/usr/include/osgEarth/Registry is in libosgearth-dev 2.5.0+dfsg-8build1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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/* osgEarth - Dynamic map generation toolkit for OpenSceneGraph
* Copyright 2008-2013 Pelican Mapping
* http://osgearth.org
*
* osgEarth is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
#ifndef OSGEARTH_REGISTRY
#define OSGEARTH_REGISTRY 1
#include <osgEarth/Common>
#include <osgEarth/CachePolicy>
#include <osgEarth/Units>
#include <OpenThreads/ReentrantMutex>
#include <OpenThreads/ScopedLock>
#include <osgEarth/ThreadingUtils>
#include <osg/Referenced>
#include <osgDB/ReaderWriter>
#include <osgText/Font>
#define GDAL_SCOPED_LOCK \
OpenThreads::ScopedLock<OpenThreads::ReentrantMutex> _slock( osgEarth::Registry::instance()->getGDALMutex() )\
namespace osgEarth
{
class Cache;
class Capabilities;
class Profile;
class ShaderFactory;
class TaskServiceManager;
class URIReadCallback;
class ColorFilterRegistry;
class StateSetCache;
/**
* Application-wide global repository.
*/
class OSGEARTH_EXPORT Registry : public osg::Referenced
{
public:
/** Access the global Registry singleton. */
static Registry* instance(bool erase = false);
/** Gets a well-known named profile instance. */
const Profile* getNamedProfile( const std::string& name ) const;
/** Gets the global-geodetic builtin profile */
const Profile* getGlobalGeodeticProfile() const;
/** Gets the global-meractor builtin profile (mercator/WGS84 datum) */
const Profile* getGlobalMercatorProfile() const;
/** Gets the spherical-mercator builtin profile (mercator/sphere) */
const Profile* getSphericalMercatorProfile() const;
/** Gets the unified cube builtin profile */
const Profile* getCubeProfile() const;
/** Access to the application-wide GDAL serialization mutex. GDAL is not thread-safe. */
OpenThreads::ReentrantMutex& getGDALMutex();
/** The system-wide default cache. */
Cache* getCache() const;
void setCache( Cache* cache );
/** The override cache policy (overrides all others if set) */
const optional<CachePolicy>& overrideCachePolicy() const { return _overrideCachePolicy; }
void setOverrideCachePolicy( const CachePolicy& policy );
/** The default cache policy (used when no policy is set) */
const optional<CachePolicy>& defaultCachePolicy() const { return _defaultCachePolicy; }
void setDefaultCachePolicy( const CachePolicy& policy );
/**
* Gets the cache policy.
* First checks for an override policy; then looks in the DB::Options for one,
* then checks for the default policy; then returns false as a last resort.
*/
bool getCachePolicy( optional<CachePolicy>& cp, const osgDB::Options* options =0L ) const;
/**
* Whether the given filename is blacklisted
*/
bool isBlacklisted(const std::string &filename);
/**
* Blacklist the given filename
*/
void blacklist(const std::string &filename);
/**
* Gets the number of blacklisted filenames
*/
unsigned int getNumBlacklistedFilenames();
/**
* Clears the blacklist
*/
void clearBlacklist();
/**
* Sets or gets a default system font to use
*/
void setDefaultFont( osgText::Font* font );
osgText::Font* getDefaultFont();
/**
* The graphics hardware capabilities for this platform.
*/
const Capabilities& getCapabilities() const;
void setCapabilities( Capabilities* caps );
static const Capabilities& capabilities() { return instance()->getCapabilities(); }
/**
* Gets or sets the default shader factory. You can replace the default
* shader factory if you want to alter any of osgEarth's baseline shaders
* (advanced usage).
*/
const ShaderFactory* getShaderFactory() const;
void setShaderFactory( ShaderFactory* lib );
static const ShaderFactory* shaderFactory() { return instance()->getShaderFactory(); }
/**
* A default StateSetCache to use by any process that uses one.
* A StateSetCache assist in stateset sharing across multiple nodes.
* Note: A registry-wide SSC is only supported in OSG 3.1.4+. See
* the Registry.cpp comments for details.
*/
StateSetCache* getStateSetCache() const;
void setStateSetCache( StateSetCache* cache );
static StateSetCache* stateSetCache() { return instance()->getStateSetCache(); }
/**
* Gets a reference to the global task service manager.
*/
TaskServiceManager* getTaskServiceManager() {
return _taskServiceManager.get(); }
/**
* Generates an instance-wide global unique ID.
*/
UID createUID();
/**
* Sets a global read callback for URI objects.
*/
void setURIReadCallback( URIReadCallback* callback );
/**
* Gets the global read callback for URI objects.
*/
URIReadCallback* getURIReadCallback() const;
/**
* Gets the default set of osgDB::Options to use.
*/
const osgDB::Options* getDefaultOptions() const { return _defaultOptions.get(); }
/**
* Clones an options structure (fixing the archive caching), or creates
* a new one.
*/
osgDB::Options* cloneOrCreateOptions( const osgDB::Options* options =0L ) const;
/**
* Registers a Units definition.
*/
void registerUnits( const Units* staticInstance );
const Units* getUnits(const std::string& name) const;
/**
* The name of the default terrain engine driver
*/
void setDefaultTerrainEngineDriverName( const std::string& name );
const std::string& getDefaultTerrainEngineDriverName() const { return _terrainEngineDriver; }
protected:
virtual ~Registry();
Registry();
void destruct();
OpenThreads::ReentrantMutex _gdal_mutex;
bool _gdal_registered;
osg::ref_ptr<const Profile> _global_geodetic_profile;
osg::ref_ptr<const Profile> _global_mercator_profile;
osg::ref_ptr<const Profile> _spherical_mercator_profile;
osg::ref_ptr<const Profile> _cube_profile;
Threading::ReadWriteMutex _regMutex;
int _numGdalMutexGets;
typedef std::map< std::string, std::string> MimeTypeExtensionMap;
// maps mime-types to extensions.
MimeTypeExtensionMap _mimeTypeExtMap;
osg::ref_ptr<Cache> _cache;
optional<CachePolicy> _defaultCachePolicy;
optional<CachePolicy> _overrideCachePolicy;
typedef std::set<std::string> StringSet;
StringSet _blacklistedFilenames;
Threading::ReadWriteMutex _blacklistMutex;
osg::ref_ptr<ShaderFactory> _shaderLib;
osg::ref_ptr<TaskServiceManager> _taskServiceManager;
// unique ID generator:
int _uidGen;
mutable Threading::Mutex _uidGenMutex;
// system capabilities:
osg::ref_ptr< Capabilities > _caps;
mutable Threading::Mutex _capsMutex;
void initCapabilities();
osg::ref_ptr<osgDB::Options> _defaultOptions;
osg::ref_ptr<URIReadCallback> _uriReadCallback;
osg::ref_ptr<osgText::Font> _defaultFont;
typedef std::vector<const Units*> UnitsVector;
UnitsVector _unitsVector;
mutable Threading::ReadWriteMutex _unitsVectorMutex;
osg::ref_ptr<StateSetCache> _stateSetCache;
std::string _terrainEngineDriver;
};
}
/** Proxy class for automatic registration of Units with the Registry.*/
struct osgEarthRegisterUnits {
osgEarthRegisterUnits(const osgEarth::Units* units) {
osgEarth::Registry::instance()->registerUnits(units);
}
};
#define OSGEARTH_REGISTER_UNITS(NAME,INSTANCE) \
static osgEarthRegisterUnits s_osgEarthRegistryUnitsProxy##NAME (INSTANCE)
#endif //OSGEARTH_REGISTRY
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