/usr/include/ossim/base/ossimIrect.h is in libossim-dev 1.8.16-4ubuntu1.
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//
// License: See top level LICENSE.txt file.
//
// Author: David Burken
//
// Description:
//
// Contains class declaration for ossimIrect.
// Container class for four integer points representing a rectangle.
//
//*******************************************************************
// $Id: ossimIrect.h 22197 2013-03-12 02:00:55Z dburken $
#ifndef ossimIrect_HEADER
#define ossimIrect_HEADER 1
#include <iosfwd>
#include <vector>
#include <ossim/base/ossimIpt.h>
#include <ossim/base/ossimCommon.h>
//***
// NOTE: A word on corner points...
//
// There is the concept of "pixel is area" and "pixel is point".
// - Pixel is area means the (x,y) pixel coordinate refers to the upper left
// corner of the pixel, NOT the center of the pixel.
// - Pixel is point means the (x,y) pixel coordinate refers to the center
// of the pixel, NOT the upper left corner.
//
// For the uniformity purposes, all pixel points should be in the
// "pixel is point" form; therefore, the (x,y) point should represent the
// CENTER of the pixel.
//***
//***
// Forward class declarations.
//***
class ossimDrect;
class ossimKeywordlist;
//*******************************************************************
// CLASS: ossimIrect
//*******************************************************************
class OSSIMDLLEXPORT ossimIrect
{
public:
enum
{
UPPER_LEFT = 1,
LOWER_LEFT = 2,
LOWER_RIGHT = 4,
UPPER_RIGHT = 8
};
ossimIrect()
:
theUlCorner(0, 0),
theUrCorner(0, 0),
theLrCorner(0, 0),
theLlCorner(0, 0),
theOrientMode(OSSIM_LEFT_HANDED)
{}
ossimIrect(ossimIpt ul_corner,
ossimIpt lr_corner,
ossimCoordSysOrientMode mode=OSSIM_LEFT_HANDED)
:
theUlCorner(ul_corner),
theUrCorner(lr_corner.x, ul_corner.y),
theLrCorner(lr_corner),
theLlCorner(ul_corner.x, lr_corner.y),
theOrientMode(mode)
{}
ossimIrect(ossim_int32 ul_corner_x,
ossim_int32 ul_corner_y,
ossim_int32 lr_corner_x,
ossim_int32 lr_corner_y,
ossimCoordSysOrientMode mode=OSSIM_LEFT_HANDED)
:
theUlCorner(ul_corner_x, ul_corner_y),
theUrCorner(lr_corner_x, ul_corner_y),
theLrCorner(lr_corner_x, lr_corner_y),
theLlCorner(ul_corner_x, lr_corner_y),
theOrientMode(mode)
{}
ossimIrect(const ossimIrect& rect)
:
theUlCorner(rect.ul()),
theUrCorner(rect.ur()),
theLrCorner(rect.lr()),
theLlCorner(rect.ll()),
theOrientMode(rect.orientMode())
{}
ossimIrect(const ossimDrect& rect);
/*!
* Must compute a bounding rect given these image
* points.
*/
ossimIrect(const std::vector<ossimIpt>& points,
ossimCoordSysOrientMode mode=OSSIM_LEFT_HANDED);
ossimIrect(const ossimIpt& p1,
const ossimIpt& p2,
const ossimIpt& p3,
const ossimIpt& p4,
ossimCoordSysOrientMode=OSSIM_LEFT_HANDED);
//! Constructs an Irect surrounding the specified point, and of specified size.
ossimIrect(const ossimIpt& center,
ossim_uint32 size_x,
ossim_uint32 size_y,
ossimCoordSysOrientMode mode=OSSIM_LEFT_HANDED);
/** destructor */
~ossimIrect();
inline const ossimIrect& operator= (const ossimIrect& rect);
const ossimIrect& operator= (const ossimDrect& rect);
inline bool operator!= (const ossimIrect& rect) const;
inline bool operator== (const ossimIrect& rect) const;
friend ossimIrect operator*(double scalar, const ossimIrect& rect)
{
return ossimIrect((int)floor(rect.theUlCorner.x*scalar),
(int)floor(rect.theUlCorner.y*scalar),
(int)ceil(rect.theUlCorner.x*scalar+rect.width()*scalar-1),
(int)ceil(rect.theUlCorner.y*scalar+rect.height()*scalar-1),
rect.theOrientMode);
}
const ossimIrect& operator*=(ossim_int32 scalar)
{
*this = ossimIrect((theUlCorner.x*scalar),
(theUlCorner.y*scalar),
(theUlCorner.x*scalar+width()*scalar-1),
(theUlCorner.y*scalar+height()*scalar-1),
theOrientMode);
return *this;
}
ossimIrect operator*(ossim_int32 scalar)const
{
return ossimIrect((theUlCorner.x*scalar),
(theUlCorner.y*scalar),
(theUlCorner.x*scalar+width()*scalar-1),
(theUlCorner.y*scalar+height()*scalar-1),
theOrientMode);
}
const ossimIrect& operator *=(double scalar)
{
*this = ossimIrect((int)floor(theUlCorner.x*scalar),
(int)floor(theUlCorner.y*scalar),
(int)ceil(theUlCorner.x*scalar+width()*scalar-1),
(int)ceil(theUlCorner.y*scalar+height()*scalar-1),
theOrientMode);
return *this;
}
ossimIrect operator *(double scalar)const
{
return ossimIrect((int)floor(theUlCorner.x*scalar),
(int)floor(theUlCorner.y*scalar),
(int)ceil(theUlCorner.x*scalar+width()*scalar-1),
(int)ceil(theUlCorner.y*scalar+height()*scalar-1),
theOrientMode);
}
const ossimIrect& operator *=(const ossimDpt& scalar)
{
*this = ossimIrect((int)floor(theUlCorner.x*scalar.x),
(int)floor(theUlCorner.y*scalar.y),
(int)ceil(theUlCorner.x*scalar.x+width()*scalar.x-1),
(int)ceil(theUlCorner.y*scalar.y+height()*scalar.y-1),
theOrientMode);
return *this;
}
ossimIrect operator *(const ossimDpt& scalar)const
{
return ossimIrect((int)floor(theUlCorner.x*scalar.x),
(int)floor(theUlCorner.y*scalar.y),
(int)ceil(theUlCorner.x*scalar.x+width()*scalar.x-1),
(int)ceil(theUlCorner.y*scalar.y+height()*scalar.y-1),
theOrientMode);
}
const ossimIrect& operator +=(const ossimIpt& shift)
{
*this = ossimIrect(theUlCorner.x+shift.x,
theUlCorner.y+shift.y,
theLrCorner.x+shift.x,
theLrCorner.y+shift.y,
theOrientMode);
return *this;
}
const ossimIrect& operator -=(const ossimIpt& shift)
{
*this = ossimIrect(theUlCorner.x-shift.x,
theUlCorner.y-shift.y,
theLrCorner.x-shift.x,
theLrCorner.y-shift.y,
theOrientMode);
return *this;
}
ossimIrect operator +(const ossimIpt& shift)const
{
return ossimIrect(theUlCorner.x+shift.x,
theUlCorner.y+shift.y,
theLrCorner.x+shift.x,
theLrCorner.y+shift.y,
theOrientMode);
}
ossimIrect operator -(const ossimIpt& shift)const
{
return ossimIrect(theUlCorner.x-shift.x,
theUlCorner.y-shift.y,
theLrCorner.x-shift.x,
theLrCorner.y-shift.y,
theOrientMode);
}
const ossimIrect& operator +=(const ossimDpt& shift)
{
*this = ossimIrect((int)floor(theUlCorner.x+shift.x),
(int)floor(theUlCorner.y+shift.y),
(int)ceil(theUlCorner.x+shift.x+width()-1),
(int)ceil(theUlCorner.y+shift.y+height()-1),
theOrientMode);
return *this;
}
const ossimIrect& operator -=(const ossimDpt& shift)
{
*this = ossimIrect((int)floor(theUlCorner.x-shift.x),
(int)floor(theUlCorner.y-shift.y),
(int)ceil(theUlCorner.x-shift.x+width()-1),
(int)ceil(theUlCorner.y-shift.y+height()-1),
theOrientMode);
return *this;
}
ossimIrect operator +(const ossimDpt& shift)const
{
return ossimIrect((int)floor(theUlCorner.x+shift.x),
(int)floor(theUlCorner.y+shift.y),
(int)ceil(theUlCorner.x+shift.x+width()-1),
(int)ceil(theUlCorner.y+shift.y+height()-1),
theOrientMode);
}
ossimIrect operator -(const ossimDpt& shift)const
{
return ossimIrect((int)floor(theUlCorner.x-shift.x),
(int)floor(theUlCorner.y-shift.y),
(int)ceil(theUlCorner.x-shift.x+width()-1),
(int)ceil(theUlCorner.y-shift.y+height()-1),
theOrientMode);
return *this;
}
const ossimIpt& ul() const { return theUlCorner; }
const ossimIpt& ur() const { return theUrCorner; }
const ossimIpt& lr() const { return theLrCorner; }
const ossimIpt& ll() const { return theLlCorner; }
const ossimIrect& changeOrientationMode(ossimCoordSysOrientMode mode)
{
// if we are already in the orientation then return
//
if(mode == theOrientMode) return *this;
if(mode == OSSIM_LEFT_HANDED)
{
// we must be right handed so change to left handed
*this = ossimIrect(theUlCorner.x,
theLlCorner.y,
theLrCorner.x,
theUlCorner.y,
OSSIM_LEFT_HANDED);
}
else
{
// we must be left handed so change to RIGHT handed
*this = ossimIrect(theUlCorner.x,
theLlCorner.y,
theLrCorner.x,
theUlCorner.y,
OSSIM_RIGHT_HANDED);
}
theOrientMode = mode;
return *this;
}
void getBounds(ossim_int32& minx, ossim_int32& miny,
ossim_int32& maxx, ossim_int32& maxy)const
{
minx = theUlCorner.x;
maxx = theLrCorner.x;
if(theOrientMode == OSSIM_LEFT_HANDED)
{
miny = theUlCorner.y;
maxy = theLrCorner.y;
}
else
{
maxy = theUlCorner.y;
miny = theLrCorner.y;
}
}
/*!
* Initializes center_point with center of the rectangle.
* Makes center_point nan if this rectangle has nans.
*/
void getCenter(ossimDpt& center_point) const;
void makeNan()
{
theUlCorner.makeNan();
theLlCorner.makeNan();
theLrCorner.makeNan();
theUrCorner.makeNan();
}
bool hasNans()const{ return (theUlCorner.hasNans() ||
theLlCorner.hasNans() ||
theLrCorner.hasNans() ||
theUrCorner.hasNans());}
bool isNan()const{ return (theUlCorner.isNan() &&
theLlCorner.isNan() &&
theLrCorner.isNan() &&
theUrCorner.isNan());}
//***
// This class supports both left and right-handed coordinate systems. For
// both, the positive x-axis extends to the "right".
//***
ossimCoordSysOrientMode orientMode() const { return theOrientMode; }
void setOrientMode(ossimCoordSysOrientMode mode) { theOrientMode = mode; }
void stretchToTileBoundary(const ossimIpt& tileWidthHeight);
/**
* @return ossimString representing ossimIrect.
*
* Format: ( 30, -90, 512, 512, [LH|RH] )
* -x- -y- -w- -h- -Right or left handed-
*
* where:
* x and y are origins either upper left if LEFT HANDED (LH) or
* lower left if RIGHT HANDED (RH)
* w and h are width and height respectively
* The last value is LH or RH to indicate LeftHanded or RightHanded
*
*/
ossimString toString()const;
/**
* expected Format: form 1: ( 30, -90, 512, 512, [LH|RH] )
* -x- -y- -w- -h- -Right or left handed-
*
* form 2: ( 30, -90, 512, 512)
* -x- -y- -w- -h-
*
* NOTE: Form 2 assumes Left handed were x,y is origin upper left and y positive down.
*
* This method starts by doing a "makeNan" on rect.
*
* @param rectString String to initialize from.
* @return true or false to indicate successful parsing.
*/
bool toRect(const ossimString& rectString);
const ossimIrect& expand(const ossimIpt& padding);
//! Guarantees that this rect will be at least w X h big. If smaller than specified, the
//! corresponding side will be stretched equally in + and - direction to meet required size.
//! Returns TRUE if resizing occurred.
bool insureMinimumSize(const ossimIpt& width_height);
ossim_uint32 area()const
{
return width()*height();
}
/*!
* Sets the upper left corner to "pt". Adjusts the remaining corners
* accordingly.
*/
inline void set_ul(const ossimIpt& pt);
/*!
* Sets the upper right corner to "pt". Adjusts the remaining corners
* accordingly.
*/
inline void set_ur(const ossimIpt& pt);
/*!
* Sets the lower right corner to "pt". Adjusts the remaining corners
* accordingly.
*/
inline void set_lr(const ossimIpt& pt);
/*!
* Sets the lower left corner to "pt". Adjusts the remaining corners
* accordingly.
*/
inline void set_ll(const ossimIpt& pt);
/*!
* Sets the upper left x. Adjusts the remaining corners accordingly.
*/
inline void set_ulx(ossim_int32 x);
/*!
* Sets the upper left y. Adjusts the remaining corners accordingly.
*/
inline void set_uly(ossim_int32 y);
/*!
* Sets the upper right x. Adjusts the remaining corners accordingly.
*/
inline void set_urx(ossim_int32 x);
/*!
* Sets the upper right y. Adjusts the remaining corners accordingly.
*/
inline void set_ury(ossim_int32 y);
/*!
* Sets the lower right x. Adjusts the remaining corners accordingly.
*/
inline void set_lrx(ossim_int32 x);
/*!
* Sets the lower right y. Adjusts the remaining corners accordingly.
*/
inline void set_lry(ossim_int32 y);
/*!
* Sets the lower left x. Adjusts the remaining corners accordingly.
*/
inline void set_llx(ossim_int32 x);
/*!
* Sets the lower left y. Adjusts the remaining corners accordingly.
*/
inline void set_lly(ossim_int32 y);
/*!
* Returns true if "pt" falls within rectangle. Fall on an edge is also
* considered to be within.
*/
inline bool pointWithin(const ossimIpt& pt) const;
/*!
* Returns true if any portion of an input rectangle "rect" intersects
* "this" rectangle.
*/
bool intersects(const ossimIrect& rect) const;
/*!
* Returns true if "this" rectangle is contained completely within
* the input rectangular "rect".
*/
bool completely_within(const ossimIrect& rect) const;
ossimCoordSysOrientMode orientationMode()const{return theOrientMode;}
/*!
* Returns the height of the rectangle.
*/
ossim_uint32 height() const
{
ossim_int32 h = theLlCorner.y - theUlCorner.y;
if (h < 0)
{
h = -h;
}
return static_cast<ossim_uint32>( h + 1 );
}
/*!
* Returns the width of a rectangle.
*/
ossim_uint32 width() const
{
ossim_int32 w = theLrCorner.x - theLlCorner.x;
if (w < 0)
{
w = -w;
}
return static_cast<ossim_uint32>( w + 1 );
}
ossimIpt size() const { return ossimIpt(width(), height()); }
ossimIrect clipToRect(const ossimIrect& rect)const;
inline ossimIpt midPoint()const;
void print(std::ostream& os) const;
ossimIrect combine(const ossimIrect& rect)const;
friend OSSIMDLLEXPORT std::ostream& operator<<(std::ostream& os,
const ossimIrect& rect);
bool saveState(ossimKeywordlist& kwl,
const char* prefix=0)const;
bool loadState(const ossimKeywordlist& kwl,
const char* prefix=0);
private:
//***
// Private data members representing the rectangle corners.
//***
ossimIpt theUlCorner;
ossimIpt theUrCorner;
ossimIpt theLrCorner;
ossimIpt theLlCorner;
ossimCoordSysOrientMode theOrientMode;
};
//*******************************************************************
// Inline Method: ossimIrect::operator=(ossimIrect)
//*******************************************************************
inline const ossimIrect& ossimIrect::operator=(const ossimIrect& rect)
{
if (this != &rect)
{
theUlCorner = rect.ul();
theUrCorner = rect.ur();
theLrCorner = rect.lr();
theLlCorner = rect.ll();
theOrientMode = rect.theOrientMode;
if(rect.hasNans())
{
makeNan();
}
}
return *this;
}
//*******************************************************************
// Inline Method: ossimIrect::operator!=
//*******************************************************************
inline bool ossimIrect::operator!=(const ossimIrect& rect) const
{
return ( (theUlCorner != rect.ul()) ||
(theUrCorner != rect.ur()) ||
(theLrCorner != rect.lr()) ||
(theLlCorner != rect.ll()) ||
(theOrientMode != rect.theOrientMode));
}
//*******************************************************************
// Inline Method: ossimIrect::operator==
//*******************************************************************
inline bool ossimIrect::operator==(const ossimIrect& rect) const
{
return ( (theUlCorner == rect.ul()) &&
(theUrCorner == rect.ur()) &&
(theLrCorner == rect.lr()) &&
(theLlCorner == rect.ll()) &&
(theOrientMode == rect.theOrientMode) );
}
//*******************************************************************
// Inline Method: ossimIrect::set_ul
//*******************************************************************
inline void ossimIrect::set_ul(const ossimIpt& pt)
{
if(pt.hasNans())
{
makeNan();
}
else
{
theUlCorner = pt;
theUrCorner.y = pt.y;
theLlCorner.x = pt.x;
}
}
//*******************************************************************
// Inline Method: ossimIrect::set_ur
//*******************************************************************
inline void ossimIrect::set_ur(const ossimIpt& pt)
{
if(pt.hasNans())
{
makeNan();
}
else
{
theUrCorner = pt;
theUlCorner.y = pt.y;
theLrCorner.x = pt.x;
}
}
//*******************************************************************
// Inline Method: ossimIrect::set_lr
//*******************************************************************
inline void ossimIrect::set_lr(const ossimIpt& pt)
{
if(pt.hasNans())
{
makeNan();
}
else
{
theLrCorner = pt;
theUrCorner.x = pt.x;
theLlCorner.y = pt.y;
}
}
//*******************************************************************
// Inline Method: ossimIrect::set_ll
//*******************************************************************
inline void ossimIrect::set_ll(const ossimIpt& pt)
{
if(pt.hasNans())
{
makeNan();
}
else
{
theLlCorner = pt;
theUlCorner.x = pt.x;
theLrCorner.y = pt.y;
}
}
//*******************************************************************
// Inline Method: ossimIrect::set_ulx
//*******************************************************************
inline void ossimIrect::set_ulx(ossim_int32 x)
{
theUlCorner.x = x;
theLlCorner.x = x;
}
//*******************************************************************
// Inline Method: ossimIrect::set_uly
//*******************************************************************
inline void ossimIrect::set_uly(ossim_int32 y)
{
theUlCorner.y = y;
theUrCorner.y = y;
}
//*******************************************************************
// Inline Method: ossimIrect::set_urx
//*******************************************************************
inline void ossimIrect::set_urx(ossim_int32 x)
{
theUrCorner.x = x;
theLrCorner.x = x;
}
//*******************************************************************
// Inline Method: ossimIrect::set_ury
//*******************************************************************
inline void ossimIrect::set_ury(ossim_int32 y)
{
theUrCorner.y = y;
theUlCorner.y = y;
}
//*******************************************************************
// Inline Method: ossimIrect::set_lrx
//*******************************************************************
inline void ossimIrect::set_lrx(ossim_int32 x)
{
theLrCorner.x = x;
theUrCorner.x = x;
}
//*******************************************************************
// Inline Method: ossimIrect::set_lry
//*******************************************************************
inline void ossimIrect::set_lry(ossim_int32 y)
{
theLrCorner.y = y;
theLlCorner.y = y;
}
//*******************************************************************
// Inline Method: ossimIrect::set_llx
//*******************************************************************
inline void ossimIrect::set_llx(ossim_int32 x)
{
theLlCorner.x = x;
theUlCorner.x = x;
}
//*******************************************************************
// Inline Method: ossimIrect::set_lly
//*******************************************************************
inline void ossimIrect::set_lly(ossim_int32 y)
{
theLlCorner.y = y;
theLrCorner.y = y;
}
//*******************************************************************
// Inline Method: ossimIrect::pointWithin
//*******************************************************************
inline bool ossimIrect::pointWithin(const ossimIpt& pt) const
{
if(hasNans())
{
return false;
}
if (theOrientMode == OSSIM_LEFT_HANDED)
return ((pt.x >= ul().x) &&
(pt.x <= ur().x) &&
(pt.y >= ul().y) &&
(pt.y <= ll().y));
else
return ((pt.x >= ul().x) &&
(pt.x <= ur().x) &&
(pt.y <= ul().y) &&
(pt.y >= ll().y));
}
//*******************************************************************
// Inline Method: ossimIrect::midPoint
//*******************************************************************
inline ossimIpt ossimIrect::midPoint()const
{
if(hasNans())
{
return ossimIpt(OSSIM_INT_NAN, OSSIM_INT_NAN);
}
double x = (ul().x + ur().x + ll().x + lr().x) * 0.25;
double y = (ul().y + ur().y + ll().y + lr().y) * 0.25;
return ossimIpt(ossim::round<int>(x),
ossim::round<int>(y));
}
#endif
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