/usr/include/openturns/PersistentObject.hxx is in libopenturns-dev 1.5-7build2.
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/**
* @file PersistentObject.hxx
* @brief Class PersistentObject saves and reloads the object's internal state
*
* Copyright 2005-2015 Airbus-EDF-IMACS-Phimeca
*
* This library is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* @author schueller
* @date 2012-04-18 17:56:46 +0200 (Wed, 18 Apr 2012)
*/
#ifndef OPENTURNS_PERSISTENTOBJECT_HXX
#define OPENTURNS_PERSISTENTOBJECT_HXX
#include "OSS.hxx"
#include "Object.hxx"
#include "StorageManager.hxx"
#include "IdFactory.hxx"
#include "Pointer.hxx"
BEGIN_NAMESPACE_OPENTURNS
class StorageManager;
class Advocate;
template <class PERSISTENT> class Factory;
/**
* @class PersistentObject
*
* @brief This class defines load and save mechanisms.
*
* This is the base class of all objects that can be stored into
* and reloaded from the study.
*
* The class defines an unique Id for every object so they can be
* equal but not identical. This Id is an essential part for the management
* of objects in studies.
* @sa Study
*/
class OT_API PersistentObject
: public Object
{
public:
CLASSNAME;
/**
* Default constructor
*
* The constructor sets a new Id to the object,
* so it can be later referenced by a Study object.
* It is also declared visible if member of a study.
*
* The object has the default name but it does not
* use storage for it.
*/
PersistentObject()
: p_name_(),
id_(IdFactory::BuildId()),
shadowedId_(id_),
studyVisible_(true)
{}
/** Copy constructor */
PersistentObject(const PersistentObject & other)
: p_name_(other.p_name_),
id_(IdFactory::BuildId()),
shadowedId_(other.shadowedId_),
studyVisible_(other.studyVisible_)
{}
/**
* Virtual constructor
*
* @warning This method MUST be overloaded in derived classes.
* @return A pointer to a newly allocated object similar to this one
*/
virtual PersistentObject * clone() const = 0;
/** Destructor */
virtual ~PersistentObject() {}
/** Assignment */
inline
PersistentObject & operator =(const PersistentObject & other)
{
if (this != &other) // Other is NOT me, so I can assign it to me
{
p_name_ = other.p_name_;
studyVisible_ = other.studyVisible_;
}
return *this;
}
/**
* Comparison operator
*
* This method compares objects based on their content.
*/
inline virtual
Bool operator ==(const PersistentObject & other) const
{
return true;
}
/**
* Comparison operator
*
* This method compares objects based on their content.
*/
inline virtual
Bool operator !=(const PersistentObject & other) const
{
return !operator==(other);
}
/**
* Identity comparator
*
* This method compares objects based on their Id.
* @return True if objects are the same
*/
inline
Bool is(const PersistentObject & other) const
{
return (getId() == other.getId());
}
/* String converter */
inline virtual
String __repr__() const
{
return OSS() << "class=" << getClassName() << " name=" << getName();
}
/* String converter */
inline virtual
String __str__(const String & offset = "") const
{
return __repr__();
}
/**
* Id accessor
* @return The id of this object
*/
inline
Id getId() const
{
return id_;
}
/**
* Shadowed id accessor
* @internal
*/
inline
void setShadowedId(Id id)
{
shadowedId_ = id;
}
inline
Id getShadowedId() const
{
return shadowedId_;
}
/** Visibility accessor */
inline
void setVisibility(Bool visible)
{
studyVisible_ = visible;
}
inline
Bool getVisibility() const
{
return studyVisible_;
}
/**
* %Object name query
*
* This methos returns true if a name was given to the object
* @return True if object has a name
*/
inline
Bool hasName() const
{
return p_name_;
}
/**
* %Object name visibility query
*
* This method returns true if a non-empty name was given to the object
* @return True if object has a non-empty name
*/
inline
Bool hasVisibleName() const
{
return (p_name_ && !p_name_->empty());
}
/**
* %Object name accessor
*
* This method returns the name of the object if it has been previously set
* or the default name. Accessing the default name does not cause storage
* allocation as a side effect.
* @return The name of this object
*/
inline
String getName() const
{
return ( hasName() ? *p_name_ : "Unnamed" );
}
/**
* %Object name accessor
*
* This method sets \p name as the new name for the object. Setting the name
* may cause storage allocation for the new name, especially of the name was
* not defined so far.
* @param name The new name for this object
*/
inline
void setName(const String & name)
{
if (name.empty()) p_name_.reset();
else p_name_.reset(new String(name));
}
/** Method save() stores the object through the StorageManager
* @internal
*/
void save(StorageManager & mgr, const String & label, bool fromStudy = false) const;
/** Method save() stores the object through the StorageManager
* @internal
*/
void save(StorageManager & mgr, bool fromStudy = false) const;
/** Method save() stores the object through the StorageManager
*
* @warning This method MUST be overloaded in derived classes.
* @internal
*/
virtual void save(Advocate & adv) const;
/** Method load() reloads the object from the StorageManager
*
* @warning This method MUST be overloaded in derived classes.
* @internal
*/
virtual void load(Advocate & adv);
protected:
private:
/** The name of the object */
mutable Pointer<String> p_name_;
/**
* The unique identifier of the object
*
* This identifier is needed when saving and reloading the object
* because it allows the chaining of objects even if they are
* relocated.
*/
const Id id_;
/**
* The shadowed id is used when object is reloaded. The object gets
* a new id that is almost always different from that stored in the study.
* So when we need to rebuild the objects dependency tree (ie, when
* object A embed object B), we have to make the id translation: the
* object holds the both ids, the new one (aka the Id as returned by getId)
* and the former one stored in the study (aka the shadowed id). This latter
* is never seen except by the object factory.
* @internal
*/
Id shadowedId_;
/**
* This flag is used by the Study to know if the object should be displayed
* even if it had been added to the study (in particular, when the object
* was rebuild from file)
*/
Bool studyVisible_;
}; /* class PersistentObject */
END_NAMESPACE_OPENTURNS
#endif /* OPENTURNS_PERSISTENTOBJECT_HXX */
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