/usr/include/osgEarth/MapNodeOptions is in libosgearth-dev 2.5.0+dfsg-8build1.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 | /* -*-c++-*- */
/* osgEarth - Dynamic map generation toolkit for OpenSceneGraph
* Copyright 2008-2013 Pelican Mapping
* http://osgearth.org
*
* osgEarth is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
#ifndef OSGEARTH_MAP_NODE_OPTIONS_H
#define OSGEARTH_MAP_NODE_OPTIONS_H 1
#include <osgEarth/Common>
#include <osgEarth/Config>
#include <osgEarth/HTTPClient>
#include <osgEarth/TerrainOptions>
#include <set>
namespace osgEarth
{
/**
* Configuration for a runtime map node.
*/
class OSGEARTH_EXPORT MapNodeOptions : public ConfigOptions
{
public:
MapNodeOptions( const Config& conf =Config() );
MapNodeOptions( const TerrainOptions& terrainOpts );
MapNodeOptions( const MapNodeOptions& rhs );
virtual ~MapNodeOptions();
/**
* The hostname/port of a proxy server to use for all HTTP communications.
* Default = no proxy.
*/
optional<ProxySettings>& proxySettings() { return _proxySettings; }
const optional<ProxySettings>& proxySettings() const { return _proxySettings; }
/**
* Whether the map should be run exclusively off of the cache.
* Default = false
*/
optional<bool>& cacheOnly() { return _cacheOnly; }
const optional<bool>& cacheOnly() const { return _cacheOnly; }
/**
* Whether to explicity enable or disable GL lighting on the map node.
*/
optional<bool>& enableLighting() { return _enableLighting; }
const optional<bool>& enableLighting() const { return _enableLighting; }
/**
* Whether to enable blending on the overlay decorator subgraph. See OverlayDecorator
*/
optional<bool>& overlayBlending() { return _overlayBlending; }
const optional<bool>& overlayBlending() const { return _overlayBlending; }
/**
* Texture size to use for the overlay RTT camera.
*/
optional<unsigned>& overlayTextureSize() { return _overlayTextureSize; }
const optional<unsigned>& overlayTextureSize() const { return _overlayTextureSize; }
/**
* Texture size to use for the overlay RTT camera.
*/
optional<bool>& overlayMipMapping() { return _overlayMipMapping; }
const optional<bool>& overlayMipMapping() const { return _overlayMipMapping; }
/**
* Whether to attach the RTT camera to the stencil buffer
*/
optional<bool>& overlayAttachStencil() { return _overlayAttachStencil; }
const optional<bool>& overlayAttachStencil() const { return _overlayAttachStencil; }
/**
* Ratio of resolution of near geometry to far geometry in a draped overlay view.
* E.g.: a ratio of 3 means that the draping mechanism will weight the resolution
* of closer geometry over farther geometry by a ratio of 3:1. This is desirable
* since viewing draped geometry from an oblique angle will otherwise result in
* substantial aliasing near the camera.
*
* Default value = 5.0
* Minimum value = 1.0 (no warping occurs).
*/
optional<float>& overlayResolutionRatio() { return _overlayResolutionRatio; }
const optional<float>& overlayResolutionRatio() const { return _overlayResolutionRatio; }
/**
* Options to conigure the terrain engine (the component that renders the
* terrain surface).
*/
const TerrainOptions& getTerrainOptions() const;
void setTerrainOptions( const TerrainOptions& options );
public:
virtual Config getConfig() const;
virtual void mergeConfig( const Config& conf );
static std::string OPTIONS_TAG;
private:
optional<ProxySettings> _proxySettings;
optional<bool> _cacheOnly;
optional<bool> _enableLighting;
optional<bool> _overlayVertexWarping;
optional<bool> _overlayBlending;
optional<unsigned> _overlayTextureSize;
optional<bool> _overlayMipMapping;
optional<bool> _overlayAttachStencil;
optional<float> _overlayResolutionRatio;
optional<Config> _terrainOptionsConf;
TerrainOptions* _terrainOptions;
};
}
#endif // OSGEARTH_MAP_NODE_OPTIONS_H
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