/usr/include/osgEarth/PrimitiveIntersector is in libosgearth-dev 2.5.0+dfsg-8build1.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 | /* -*-c++-*- */
/* osgEarth - Dynamic map generation toolkit for OpenSceneGraph
* Copyright 2008-2013 Pelican Mapping
* http://osgearth.org
*
* osgEarth is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
#ifndef OSGEARTH_PRIMITIVE_INTERSECTOR_H
#define OSGEARTH_PRIMITIVE_INTERSECTOR_H 1
#include <osgUtil/IntersectionVisitor>
#include <osgEarth/Common>
namespace osgEarth
{
/** Concrete class for implementing line intersections with the scene graph.
* To be used in conjunction with IntersectionVisitor. */
class OSGEARTH_EXPORT PrimitiveIntersector : public osgUtil::Intersector
{
public:
/** Convenience constructor for supporting picking in WINDOW, or PROJECTION coordinates
* In WINDOW coordinates creates a start value of (x,y,0) and end value of (x,y,1).
* In PROJECTION coordinates (clip space cube) creates a start value of (x,y,-1) and end value of (x,y,1).*/
PrimitiveIntersector(CoordinateFrame cf, double x, double y, double thickness);
/** Constructor for initializing with full start and end vectors. */
PrimitiveIntersector(CoordinateFrame cf, const osg::Vec3d& start, const osg::Vec3d& end, double thickness, bool overlayIgnore=false);
struct Intersection
{
Intersection():
ratio(-1.0),
primitiveIndex(0) {}
bool operator < (const Intersection& rhs) const { return ratio < rhs.ratio; }
typedef std::vector<unsigned int> IndexList;
typedef std::vector<double> RatioList;
double ratio;
osg::NodePath nodePath;
osg::ref_ptr<osg::Drawable> drawable;
osg::ref_ptr<osg::RefMatrix> matrix;
osg::Vec3d localIntersectionPoint;
osg::Vec3d localIntersectionNormal;
IndexList indexList;
RatioList ratioList;
unsigned int primitiveIndex;
const osg::Vec3d& getLocalIntersectPoint() const { return localIntersectionPoint; }
osg::Vec3d getWorldIntersectPoint() const { return matrix.valid() ? localIntersectionPoint * (*matrix) : localIntersectionPoint; }
const osg::Vec3d& getLocalIntersectNormal() const { return localIntersectionNormal; }
osg::Vec3d getWorldIntersectNormal() const { return matrix.valid() ? osg::Matrix::transform3x3(osg::Matrix::inverse(*matrix),localIntersectionNormal) : localIntersectionNormal; }
};
typedef std::multiset<Intersection> Intersections;
inline void insertIntersection(const Intersection& intersection) { getIntersections().insert(intersection); }
inline Intersections& getIntersections() { return _parent ? _parent->_intersections : _intersections; }
inline Intersection getFirstIntersection() { Intersections& intersections = getIntersections(); return intersections.empty() ? Intersection() : *(intersections.begin()); }
inline void setStart(const osg::Vec3d& start) { _start = start; }
inline const osg::Vec3d& getStart() const { return _start; }
inline void setEnd(const osg::Vec3d& end) { _end = end; }
inline const osg::Vec3d& getEnd() const { return _end; }
void setThickness(double thickness);
inline double getThickness() const { return _thicknessVal; }
inline bool getOverlayIgnore() const { return _overlayIgnore; }
public:
virtual Intersector* clone(osgUtil::IntersectionVisitor& iv);
virtual bool enter(const osg::Node& node);
virtual void leave();
virtual void intersect(osgUtil::IntersectionVisitor& iv, osg::Drawable* drawable);
virtual void reset();
virtual bool containsIntersections() { return !getIntersections().empty(); }
protected:
// Internal constructor used for clone request
PrimitiveIntersector();
bool intersects(const osg::BoundingSphere& bs);
bool intersectAndClip(osg::Vec3d& s, osg::Vec3d& e,const osg::BoundingBox& bb);
PrimitiveIntersector* _parent;
osg::Vec3d _start;
osg::Vec3d _end;
osg::Vec3d _thickness;
double _thicknessVal;
bool _overlayIgnore;
Intersections _intersections;
};
} // namespace osgEarth
#endif //OSGEARTH_PRIMITIVE_INTERSECTOR_H
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