/usr/include/osgEarth/StringUtils is in libosgearth-dev 2.5.0+dfsg-8build1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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/* osgEarth - Dynamic map generation toolkit for OpenSceneGraph
* Copyright 2008-2013 Pelican Mapping
* http://osgearth.org
*
* osgEarth is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
#ifndef OSGEARTH_STRING_UTILS_H
#define OSGEARTH_STRING_UTILS_H 1
#include <osgEarth/Common>
#include <osg/Vec3>
#include <osg/Vec3d>
#include <osg/Vec4>
#include <osg/Vec4ub>
#include <string>
#include <algorithm>
#include <vector>
#include <sstream>
#include <locale>
#include <iomanip>
#include <map>
#include <ctype.h>
namespace osgEarth
{
extern OSGEARTH_EXPORT const std::string EMPTY_STRING;
typedef std::vector<std::string> StringVector;
/** Replaces all the instances of "pattern" with "replacement" in "in_out" */
extern OSGEARTH_EXPORT std::string& replaceIn(
std::string& in_out,
const std::string& pattern,
const std::string& replacement );
/** Replaces all the instances of "pattern" with "replacement" in "in_out" (case-insensitive) */
extern OSGEARTH_EXPORT std::string& ciReplaceIn(
std::string& in_out,
const std::string& pattern,
const std::string& replacement );
/**
* Trims whitespace from the ends of a string.
*/
extern OSGEARTH_EXPORT std::string trim( const std::string& in );
/**
* True is "ref" starts with "pattern"
*/
extern OSGEARTH_EXPORT bool startsWith(
const std::string& ref,
const std::string& pattern,
bool caseSensitive =true,
const std::locale& locale =std::locale() );
/**
* True is "ref" ends with "pattern"
*/
extern OSGEARTH_EXPORT bool endsWith(
const std::string& ref,
const std::string& pattern,
bool caseSensitive =true,
const std::locale& locale =std::locale() );
/**
* Case-insensitive compare
*/
extern OSGEARTH_EXPORT bool ciEquals(
const std::string& lhs,
const std::string& rhs,
const std::locale& local = std::locale() );
extern OSGEARTH_EXPORT std::string joinStrings( const StringVector& input, char delim );
/** Returns a lower-case version of the input string. */
extern OSGEARTH_EXPORT std::string toLower( const std::string& input );
/** Parses a color string in the form "255 255 255 255" (r g b a [0..255]) into an OSG color. */
extern OSGEARTH_EXPORT osg::Vec4ub stringToColor(const std::string& str, osg::Vec4ub default_value);
/** Creates a string in the form "255 255 255 255" (r g b a [0..255]) from a color */
extern OSGEARTH_EXPORT std::string colorToString( const osg::Vec4ub& c );
/** Converts a string to a vec3f */
extern OSGEARTH_EXPORT osg::Vec3f stringToVec3f( const std::string& str, const osg::Vec3f& default_value );
/** Converts a vec3f to a string */
extern OSGEARTH_EXPORT std::string vec3fToString( const osg::Vec3f& v );
/** Parses an HTML color ("#rrggbb" or "#rrggbbaa") into an OSG color. */
extern OSGEARTH_EXPORT osg::Vec4f htmlColorToVec4f( const std::string& html );
/** Makes an HTML color ("#rrggbb" or "#rrggbbaa") from an OSG color. */
extern OSGEARTH_EXPORT std::string vec4fToHtmlColor( const osg::Vec4f& c );
/** Makes a valid filename, hopefully, out of a string (without touching slashes) */
extern OSGEARTH_EXPORT std::string toLegalFileName( const std::string& input );
/** Generates a hashed integer for a string (poor man's MD5) */
extern OSGEARTH_EXPORT unsigned hashString( const std::string& input );
//------------------------------------------------------------------------
// conversion templates
// converts a string to primitive using serialization
template<typename T> inline T
as( const std::string& str, const T& default_value )
{
T temp = default_value;
std::istringstream strin( str );
if ( !strin.eof() ) strin >> temp;
return temp;
}
// template specialization for a bool
template<> inline bool
as<bool>( const std::string& str, const bool& default_value )
{
std::string temp = str;
std::transform( temp.begin(), temp.end(), temp.begin(), ::tolower );
return
temp == "true" || temp == "yes" || temp == "on" ? true :
temp == "false" || temp == "no" || temp == "off" ? false :
default_value;
}
template<> inline osg::Vec3f
as<osg::Vec3f>( const std::string& str, const osg::Vec3f& default_value )
{
return stringToVec3f(str, default_value);
}
// template specialization for string
template<> inline std::string
as<std::string>( const std::string& str, const std::string& default_value )
{
return str;
}
// snips a substring and parses it.
template<typename T> inline bool
as(const std::string& in, unsigned start, unsigned len, T default_value)
{
std::string buf;
std::copy( in.begin()+start, in.begin()+start+len, std::back_inserter(buf) );
return as<T>(buf, default_value);
}
// converts a primitive to a string
// TODO: precision??
template<typename T> inline std::string
toString(const T& value)
{
std::stringstream out;
//out << std::setprecision(20) << std::fixed << value;
out << std::setprecision(20) << value;
std::string outStr;
outStr = out.str();
return outStr;
}
// template speciallization for a bool to print out "true" or "false"
template<> inline std::string
toString<bool>(const bool& value)
{
return value ? "true" : "false";
}
template<> inline std::string
toString<osg::Vec3f>(const osg::Vec3f& value)
{
return vec3fToString(value);
}
/**
* Assembles and returns an inline string using a stream-like << operator.
* Example:
* std::string str = Stringify() << "Hello, world " << variable;
*/
struct Stringify
{
operator std::string () const
{
std::string result;
result = buf.str();
return result;
}
template<typename T>
Stringify& operator << (const T& val) { buf << val; return (*this); }
Stringify& operator << (const Stringify& val) { buf << (std::string)val; return (*this); }
protected:
std::stringstream buf;
};
template<> inline
Stringify& Stringify::operator << <bool>(const bool& val) { buf << (val ? "true" : "false"); return (*this); }
template<> inline
Stringify& Stringify::operator << <osg::Vec3f>(const osg::Vec3f& val) {
buf << val.x() << " " << val.y() << " " << val.z(); return (*this); }
template<> inline
Stringify& Stringify::operator << <osg::Vec3d>(const osg::Vec3d& val ) {
buf << val.x() << " " << val.y() << " " << val.z(); return (*this); }
template<> inline
Stringify& Stringify::operator << <osg::Vec4f>(const osg::Vec4f& val) {
buf << val.r() << " " << val.g() << " " << val.b() << " " << val.a(); return (*this); }
/**
* Splits a string up into a vector of strings based on a set of
* delimiters, quotes, and rules.
*/
class OSGEARTH_EXPORT StringTokenizer
{
public:
StringTokenizer( const std::string& delims =" \t\r\n", const std::string& quotes ="'\"" );
StringTokenizer(
const std::string& input, StringVector& output,
const std::string& delims =" \t\r\n", const std::string& quotes ="'\"",
bool keepEmpties =true, bool trimTokens =true);
void tokenize( const std::string& input, StringVector& output ) const;
bool& keepEmpties() { return _allowEmpties; }
bool& trimTokens() { return _trimTokens; }
void addDelim( char delim, bool keepAsToken =false );
void addDelims( const std::string& delims, bool keepAsTokens =false );
void addQuote( char delim, bool keepInToken =false );
void addQuotes( const std::string& delims, bool keepInTokens =false );
private:
typedef std::map<char,bool> TokenMap;
TokenMap _delims;
TokenMap _quotes;
bool _allowEmpties;
bool _trimTokens;
};
}
#endif // OSGEARTH_STRING_UTILS_H
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