/usr/include/qgis/Point3D.h is in libqgis-dev 2.8.6+dfsg-1build1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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Point3D.h - description
-------------------
copyright : (C) 2004 by Marco Hugentobler
email : mhugent@geo.unizh.ch
***************************************************************************/
/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
#ifndef POINT3D_H
#define POINT3D_H
#include <cmath>
/**Point3D is a class to represent a three dimensional point*/
class ANALYSIS_EXPORT Point3D
{
protected:
/**X-coordinate*/
double mX;
/**Y-coordinate*/
double mY;
/**Z-coordinate*/
double mZ;
public:
Point3D();
/**Constructor with the x-, y- and z-coordinate as arguments*/
Point3D( double x, double y, double z );
Point3D( const Point3D& p );
~Point3D();
Point3D& operator=( const Point3D& p );
bool operator==( const Point3D& p );
bool operator!=( const Point3D& p );
/**calculates the three-dimensional distance to another point*/
double dist3D( Point3D* p ) const;
/**Returns the x-coordinate of the point*/
double getX() const;
/**Returns the y-coordinate of the point*/
double getY() const;
/**Returns the z-coordinate of the point*/
double getZ() const;
/**Sets the x-coordinate of the point*/
void setX( double x );
/**Sets the y-coordinate of the point*/
void setY( double y );
/**Sets the z-coordinate of the point*/
void setZ( double z );
};
inline Point3D::Point3D() : mX( 0 ), mY( 0 ), mZ( 0 )
{
}
inline Point3D::Point3D( double x, double y, double z ) : mX( x ), mY( y ), mZ( z )
{
}
inline Point3D::Point3D( const Point3D& p ): mX( p.mX ), mY( p.mY ), mZ( p.mZ )
{
}
inline Point3D::~Point3D()
{
}
inline double Point3D::getX() const
{
return mX;
}
inline double Point3D::getY() const
{
return mY;
}
inline double Point3D::getZ() const
{
return mZ;
}
inline void Point3D::setX( double x )
{
mX = x;
}
inline void Point3D::setY( double y )
{
mY = y;
}
inline void Point3D::setZ( double z )
{
mZ = z;
}
#endif
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