This file is indexed.

/usr/include/ossim/base/ossimColumnVector4d.h is in libossim-dev 1.8.16-4ubuntu1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
//*******************************************************************
//
// License:  See top level LICENSE.txt file.
//
// Author: Garrett Potts
//
// Description: This is your 3-D vector where the 4-th dimension is
//              for the homogenious coordinate.
//
//*******************************************************************
//  $Id: ossimColumnVector4d.h 11346 2007-07-23 12:59:48Z gpotts $
#ifndef ossimColumnVector4d_HEADER
#define ossimColumnVector4d_HEADER
#include <ossim/base/ossimConstants.h>
#include <ossim/base/ossimCommon.h>
#include <float.h> // for FLT_EPSILON
#include <iomanip>
#include <iostream>
#include <cmath>
using namespace std;

class OSSIMDLLEXPORT ossimColumnVector4d
{
public:
   ossimColumnVector4d()
      {
         data[0]=0;
         data[1]=0;
         data[2]=0;
         data[3]=1;
      }

   ossimColumnVector4d(double x, double y, double z, double w=1.0)
      {
         data[0]=x;
         data[1]=y;
         data[2]=z;
         data[3]=w;
      }

   ossimColumnVector4d(const ossimColumnVector4d &rhs)
      {
         data[0] = rhs.data[0];
         data[1] = rhs.data[1];
         data[2] = rhs.data[2];
         data[3] = rhs.data[3];
      }
   friend ostream& operator <<(ostream& out, const ossimColumnVector4d& v)
      {
         return out << setiosflags(ios::fixed) << setprecision(15)
                    << v[0] << " " << v[1] <<" "
                    << v[2] << " " << v[3];
      }

   friend ossimColumnVector4d operator*(double scalar, const ossimColumnVector4d &v)
      {
         return ossimColumnVector4d(v.data[0]*scalar,
                              v.data[1]*scalar,
                              v.data[2]*scalar);
      }

   double& operator [](int index)
      {
         return data[index];
      }

   const double& operator [](int index)const
      {
         return data[index];
      }

   ossimColumnVector4d operator*(double scalar)const
      {
         return ossimColumnVector4d(data[0]*scalar,
                         data[1]*scalar,
                         data[2]*scalar);
      }

   ossimColumnVector4d operator +(const ossimColumnVector4d &rhs)const
      {
         return ossimColumnVector4d( data[0]+rhs[0],
                               data[1]+rhs[1],
                               data[2]+rhs[2]);
      }

   ossimColumnVector4d operator +=(const ossimColumnVector4d &rhs)
      {
         data[0] += rhs[0];
         data[1] += rhs[1];
         data[2] += rhs[2];

         return *this;
      }

   ossimColumnVector4d operator - ()const
      {
         return ossimColumnVector4d(-data[0],
                         -data[1],
                         -data[2]);
      }

   ossimColumnVector4d operator /(double scalar)const
      {
         return ossimColumnVector4d( data[0]/scalar,
                               data[1]/scalar,
                               data[2]/scalar);
      }

   ossimColumnVector4d& operator /=(double scalar)
      {
         data[0]/=scalar;
         data[1]/=scalar;
         data[2]/=scalar;

         return *this;
      }

   ossimColumnVector4d operator -(const ossimColumnVector4d &rhs)const
      {
         return ossimColumnVector4d( data[0]-rhs[0],
                               data[1]-rhs[1],
                               data[2]-rhs[2]);
      }

   ossimColumnVector4d operator -=(const ossimColumnVector4d &rhs)
      {
         data[0] -= rhs[0];
         data[1] -= rhs[1];
         data[2] -= rhs[2];

         return *this;
      }

   double magnitude()const
      {
         return std::sqrt(data[0]*data[0] +
                          data[1]*data[1] +
                          data[2]*data[2]);
      }
   double dot(const ossimColumnVector4d &rhs)const
      {
         return (data[0]*rhs[0]+
                 data[1]*rhs[1]+
                 data[2]*rhs[2]);
      }

   ossimColumnVector4d unit()const
   {
      double mag = magnitude();

      if(std::abs(mag) > DBL_EPSILON)
      {
         mag = 1.0/mag;
         return (*this *mag);
      }

      return *this;
   }

   ossimColumnVector4d cross(const ossimColumnVector4d &rhs)
      {
         return ossimColumnVector4d( data[1]*rhs[2] - data[2]*rhs[1],
                               data[2]*rhs[0] - data[0]*rhs[2],
                               data[0]*rhs[1] - data[1]*rhs[0]);
      }

   ossimColumnVector4d& xAligned()// creates 4-D homogeneous vectors
      {
         data[0] = 1;
         data[1] = 0;
         data[2] = 0;
         data[3] = 1;

         return *this;
      }
   ossimColumnVector4d& yAligned()//
      {
         data[0] = 0;
         data[1] = 1;
         data[2] = 0;
         data[3] = 1;

         return *this;
      }
   ossimColumnVector4d& zAligned() //
      {
         data[0] = 0;
         data[1] = 0;
         data[2] = 1;
         data[3] = 1;

         return *this;
      }

private:
   double data[4];
};

#endif