageOp( QRgb& rgb );
class BrightnessContrastPixelOperation
{
public:
BrightnessContrastPixelOperation( const int brightness, const double contrast )
: mBrightness( brightness )
, mContrast( contrast )
{ }
void operator()( QRgb& rgb, const int x, const int y );
private:
int mBrightness;
double mContrast;
};
class HueSaturationPixelOperation
{
public:
HueSaturationPixelOperation( const double saturation, const bool colorize,
const int colorizeHue, const int colorizeSaturation,
const double colorizeStrength )
: mSaturation( saturation )
, mColorize( colorize )
, mColorizeHue( colorizeHue )
, mColorizeSaturation( colorizeSaturation )
, mColorizeStrength( colorizeStrength )
{ }
void operator()( QRgb& rgb, const int x, const int y );
private:
double mSaturation; // [0, 2], 1 = no change
bool mColorize;
int mColorizeHue;
int mColorizeSaturation;
double mColorizeStrength; // [0,1]
};
static int adjustColorComponent( int colorComponent, int brightness, double contrastFactor );
class MultiplyOpacityPixelOperation
{
public:
MultiplyOpacityPixelOperation( const double factor )
: mFactor( factor )
{ }
void operator()( QRgb& rgb, const int x, const int y );
private:
double mFactor;
};
class ConvertToArrayPixelOperation
{
public:
ConvertToArrayPixelOperation( const int width, double * array, const bool exterior = true, const int alphaThreshold = 255 )
: mWidth( width )
, mArray( array )
, mExterior( exterior )
, mAlphaThreshold( alphaThreshold )
{
}
void operator()( QRgb& rgb, const int x, const int y );
private:
int mWidth;
double * mArray;
bool mExterior;
int mAlphaThreshold;
};
class ShadeFromArrayOperation
{
public:
ShadeFromArrayOperation( const int width, double* array, const double spread,
const DistanceTransformProperties& properties )
: mWidth( width )
, mArray( array )
, mSpread( spread )
, mProperties( properties )
{
mSpreadSquared = qPow( mSpread, 2.0 );
}
void operator()( QRgb& rgb, const int x, const int y );
private:
int mWidth;
double * mArray;
double mSpread;
double mSpreadSquared;
const DistanceTransformProperties& mProperties;
};
static void distanceTransform2d( double *im, int width, int height );
static void distanceTransform1d( double *f, int n, int *v, double *z, double *d );
static double maxValueInDistanceTransformArray( const double *array, const unsigned int size );
class StackBlurLineOperation
{
public:
StackBlurLineOperation( int alpha, LineOperationDirection direction, bool forwardDirection, int i1, int i2 )
: mAlpha( alpha )
, mDirection( direction )
, mForwardDirection( forwardDirection )
, mi1( i1 )
, mi2( i2 )
{ }
typedef void result_type;
LineOperationDirection direction() { return mDirection; }
void operator()( QRgb* startRef, const int lineLength, const int bytesPerLine );
private:
int mAlpha;
LineOperationDirection mDirection;
bool mForwardDirection;
int mi1;
int mi2;
};
static double *createGaussianKernel( const int radius );
class GaussianBlurOperation
{
public:
GaussianBlurOperation( int radius, LineOperationDirection direction, QImage* destImage, double* kernel )
: mRadius( radius )
, mDirection( direction )
, mDestImage( destImage )
, mDestImageBpl( destImage->bytesPerLine() )
, mKernel( kernel )
{}
typedef void result_type;
void operator()( ImageBlock& block );
private:
int mRadius;
LineOperationDirection mDirection;
QImage* mDestImage;
int mDestImageBpl;
double* mKernel;
inline QRgb gaussianBlurVertical( const int posy, unsigned char *sourceFirstLine, const int sourceBpl, const int height );
inline QRgb gaussianBlurHorizontal( const int posx, unsigned char *sourceFirstLine, const int width );
};
//flip
class FlipLineOperation
{
public:
FlipLineOperation( LineOperationDirection direction )
: mDirection( direction )
{ }
typedef void result_type;
LineOperationDirection direction() { return mDirection; }
void operator()( QRgb* startRef, const int lineLength, const int bytesPerLine );
private:
LineOperationDirection mDirection;
};
};
#endif // QGSIMAGEOPERATION_H
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