/usr/include/ossim/base/ossimEcefRay.h is in libossim-dev 1.8.16-4ubuntu1.
This file is owned by root:root, with mode 0o644.
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//
// License: See top level LICENSE.txt file.
//
// DESCRIPTION:
// Class for representing a ray in the earth-centered, earth-fixed (ECEF)
// coordinate system. A ray is defined as having an origin point and a
// unit direction vector radiating from the origin.
//
// SOFTWARE HISTORY:
//>
// 08Aug2001 Oscar Kramer (okramer@imagelinks.com)
// Initial coding.
//<
//*****************************************************************************
// $Id: ossimEcefRay.h 12769 2008-04-30 17:46:18Z dburken $
#ifndef ossimEcefRay_HEADER
#define ossimEcefRay_HEADER
#include <iosfwd>
#include <ossim/base/ossimEcefPoint.h>
#include <ossim/base/ossimEcefVector.h>
#include <ossim/base/ossimDatumFactory.h>
#include <ossim/base/ossimNotify.h>
class ossimGpt;
class ossimLsrRay;
//*****************************************************************************
// CLASS: ossimEcefRay
//
//*****************************************************************************
class OSSIMDLLEXPORT ossimEcefRay
{
public:
/*!
* CONSTRUCTORS:
*/
ossimEcefRay() {};
ossimEcefRay(const ossimEcefRay& copy_this)
: theOrigin(copy_this.theOrigin), theDirection(copy_this.theDirection) {}
ossimEcefRay(const ossimEcefPoint& origin,
const ossimEcefVector& direction)
: theOrigin(origin), theDirection(direction.unitVector()) {}
ossimEcefRay(const ossimEcefPoint& from,
const ossimEcefPoint& to);
ossimEcefRay(const ossimGpt& from,
const ossimGpt& to);
bool isNan()const
{
return theOrigin.isNan()&&theDirection.isNan();
}
bool hasNans()const
{
return theOrigin.isNan()||theDirection.isNan();
}
void makeNan()
{
theOrigin.makeNan();
theDirection.makeNan();
}
/*!
* OPERATORS:
*/
const ossimEcefRay& operator= (const ossimEcefRay& r); // inline below
bool operator==(const ossimEcefRay& r) const; // inline below
bool operator!=(const ossimEcefRay& r) const; // inline below
/*!
* DATA ACCESS METHODS:
*/
const ossimEcefPoint& origin() const { return theOrigin; }
const ossimEcefVector& direction() const { return theDirection; }
void setOrigin(const ossimEcefPoint& orig) { theOrigin = orig; }
void setDirection(const ossimEcefVector& d) { theDirection=d.unitVector();}
/*!
* Extends the ray by distance t (meters) from the origin to the ECEF
* point returned.
*/
ossimEcefPoint extend(const double& t) const; // inline below
/*!
* This method computes a ray with the same origin but a new direction
* corresponding to a reflection from some surface defined by its normal
* vector (assumed to be a unit vector):
*/
ossimEcefRay reflectRay(const ossimEcefVector& normal) const;// inline below
/*!
* Intersects the ray with the given elevation above the earth ellipsoid.
*/
ossimEcefPoint intersectAboveEarthEllipsoid
(const double& heightAboveEllipsoid,
const ossimDatum* aDatum = ossimDatumFactory::instance()->wgs84()) const;
/*!
* Debug Dump
*/
std::ostream& print(
std::ostream& os = ossimNotify(ossimNotifyLevel_INFO))const;
friend std::ostream& operator<<(std::ostream& os ,
const ossimEcefRay& instance);
private:
ossimEcefPoint theOrigin;
ossimEcefVector theDirection;
};
//================== BEGIN DEFINITIONS FOR INLINE METHODS =====================
//*****************************************************************************
// INLINE METHOD: ossimEcefRay::operator=(ossimEcefRay)
//*****************************************************************************
inline const ossimEcefRay& ossimEcefRay::operator=(const ossimEcefRay& r)
{
theOrigin = r.theOrigin;
theDirection = r.theDirection;
return *this;
}
//*****************************************************************************
// INLINE METHOD: ossimEcefRay::operator==(ossimEcefRay)
//*****************************************************************************
inline bool ossimEcefRay::operator==(const ossimEcefRay& r) const
{
return ((theOrigin == r.theOrigin) && (theDirection == r.theDirection));
}
//*****************************************************************************
// INLINE METHOD: ossimEcefRay::operator!=(ossimEcefRay)
//*****************************************************************************
inline bool ossimEcefRay::operator!=(const ossimEcefRay& r) const
{
return !(*this == r);
}
//*****************************************************************************
// INLINE METHOD: ossimEcefRay::extend(double t)
//
// Extends the ray by distance t (meters) from the origin to the ECEF
// point returned.
//*****************************************************************************
inline ossimEcefPoint ossimEcefRay::extend(const double& t) const
{
return (theOrigin + theDirection*t);
}
//*****************************************************************************
// INLINE METHOD: ossimEcefRay::reflectRay(normal)
//
// This method computes a ray with the same origin but a new direction
// corresponding to a reflection from some surface defined by its normal
// vector:
//*****************************************************************************
inline ossimEcefRay
ossimEcefRay::reflectRay(const ossimEcefVector& normal) const
{
ossimEcefVector new_dir(theDirection - normal*2.0*normal.dot(theDirection));
return ossimEcefRay(theOrigin, new_dir);
}
#endif
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