/usr/include/osgEarthUtil/HTM is in libosgearth-dev 2.5.0+dfsg-8build1.
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/* osgEarth - Dynamic map generation toolkit for OpenSceneGraph
* Copyright 2008-2013 Pelican Mapping
* http://osgearth.org
*
* osgEarth is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
#ifndef OSGEARTH_UTIL_HTM_H
#define OSGEARTH_UTIL_HTM_H 1
#include <osgEarthUtil/Common>
#include <osg/Geode>
#include <osg/Group>
#include <osg/Polytope>
#include <vector>
namespace osgEarth { namespace Util
{
class HTMNode;
/**
* Hierarchical Triangular Mesh group
* http://www.geog.ucsb.edu/~hu/papers/spatialIndex.pdf
*
* An osg::Group that automatically organizes its contents spatially
* in order to improve culling performance and proximity search.
*
* Note! This group will improve performance when you have a huge
* number of entities and you zoom in to a smaller area. It will NOT
* improve the performance when viewing the entire set from a far
* range.
*/
class OSGEARTHUTIL_EXPORT HTMGroup : public osg::Group
{
public:
HTMGroup();
/** total number of objects in the group. */
unsigned dataCount() const { return _dataCount; }
/** The maximum number of objects to hold in an index cell before
splitting it up into smaller parts. */
unsigned getSplitThreshold() const { return _splitThreshold; }
/** The minimum number of objects across a set of child cells before
merging them back into a single cell. */
unsigned getMergeThreshold() const { return _mergeThreshold; }
/** enable or disable clustering (experimental) */
void setCluster( bool value ) { _cluster = value; }
bool getCluster() const { return _cluster; }
/** activate debugging mode */
void setDebug() { _debug = true; }
bool getDebug() const { return _debug; }
/** check a node to see whether we need to move it. */
bool refresh(osg::Node* node);
/** removes a node from the group. */
bool remove(osg::Node* node);
public: // osg::Group
/** Add a node to the group. */
virtual bool addChild(osg::Node* child);
/** Add a node to the group. Ignores the "index". */
virtual bool insertChild(unsigned index, osg::Node* child);
public: // osg::Group (internal)
/** These methods are derived from Group but are NOOPs for the HTMGroup. */
virtual bool removeChildren(unsigned pos, unsigned numChildrenToRemove);
virtual bool replaceChild(osg::Node* origChild, osg::Node* newChild);
virtual bool setChild(unsigned index, osg::Node* node);
/** custom traversal */
virtual void traverse(osg::NodeVisitor& nv);
protected:
virtual ~HTMGroup() { }
bool insert(osg::Node* node);
unsigned _dataCount;
bool _debug;
bool _cluster;
unsigned _splitThreshold;
unsigned _mergeThreshold;
typedef std::map<osg::Node*, HTMNode*> NodeMap;
NodeMap _nodeTable;
};
/**
* Internal index cell for the HTMGroup (do not use directly).
*/
class HTMNode : public osg::Group
{
public:
HTMNode(HTMGroup* root, const osg::Vec3d& v0, const osg::Vec3d& v1, const osg::Vec3d& v2);
public: // osg::Group
virtual void traverse(osg::NodeVisitor& nv);
protected:
virtual ~HTMNode() { }
HTMNode* insert(osg::Node* node);
bool remove(osg::Node* node);
bool refresh(osg::Node* node);
void split();
void merge();
bool isLeaf() const {
return getNumChildren() == 0;
}
bool contains(const osg::Vec3d& p) const {
return _tri.contains(p);
}
unsigned dataCount() const {
return _dataCount;
}
HTMNode* findLeaf(osg::Node*);
// test whether the node's triangle lies entirely withing a frustum
bool entirelyWithin(const osg::Polytope& tope) const;
// test whether the node's triangle intersects a frustum
bool intersects(const osg::Polytope& tope) const;
osg::BoundingSphere computeBound() const;
private:
struct PolytopeDP : public osg::Polytope
{
bool contains(const osg::Vec3d& p) const;
bool containsAnyOf(const std::vector<osg::Vec3d>& p) const;
};
struct Triangle
{
std::vector<osg::Vec3d> _v;
PolytopeDP _tope;
void set(const osg::Vec3d& v0, const osg::Vec3d& v1, const osg::Vec3d& v2);
void getMidpoints(osg::Vec3d* w) const;
bool contains(const osg::Vec3d& p) const {
return _tope.contains(p);
}
};
typedef std::list<osg::ref_ptr<osg::Node> > NodeList;
Triangle _tri;
NodeList _data;
unsigned _dataCount;
HTMGroup* _root;
osg::ref_ptr<osg::Geode> _debugGeode;
osg::ref_ptr<osg::Node> _clusterNode;
osg::BoundingSphere _bs;
friend class HTMGroup;
};
} } // namesapce osgEarth::Util
#endif // OSGEARTH_UTIL_HTM_H
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