/usr/include/osgEarth/ClampableNode is in libosgearth-dev 2.5.0+dfsg-8build1.
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/* osgEarth - Dynamic map generation toolkit for OpenSceneGraph
* Copyright 2008-2011 Pelican Mapping
* http://osgearth.org
*
* osgEarth is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
#ifndef OSGEARTH_CLAMPABLE_NODE_H
#define OSGEARTH_CLAMPABLE_NODE_H 1
#include <osgEarth/Common>
#include <osgEarth/DepthOffset>
#include <osgEarth/OverlayNode>
#include <osg/Group>
namespace osgEarth
{
class MapNode;
/**
* Node graph that can be "clamped" on the MapNode terrain
* using the overlay decorator.
*
* Usage: Create this node and put it anywhere in the scene graph. The
* subgraph of this node will be draped on the MapNode's terrain.
*/
class OSGEARTH_EXPORT ClampableNode : public OverlayNode, public DepthOffsetInterface
{
public:
/**
* Constructs a new clampable node.
*/
ClampableNode( MapNode* mapNode, bool clamped =true );
public: // DepthOffsetInterface
/** Sets the depth offsetting options. See DepthOffset */
void setDepthOffsetOptions( const DepthOffsetOptions& options );
/** Gets the depth offsetting options. See DepthOffset */
const DepthOffsetOptions& getDepthOffsetOptions() const;
public: // osg::Node
virtual osg::BoundingSphere computeBound() const;
virtual void traverse(osg::NodeVisitor& nv);
public: // backwards-compatibility
/** @deprecated */
void setClamped( bool value ) { setActive(value); }
/** @deprecated */
bool getClamped() const { return getActive(); }
protected:
void setUniforms();
void dirty();
void scheduleUpdate();
DepthOffsetAdapter _adapter;
bool _updatePending;
virtual ~ClampableNode() { }
};
} // namespace osgEarth
#endif // OSGEARTH_CLAMPABLE_NODE_H
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