/usr/include/ossim/base/ossimLsrRay.h is in libossim-dev 1.8.16-4ubuntu1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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// FILE: ossimLsrRay.h
//
// Copyright (C) 2001 ImageLinks, Inc.
//
// License: See top level LICENSE.txt file.
//
// DESCRIPTION:
// Class for representing rays in some local space rectangular (LSR)
// coordinate system. This coordinate system is related to the ECEF system
// by the ossimLsrSpace member object. This class simplifies coordinate
// conversions between LSR and ECEF, and other LSR spaces.
//
// An LSR ray is defined as having an LSR origin point and an LSR unit
// direction vector radiating from the origin.
//
// SOFTWARE HISTORY:
//>
// 08Aug2001 Oscar Kramer
// Initial coding.
//<
//*****************************************************************************
// $Id: ossimLsrRay.h 11428 2007-07-27 18:44:18Z gpotts $
#ifndef ossimLsrRay_HEADER
#define ossimLsrRay_HEADER
#include <ossim/base/ossimLsrPoint.h>
#include <ossim/base/ossimLsrVector.h>
#include <ossim/base/ossimEcefRay.h>
#include <ossim/base/ossimNotifyContext.h>
//*****************************************************************************
// CLASS: ossimLsrRay
//
//*****************************************************************************
class OSSIMDLLEXPORT ossimLsrRay
{
public:
/*!
* CONSTRUCTORS:
*/
ossimLsrRay() {}
ossimLsrRay(const ossimLsrRay& copy_this)
: theOrigin(copy_this.theOrigin), theDirection(copy_this.theDirection) {}
ossimLsrRay(const ossimLsrPoint& origin,
const ossimLsrVector& direction);
ossimLsrRay(const ossimLsrPoint& origin,
const ossimLsrPoint& towards);
ossimLsrRay(const ossimLsrRay& convert_this,
const ossimLsrSpace& new_space)
: theOrigin(convert_this.theOrigin, new_space),
theDirection(convert_this.theDirection, new_space) {}
/*!
* OPERATORS:
*/
const ossimLsrRay& operator= (const ossimLsrRay& r); // inline below
bool operator==(const ossimLsrRay& r) const; // inline below
bool operator!=(const ossimLsrRay& r) const; // inline below
/*!
* DATA ACCESS METHODS:
*/
const ossimLsrPoint& origin() const { return theOrigin; }
const ossimLsrVector& direction() const { return theDirection; }
const ossimLsrSpace& lsrSpace() const { return theOrigin.lsrSpace(); }
/*!
* CASTING OPERATOR: ossimEcefRay()
* Looks like a constructor for an ossimEcefRay but is an operation on this
* object. Returns the ossimEcefRay equivalent.
*/
operator ossimEcefRay () const; // inline below
bool hasNans()const
{
return (theOrigin.hasNans()||theDirection.hasNans());
}
void makeNan()
{
theOrigin.makeNan();
theDirection.makeNan();
}
/*!
* METHOD: extend(t)
* Extends the ray by distance t (meters) from the origin to the LSR
* point returned (in same space).
*/
ossimLsrPoint extend(const double& t) const
{
if(!hasNans())
{
return (theOrigin + theDirection*t);
}
ossimLsrPoint p;
p.makeNan();
return p;
}
/*!
* Debug Dump:
*/
void print(ostream& stream = ossimNotify(ossimNotifyLevel_INFO)) const; // inline below
friend ostream& operator<< (ostream& os , const ossimLsrRay& instance)
{ instance.print(os); return os; }
private:
ossimLsrPoint theOrigin;
ossimLsrVector theDirection;
};
//================== BEGIN DEFINITIONS FOR INLINE METHODS =====================
//*****************************************************************************
// INLINE METHOD: ossimEcefRay::operator=(ossimEcefRay)
//*****************************************************************************
inline const ossimLsrRay& ossimLsrRay::operator=(const ossimLsrRay& r)
{
theOrigin = r.theOrigin;
theDirection = r.theDirection;
return *this;
}
//*****************************************************************************
// INLINE METHOD: ossimEcefRay::operator==(ossimEcefRay)
//*****************************************************************************
inline bool ossimLsrRay::operator==(const ossimLsrRay& r) const
{
return ((theOrigin == r.theOrigin) && (theDirection == r.theDirection));
}
//*****************************************************************************
// INLINE METHOD: ossimEcefRay::operator!=(ossimEcefRay)
//*****************************************************************************
inline bool ossimLsrRay::operator!=(const ossimLsrRay& r) const
{
return !(*this == r);
}
//*****************************************************************************
// INLINE CASTING OPERATOR: ossimEcefRay()
//
// Looks like a constructor for an ossimEcefRay but is an operation on this
// object. Returns the ossimEcefRay equivalent.
//*****************************************************************************
inline ossimLsrRay::operator ossimEcefRay() const
{
return ossimEcefRay(ossimEcefPoint(theOrigin),
ossimEcefVector(theDirection));
}
//*****************************************************************************
// INLINE METHOD: ossimLsrRay::print(ostream)
// Dumps contents for debug purposes.
//*****************************************************************************
inline void ossimLsrRay::print(ostream& os) const
{
os << "(ossimLsrRay)"
<< "\n theOrigin = " << theOrigin
<< "\n theDirection = " << theDirection << ends;
}
#endif
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