/usr/share/doc/libplplot12/examples/ada/x30a.adb is in libplplot-ada1-dev 5.10.0+dfsg2-0.1ubuntu2.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 | -- $Id: x30a.adb 12212 2012-08-13 23:17:31Z airwin $
-- Alpha color values demonstration
-- Copyright (C) 2008, 2010 Jerry Bauck
-- This file is part of PLplot.
-- PLplot is free software; you can redistribute it and/or modify
-- it under the terms of the GNU Library General Public License as published
-- by the Free Software Foundation; either version 2 of the License, or
-- (at your option) any later version.
-- PLplot is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU Library General Public License for more details.
-- You should have received a copy of the GNU Library General Public License
-- along with PLplot; if not, write to the Free Software
-- Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
with
System,
Ada.Numerics,
Ada.Numerics.Long_Elementary_Functions,
PLplot_Auxiliary,
PLplot_Traditional;
use
System,
Ada.Numerics,
Ada.Numerics.Long_Elementary_Functions,
PLplot_Auxiliary,
PLplot_Traditional;
procedure x30a is
red : Integer_Array_1D(0 .. 3) := ( 0, 255, 0, 0);
green : Integer_Array_1D(0 .. 3) := ( 0, 0, 255, 0);
blue : Integer_Array_1D(0 .. 3) := ( 0, 0, 0, 255);
alpha : Real_Vector(0 .. 3) := (1.0, 1.0, 1.0, 1.0);
px : Real_Vector(0 .. 3) := (0.1, 0.5, 0.5, 0.1);
py : Real_Vector(0 .. 3) := (0.1, 0.1, 0.5, 0.5);
pos : Real_Vector(0 .. 1) := (0.0, 1.0);
rcoord : Real_Vector(0 .. 1) := (1.0, 1.0);
gcoord : Real_Vector(0 .. 1) := (0.0, 0.0);
bcoord : Real_Vector(0 .. 1) := (0.0, 0.0);
acoord : Real_Vector(0 .. 1) := (0.0, 1.0);
icol, r, g, b : Integer;
a : Long_Float;
begin
plparseopts(PL_PARSE_FULL);
plinit;
plscmap0n(4);
plscmap0a(red, green, blue, alpha);
-- Page 1:
-- This is a series of red, green and blue rectangles overlaid
-- on each other with gradually increasing transparency.
-- Set up the window
pladv(0);
plvpor(0.0, 1.0, 0.0, 1.0);
plwind(0.0, 1.0, 0.0, 1.0);
plcol0(0);
plbox("", 1.0, 0, "", 1.0, 0);
-- Draw the boxes
for i in 0 .. 8 loop
icol := i mod 3 + 1;
-- Get a color, change its transparency and set it as the current color.
plgcol0a(icol, r, g, b, a);
plscol0a(icol, r, g, b, 1.0 - Long_Float(i) / 9.0);
plcol0(icol);
-- Draw the rectangle
plfill(px, py);
-- Shift the rectangles coordinates
for j in px'range loop
px(j) := px(j) + 0.5 / 9.0;
py(j) := py(j) + 0.5 / 9.0;
end loop;
end loop;
-- Page 2:
-- This is a bunch of boxes colored red, green or blue with a single
-- large (red) box of linearly varying transparency overlaid. The
-- overlaid box is completely transparent at the bottom and completely
-- opaque at the top.
-- Set up the window
pladv(0);
plvpor(0.1, 0.9, 0.1, 0.9);
plwind(0.0, 1.0, 0.0, 1.0);
-- Draw the boxes. There are 25 of them drawn on a 5 x 5 grid.
for i in 0 .. 4 loop
-- Set box X position.
px(0) := 0.05 + 0.2 * Long_Float(i);
px(1) := px(0) + 0.1;
px(2) := px(1);
px(3) := px(0);
-- We don't want the boxes to be transparent, so since we changed
-- the colors transparencies in the first example we have to change
-- the transparencies back to completely opaque.
icol := i mod 3 + 1;
plgcol0a(icol, r, g, b, a);
plscol0a(icol, r, g, b, 1.0);
plcol0(icol);
for j in 0 ..4 loop
-- Set box y position and draw the box.
py(0) := 0.05 + 0.2 * Long_Float(j);
py(1) := py(0);
py(2) := py(0) + 0.1;
py(3) := py(2);
plfill(px, py);
end loop;
end loop;
-- Create the color map with 128 colors and use plscmap1la to initialize
-- the color values with a linearly varying transparency (or alpha).
plscmap1n(128);
plscmap1la(RGB, pos, rcoord, gcoord, bcoord, acoord, Alt_Hue_Path_None);
-- Use that cmap1 to create a transparent red gradient for the whole window.
px(0) := 0.0;
px(1) := 1.0;
px(2) := 1.0;
px(3) := 0.0;
py(0) := 0.0;
py(1) := 0.0;
py(2) := 1.0;
py(3) := 1.0;
plgradient(px, py, 90.0);
plend;
end x30a;
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