/usr/include/osgEarth/TaskService is in libosgearth-dev 2.5.0+dfsg-8build1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 | /* -*-c++-*- */
/* osgEarth - Dynamic map generation toolkit for OpenSceneGraph
* Copyright 2008-2013 Pelican Mapping
* http://osgearth.org
*
* osgEarth is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
#ifndef OSGEARTH_TASK_SERVICE
#define OSGEARTH_TASK_SERVICE 1
#include <osgEarth/Common>
#include <osgEarth/Progress>
#include <osgEarth/ThreadingUtils>
#include <osg/Referenced>
#include <osg/Timer>
#include <queue>
#include <list>
#include <string>
#include <map>
namespace osgEarth
{
class OSGEARTH_EXPORT TaskRequest : public osg::Referenced
{
public:
enum State {
STATE_IDLE,
STATE_PENDING,
STATE_IN_PROGRESS,
STATE_COMPLETED
};
public:
TaskRequest( float priority =0.0f );
/** dtor */
virtual ~TaskRequest() { }
// the actual task code
virtual void operator()( ProgressCallback* progress ) =0;
void run();
void cancel();
bool isIdle() const { return _state == STATE_IDLE; }
bool isPending() const { return _state == STATE_PENDING; }
bool isCompleted() const { return _state == STATE_COMPLETED; }
bool isInProgress() const { return _state == STATE_IN_PROGRESS; }
bool isRunning() const { return isPending() || isInProgress(); }
bool wasCanceled() const;
void setPriority( float value ) { _priority = value; }
float getPriority() const { return _priority; }
State getState() const { return _state; }
void setState(State s) { _state = s; }
void setStamp(int stamp) { _stamp = stamp; }
int getStamp() const { return _stamp; }
osg::Referenced* getResult() const { return _result.get(); }
ProgressCallback* getProgressCallback() { return _progress.get(); }
void setProgressCallback(ProgressCallback* progress) { _progress = progress? progress : new ProgressCallback(); }
const std::string& getName() const { return _name; }
void setName( const std::string& name ) { _name = name; }
void reset() { _result = 0L; }
osg::Timer_t startTime() const { return _startTime; }
osg::Timer_t endTime() const { return _endTime; }
double runTime() const { return osg::Timer::instance()->delta_s(_startTime,_endTime); }
void setCompletedEvent( Threading::Event* value ) { _completedEvent = value; }
Threading::Event* getCompletedEvent() const { return _completedEvent; }
protected:
float _priority;
volatile State _state;
volatile int _stamp;
osg::ref_ptr<osg::Referenced> _result;
osg::ref_ptr< ProgressCallback > _progress;
std::string _name;
osg::Timer_t _startTime;
osg::Timer_t _endTime;
Threading::Event* _completedEvent;
};
typedef std::list< osg::ref_ptr<TaskRequest> > TaskRequestList;
typedef std::vector< osg::ref_ptr<TaskRequest> > TaskRequestVector;
typedef std::multimap< float, osg::ref_ptr<TaskRequest> > TaskRequestPriorityMap;
/**
* Convenience template for creating a task that synchronized with an event.
* Initialze multiple ParallelTask's with a common MultiEvent (semaphore) to
* run them in parallel and wait for them all to complete.
*/
template<typename T>
struct ParallelTask : public TaskRequest, T
{
ParallelTask() : _mev(0L), _sev(0L) { }
ParallelTask( Threading::MultiEvent* ev ) : _mev(ev), _sev(0L) { }
ParallelTask( Threading::Event* ev ) : _sev(ev), _mev(0L) { }
void operator()( ProgressCallback* pc )
{
this->execute();
if ( _mev )
_mev->notify();
else if ( _sev )
_sev->set();
}
Threading::MultiEvent* _mev;
Threading::Event* _sev;
};
class TaskRequestQueue : public osg::Referenced
{
public:
TaskRequestQueue();
void add( TaskRequest* request );
TaskRequest* get();
void clear();
void setDone();
void setStamp( int value ) { _stamp = value; }
int getStamp() const { return _stamp; }
unsigned int getNumRequests() const;
private:
TaskRequestPriorityMap _requests;
OpenThreads::Mutex _mutex;
OpenThreads::Condition _cond;
volatile bool _done;
int _stamp;
};
struct TaskThread : public OpenThreads::Thread
{
TaskThread( TaskRequestQueue* queue );
bool getDone() { return _done;}
void setDone( bool done) { _done = done; }
void run();
int cancel();
private:
osg::ref_ptr<TaskRequestQueue> _queue;
osg::ref_ptr<TaskRequest> _request;
volatile bool _done;
};
/**
* Manages a priority task queue and associated thread pool.
*/
class OSGEARTH_EXPORT TaskService : public osg::Referenced
{
public:
TaskService( const std::string& name ="", int numThreads =4 );
void add( TaskRequest* request );
void setName( const std::string& value ) { _name = value; }
const std::string& getName() const { return _name; }
int getStamp() const;
void setStamp( int stamp );
int getNumThreads() const;
void setNumThreads( int numThreads );
/**
*Gets the number of requets left in the queue
*/
unsigned int getNumRequests() const;
private:
void adjustThreadCount();
void removeFinishedThreads();
OpenThreads::ReentrantMutex _threadMutex;
typedef std::list<TaskThread*> TaskThreads;
TaskThreads _threads;
osg::ref_ptr<TaskRequestQueue> _queue;
int _numThreads;
int _lastRemoveFinishedThreadsStamp;
std::string _name;
virtual ~TaskService();
};
/**
* Manages a pool of TaskService objects, automatically allocating
* threads among them based on a weighting metric.
*/
class OSGEARTH_EXPORT TaskServiceManager : public osg::Referenced
{
public:
/**
* Creates a new manager, and sets the target number of threads to
* allocate across all managed task services.
*/
TaskServiceManager( int numThreads =4 );
/**
* Sets a new total target thread count to allocate across all task
* services under management. (The actual thread count may be higher since
* each service is guaranteed at least one thread.)
*/
void setNumThreads( int numThreads );
/**
* Gets the total number of threads allocated across all managed
* task services.
*/
int getNumThreads() const { return _numThreads; }
/**
* Adds a new task service to the manager and reallocates the thread pool
* across the remaining services.
*/
TaskService* add( UID uid, float weight =1.0f );
/**
* Gets the names task service.
*/
TaskService* get( UID uid ) const;
/**
* Gets a task service by name, creating it if it does not yet exist
*/
TaskService* getOrAdd( UID uid, float weight =1.0f );
/**
* Removes a task service from management, and reallocates the thread pool
* across the remaining services.
*/
void remove( TaskService* service );
void remove( UID uid );
/**
* Assigned a weight value to a particular task service. The manager will
* re-distribute available threads for all registered task services.
*/
void setWeight( TaskService* service, float weight );
private:
typedef std::pair< osg::ref_ptr<TaskService>, float > WeightedTaskService;
typedef std::map< UID, WeightedTaskService > TaskServiceMap;
TaskServiceMap _services;
int _numThreads, _targetNumThreads;
OpenThreads::Mutex _taskServiceMgrMutex;
void reallocate( int targetNumThreads );
};
}
#endif // OSGEARTH_TASK_SERVICE
|