/usr/include/kdl/rotationalinertia.hpp is in liborocos-kdl-dev 1.3.0+dfsg-1.
This file is owned by root:root, with mode 0o644.
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// Version: 1.0
// Author: Ruben Smits <ruben dot smits at mech dot kuleuven dot be>
// Maintainer: Ruben Smits <ruben dot smits at mech dot kuleuven dot be>
// URL: http://www.orocos.org/kdl
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#ifndef KDL_ROTATIONALINERTIA_HPP
#define KDL_ROTATIONALINERTIA_HPP
#include "frames.hpp"
//------- class for only the Rotational Inertia --------
namespace KDL
{
//Forward declaration
class RigidBodyInertia;
class RotationalInertia{
public:
explicit RotationalInertia(double Ixx=0,double Iyy=0,double Izz=0,double Ixy=0,double Ixz=0,double Iyz=0);
static inline RotationalInertia Zero(){
return RotationalInertia(0,0,0,0,0,0);
};
friend RotationalInertia operator*(double a, const RotationalInertia& I);
friend RotationalInertia operator+(const RotationalInertia& Ia, const RotationalInertia& Ib);
/**
* This function calculates the angular momentum resulting from a rotational velocity omega
*/
KDL::Vector operator*(const KDL::Vector& omega) const;
~RotationalInertia();
friend class RigidBodyInertia;
///Scalar product
friend RigidBodyInertia operator*(double a,const RigidBodyInertia& I);
///addition
friend RigidBodyInertia operator+(const RigidBodyInertia& Ia,const RigidBodyInertia& Ib);
///calculate spatial momentum
friend Wrench operator*(const RigidBodyInertia& I,const Twist& t);
///coordinate system transform Ia = T_a_b*Ib with T_a_b the frame from a to b
friend RigidBodyInertia operator*(const Frame& T,const RigidBodyInertia& I);
///base frame orientation change Ia = R_a_b*Ib with R_a_b the rotation for frame from a to b
friend RigidBodyInertia operator*(const Rotation& R,const RigidBodyInertia& I);
double data[9];
};
}
#endif
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