/usr/include/ossim/base/ossimOutputSource.h is in libossim-dev 1.8.16-4ubuntu1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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//
// License: See top level LICENSE.txt file.
//
// Author: Garrett Potts
//
// Description:
//
// Contains class declaration for ossimImageWriter
//*******************************************************************
// $Id: ossimOutputSource.h 9968 2006-11-29 14:01:53Z gpotts $
//
#ifndef ossimOutputSource_HEADER
#define ossimOutputSource_HEADER
#include <ossim/base/ossimConstants.h>
#include <ossim/base/ossimSource.h>
#include <ossim/base/ossimCommon.h>
class OSSIMDLLEXPORT ossimOutputSource : public ossimSource
{
public:
ossimOutputSource(ossimObject* owner=NULL)
:ossimSource(owner)
{}
ossimOutputSource(ossimObject* owner,
ossim_uint32 inputListSize,
ossim_uint32 outputListSize,
bool inputListIsFixedFlag=true,
bool outputListIsFixedFlag=true)
:ossimSource(owner,
inputListSize,
outputListSize,
inputListIsFixedFlag,
outputListIsFixedFlag)
{
}
virtual ~ossimOutputSource(){}
virtual bool isOpen()const = 0;
/*!
* Allows a generic interface to open a consumer for writing. If
* you are a display writer then you would probably show the window or
* init the device context for writing.
*/
virtual bool open()=0;
/*!
* Will set the output name and open the output device.
*/
virtual bool open(const ossimString& outputName)
{
setOutputName(outputName);
return open();
}
/*!
* This is a generic interface to allow one to set the output name of
* the writer. If its a Visual display this could be used to
* set the title. If this is a file output then this could be a
* directory or a file name.
*/
virtual void setOutputName(const ossimString& outputName)
{
theOutputName = outputName;
}
virtual const ossimString& getOutputName()
{
return theOutputName;
}
/*!
* Generic interface to allow one to close a consumer. For displays
* this might minimize the window and free up internal pointers for
* file writers it will make sure the file stream is closed and flushed.
*/
virtual void close()=0;
virtual bool saveState(ossimKeywordlist& kwl,
const char* prefix=0)const;
virtual bool loadState(const ossimKeywordlist& kwl,
const char* prefix=0);
protected:
ossimString theOutputName;
TYPE_DATA
};
#endif
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