This file is indexed.

/usr/include/osgWidget/Window is in libopenscenegraph-dev 3.2.1-7ubuntu4.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2008 Robert Osfield
 *
 * This library is open source and may be redistributed and/or modified under
 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
 * (at your option) any later version.  The full license is in LICENSE file
 * included with this distribution, and on the openscenegraph.org website.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * OpenSceneGraph Public License for more details.
*/

// Code by: Jeremy Moles (cubicool) 2007-2008

#ifndef OSGWIDGET_WINDOW
#define OSGWIDGET_WINDOW

#include <osg/Scissor>
#include <osg/MatrixTransform>
#include <osg/Geode>
#include <osg/ClipNode>
#include <osgWidget/Types>
#include <osgWidget/Util>
#include <osgWidget/Widget>

namespace osgWidget {

// These are helper callbacks you can attach to Windows that will make them moveable,
// rotatable, and scalable respectively.
bool OSGWIDGET_EXPORT callbackWindowMove   (Event&);
bool OSGWIDGET_EXPORT callbackWindowRotate (Event&);
bool OSGWIDGET_EXPORT callbackWindowScale  (Event&);

// These are helper callbacks you can attach to Windows to that will make various
// keyboard events behave as you might imagine.
bool OSGWIDGET_EXPORT callbackWindowTabFocus(Event&);

class OSGWIDGET_EXPORT Window:
    public osg::MatrixTransform,
    public UIObjectParent<Widget>,
    public EventInterface,
    public StyleInterface
{
    public:
        typedef std::list<osg::observer_ptr<Window> > WindowList;

        struct Sizes
        {
            point_type current;
            point_type minimum;

            Sizes(point_type c = -1.0f, point_type m = -1.0f):
            current(c),
            minimum(m) {}
        };

        // TODO: This is a class that puts (embeds) the Window inside of a Widget
        // interface, to help assemble Windows with Windows, and what have you.
        class OSGWIDGET_EXPORT EmbeddedWindow: public Widget {
            osg::ref_ptr<Window> _window;

        public:
            META_Object   (osgWidget::Window, EmbeddedWindow);

            EmbeddedWindow (const std::string& = "", point_type = 0.0f, point_type = 0.0f);
            EmbeddedWindow (const EmbeddedWindow&, const osg::CopyOp&);

            virtual void parented   (Window*);
            virtual void unparented (Window*);
            virtual void managed    (WindowManager*);
            virtual void unmanaged  (WindowManager*);
            virtual void positioned ();

            bool setWindow            (Window*);
            void updateSizeFromWindow ();

            Window* getWindow() {
                return _window.get();
            }

            const Window* getWindow() const {
                return _window.get();
            }
        };

        // These correspond to special regions honored by the WindowManager. Most Windows
        // will want to be NONE, unless they need to exist in the foreground or background
        // for some reason.
        enum Strata {
            STRATA_NONE,
            STRATA_BACKGROUND,
            STRATA_FOREGROUND
        };

        // If you only want to display a portion of a Window (such as when it is embedded),
        // you will need to set the VisibilityMode to WM_PARTIAL. Otherwise, the entire
        // Window is visible by default. The final enum, VM_ENTIRE, says that no Scissoring
        // should take place at all, and is useful in cases where you want to properly
        // scale or rotate Windows.
        enum VisibilityMode {
            VM_FULL,
            VM_PARTIAL,
            VM_ENTIRE
        };

        // Anchors are very similar in that they allow us to pre-apply transformations in the
        // call to Window::update() that allow us to position a Window somewhere relative
        // to the WindowManger's viewable area. However, unlike the ALIGNMENT enums, these
        // are totally optional (whereas a Widget must always have some ALIGNMENT value set.
        enum VerticalAnchor {
            VA_NONE,
            VA_CENTER,
            VA_TOP,
            VA_BOTTOM
        };

        enum HorizontalAnchor {
            HA_NONE,
            HA_CENTER,
            HA_LEFT,
            HA_RIGHT
        };

        Window (const std::string& = "");
        Window (const Window&, const osg::CopyOp&);

        bool resize        (point_type = 0.0f, point_type = 0.0f);
        bool resizeAdd     (point_type = 0.0f, point_type = 0.0f);
        bool resizePercent (point_type = 0.0f, point_type = 0.0f);

        virtual void update        ();
        virtual void managed       (WindowManager*);
        virtual void unmanaged     (WindowManager*);
        virtual bool addWidget     (Widget*);
        virtual bool insertWidget  (Widget*, unsigned int);
        virtual bool removeWidget  (Widget*);
        virtual bool replaceWidget (Widget*, Widget*);

        // This method wraps our Geode's addDrawable() method and returns the index of
        // the newly-added Drawable.
        unsigned int addDrawableAndGetIndex (osg::Drawable*);
        unsigned int addChildAndGetIndex    (osg::Node*);

        bool isVisible         () const;
        bool isXYWithinVisible (float, float) const;
        void setVisibleArea    (int = 0, int = 0, int = 0, int = 0);
        void addVisibleArea    (int = 0, int = 0, int = 0, int = 0);
        bool setFocused        (const Widget*);
        bool setFocused        (const std::string&);
        bool grabFocus         ();
        bool setFirstFocusable ();
        bool setNextFocusable  ();
        bool getFocusList      (WidgetList&) const;
        bool getEmbeddedList   (WindowList&) const;
        void getParentList     (WindowList&) const;

        XYCoord localXY           (double, double) const;
        XYCoord getAbsoluteOrigin () const;

        // This method wraps the current Window in a EmbeddedWindow object and returns it.
        EmbeddedWindow* embed(
            const std::string& = "",
            Widget::Layer      = Widget::LAYER_MIDDLE,
            unsigned int       = 0
        );

        Widget* getFocused() {
            return _focused.get();
        }

        const Widget* getFocused() const {
            return _focused.get();
        }

        bool show() {
            return _setVisible(true);
        }

        bool hide() {
            return _setVisible(false);
        }

        bool isPointerXYWithinVisible(float x, float y) const {
            XYCoord xy = localXY(x, y);

            return isXYWithinVisible(xy.x(), xy.y());
        }

        osg::Geode* getGeode() {
            return _geode();
        }

        const osg::Geode* getGeode() const {
            return _geode();
        }

        Widget* getBackground() {
            return _bg();
        }

        const Widget* getBackground() const {
            return _bg();
        }

        WindowManager* getWindowManager() {
            return _wm;
        }

        const WindowManager* getWindowManager() const {
            return _wm;
        }

        Window* getParent() {
            return _parent;
        }

        const Window* getParent() const {
            return _parent;
        }

        Window* getTopmostParent() {
            return _getTopmostParent();
        }

        const Window* getTopmostParent() const {
            return _getTopmostParent();
        }

        unsigned int getIndex() const {
            return _index;
        }

        matrix_type getX() const {
            return _x;
        }

        matrix_type getY() const {
            return _y;
        }

        matrix_type getZ() const {
            return _z;
        }

        point_type getWidth() const {
            return _width.current;
        }

        point_type getHeight() const {
            return _height.current;
        }

        point_type getMinWidth() const {
            return _width.minimum;
        }

        point_type getMinHeight() const {
            return _height.minimum;
        }

        VerticalAnchor getAnchorVertical() const {
            return _vAnchor;
        }

        HorizontalAnchor getAnchorHorizontal() const {
            return _hAnchor;
        }

        XYCoord getOrigin() const {
            return XYCoord(_x, _y);
        }

        XYCoord getSize() const {
            return XYCoord(_width.current, _height.current);
        }

        XYCoord getMinSize() const {
            return XYCoord(_width.minimum, _height.minimum);
        }

        matrix_type getZRange() const {
            return _zRange;
        }

        Strata getStrata() const {
            return _strata;
        }

        const Quad& getVisibleArea() const {
            return _visibleArea;
        }

        VisibilityMode getVisibilityMode() const {
            return _vis;
        }

        Point getPosition() const {
            return Point(_x, _y, _z);
        }

        matrix_type getRotate() const {
            return _r;
        }

        matrix_type getScale() const {
            return _s;
        }

        matrix_type getScaleDenominator() const {
            return _scaleDenom;
        }

        void setX(matrix_type x) {
            _x = x;
        }

        void setY(matrix_type y) {
            _y = y;
        }

        void setZ(matrix_type z) {
            _z = z;
        }

        void setZRange(matrix_type zRange) {
            _zRange = zRange;
        }

        void setPosition(matrix_type x, matrix_type y, matrix_type z) {
            _x = x;
            _y = y;
            _z = z;
        }

        void setPosition(const Point& p) {
            setPosition(p.x(), p.y(), p.z());
        }

        void setOrigin(matrix_type x, matrix_type y) {
            _x = x;
            _y = y;
        }

        void setOrigin(const XYCoord& xy) {
                setOrigin(xy.x(), xy.y());
        }

        void setRotate(matrix_type r) {
            _r = r;
        }

        void setScale(matrix_type s) {
            _s = s;
        }

        void setScaleDenominator(matrix_type sd) {
            _scaleDenom = sd;
        }

        void setAnchorVertical(VerticalAnchor va) {
            _vAnchor = va;
        }

        void setAnchorHorizontal(HorizontalAnchor ha) {
            _hAnchor = ha;
        }

        void setStrata(Strata s) {
            _strata = s;
        }

        void setVisibilityMode(VisibilityMode v) {
            _vis = v;
        }

        void addX(matrix_type x) {
            _x += x;
        }

        void addY(matrix_type y) {
            _y += y;
        }

        void addZ(matrix_type z) {
            _z += z;
        }

        void addRotate(matrix_type r) {
            _r += r;
        }

        void addScale(matrix_type s) {
            _s += s / (_scaleDenom != 0.0f ? _scaleDenom : 1.0f);
        }

        void addOrigin(matrix_type x, matrix_type y) {
            _x += x;
            _y += y;
        }

        void attachMoveCallback() {
            addCallback(new Callback(&callbackWindowMove, EVENT_MOUSE_DRAG));
        }

        void attachRotateCallback() {
            addCallback(new Callback(&callbackWindowRotate, EVENT_MOUSE_DRAG));
        }

        void attachScaleCallback() {
            addCallback(new Callback(&callbackWindowScale, EVENT_MOUSE_DRAG));
        }

        void attachTabFocusCallback() {
            addCallback(new Callback(&callbackWindowTabFocus, EVENT_KEY_DOWN));
        }

        typedef point_type (Widget::*Getter)() const;

    protected:

        typedef std::less<point_type>    Less;
        typedef std::greater<point_type> Greater;
        typedef std::plus<point_type>    Plus;

        friend class WindowManager;

        // The (optional) Window that this Window is parented inside.
        Window* _parent;

        // The WindowManger to which this window is attached.
        WindowManager* _wm;

        // The positional index this Node holds within it's parent WindowManager.
        unsigned int _index;

        // The X and Y values of the Window (origin).
        matrix_type _x;
        matrix_type _y;

        // A pair of values representing the currently calculated Z value and the
        // depth range for all children to be used during the call to update().
        matrix_type _z;
        matrix_type _zRange;

        // This is a special value that can be used to "force" a Window not to be
        // focusable and instead always exist in the foreground or background.
        Strata _strata;

        // A flag determining whether our visible area is the full Window or rather
        // a portion of the Window.
        VisibilityMode _vis;

        // A rotation value in degrees.
        matrix_type _r;

        // This will also need to adjust geom internally so that picking is correct.
        matrix_type _s;

        matrix_type _scaleDenom;

        Sizes _width;
        Sizes _height;

        VerticalAnchor   _vAnchor;
        HorizontalAnchor _hAnchor;

        // Not all windows have widgets that can focus, but if they do this should
        // be a pointer to it.
        osg::observer_ptr<Widget> _focused;

        // The "visible" area that will define both the glScissor bounds AND will
        // be used to make sure our pick is valid. The values herein correspond to
        // X, Y, W, and H--in that order.
        Quad _visibleArea;

        // This helper method is used by _compare<>() and _accumulate<>(), so ignore this
        // function and go see the docs for those instead. This thing is huge and unwieldy
        // and not to be triffled with! :)
        template<typename T>
        point_type _forEachAssignOrApply(
            Getter get,
            int    begin,
            int    end,
            int    add,
            bool   assign
        ) const {
            point_type   val = 0.0f;
            unsigned int c   = begin;

            ConstIterator e = end > 0 ? _objects.begin() + end : _objects.end() + end;

            // I WARNED YOU! If you try and understand what this does your head will
            // explode! But let me say a few things: in MSVC you can't add to an iterator
            // such that the add will cause it to increment past the end of the container.
            // This appears to be safe in GCC, where it will just return the last
            // item therein, but causes an assertion error in other compilers. I'm not
            // sure if there is a cleaner remedy for this, so what we do for now is keep a
            // count variable called "c" that makes sure our iterator's opterator+()
            // method is safe to call.
            for(
                ConstIterator i = _objects.begin() + begin;
                i < e;
                c += add
            ) {
                point_type v = 0.0f;

                if(i->valid()) v = (i->get()->*get)();

                // If you want to assign to val, and NOT add a sequence of them...
                if(assign) {
                    if(T()(v, val)) val = v;
                }

                // If you want to accumulate a value INTO val...
                else val = T()(v, val);

                // Make sure our iterator is safe to increment. Otherwise, set it to
                // whatever end is.
                // TODO: This isn't 100% accurate, as it does not YET take into account
                // our requested end in any way other than implicitly. It should, however,
                // work okay for now.
                if((c + add) < _objects.size()) i += add;

                else i = e;
            }

            return val;
        }

        void _setWidthAndHeightUnknownSizeError (const std::string&, point_type);
        void _setWidthAndHeightNotPAError       (const std::string&, point_type);
        void _setWidthAndHeight                 ();
        void _removeFromGeode                   (Widget*);

        Widget* _getBackground() const;
        Window* _getTopmostParent() const;

        // This method will return the T'th value returned by applying the Getter member function
        // pointer to each iterator in the range of iterators defined by offset and add. In
        // plain language, this helper method will apply some standard Widget::get* function
        // to a range of objects in the _objects Vector, and will return the T'th of that.
        // The template T can be any functor accepting two point_type values that return
        // a bool. For example, this is commonly used with std::less to find the smallest
        // width in a range of Widgets.
        template<typename T>
        point_type _compare(
            Getter get,
            int    begin = 0,
            int    end   = 0,
            int    add   = 1
        ) const {
            return _forEachAssignOrApply<T>(get, begin, end, add, true);
        }

        // This method will return the T'th value accumulated by applying the Getter member
        // function to each iterator in the range of iterators defined by offset and add (similar
        // to above). For example, this method can be used to apply std::plus to every
        // width in a range of Widgets, and return the total.
        template<typename T>
        point_type _accumulate(
            Getter get,
            int    begin = 0,
            int    end   = 0,
            int    add   = 1
        ) const {
            return _forEachAssignOrApply<T>(get, begin, end, add, false);
        }

        osg::Geode* _geode() {
            return dynamic_cast<osg::Geode*>(getChild(0));
        }

        const osg::Geode* _geode() const {
            return dynamic_cast<const osg::Geode*>(getChild(0));
        }

        Widget* _bg() {
            return _getBackground();
        }

        const Widget* _bg() const {
            return _getBackground();
        }

        osg::Scissor* _scissor() {
            return dynamic_cast<osg::Scissor*>(
                getStateSet()->getAttribute(osg::StateAttribute::SCISSOR)
            );
        }

        bool _setWidget   (Widget*, int = -1);
        bool _setVisible  (bool);
        void _setFocused  (Widget*);
        void _setStyled   (Widget*);
        void _setParented (Widget*, bool=false);
        void _setManaged  (Widget*, bool=false);

        void _positionWidget(Widget*, point_type, point_type);

        // These return the smallest and largest width and height values for the given
        // range of Widgets.
        point_type _getMinWidgetWidth  (int = 0, int = 0, int = 1) const;
        point_type _getMinWidgetHeight (int = 0, int = 0, int = 1) const;
        point_type _getMaxWidgetWidth  (int = 0, int = 0, int = 1) const;
        point_type _getMaxWidgetHeight (int = 0, int = 0, int = 1) const;

        // These return the smallest and largest minWidth and minHeight values for
        // the given range of Widgets.
        point_type _getMinWidgetMinWidth  (int = 0, int = 0, int = 1) const;
        point_type _getMinWidgetMinHeight (int = 0, int = 0, int = 1) const;
        point_type _getMaxWidgetMinWidth  (int = 0, int = 0, int = 1) const;
        point_type _getMaxWidgetMinHeight (int = 0, int = 0, int = 1) const;

        // These return the smallest and largest width and height total (width + pad)
        // values for the given range of Widgets.
        point_type _getMinWidgetWidthTotal  (int = 0, int = 0, int = 1) const;
        point_type _getMinWidgetHeightTotal (int = 0, int = 0, int = 1) const;
        point_type _getMaxWidgetWidthTotal  (int = 0, int = 0, int = 1) const;
        point_type _getMaxWidgetHeightTotal (int = 0, int = 0, int = 1) const;

        // These return the smallest and largest minWidth and minHeight total
        // (width + pad) values for the given range of Widgets.
        point_type _getMinWidgetMinWidthTotal  (int = 0, int = 0, int = 1) const;
        point_type _getMinWidgetMinHeightTotal (int = 0, int = 0, int = 1) const;
        point_type _getMaxWidgetMinWidthTotal  (int = 0, int = 0, int = 1) const;
        point_type _getMaxWidgetMinHeightTotal (int = 0, int = 0, int = 1) const;

        // These return the smallest and largest horizontal and vertical padding
        // values for the given range of Widgets.
        point_type _getMinWidgetPadHorizontal (int = 0, int = 0, int = 1) const;
        point_type _getMinWidgetPadVertical   (int = 0, int = 0, int = 1) const;
        point_type _getMaxWidgetPadHorizontal (int = 0, int = 0, int = 1) const;
        point_type _getMaxWidgetPadVertical   (int = 0, int = 0, int = 1) const;

        point_type _getNumFill(int = 0, int = 0, int = 1) const;

        // This method is passed the additional values by which width and height should be
        // modified as calculed by the parent method, Window::resize. Keep in mind that these
        // values can be negative (indicating a potential "shrink" request) or positive (which
        // would indicate a "grow" reqeust).
        virtual void _resizeImplementation(point_type, point_type) = 0;

        // These are made into implementation functions since getting the width or height
        // of a window can potentially be an expensive operation, and we'll want to cache
        // results if possible (which is handled transparently by the actualy Window::resize
        // method). They return a Sizes struct which contains two members: cur (for current)
        // and min (minimum). It's important that the Window know it's minimum possible
        // size so that it can ignore invaled requests to resize.
        //
        // Default versions using BoundingBox calculations are provided, but some Windows
        // override this (Table, Box).
        virtual Sizes _getWidthImplementation  () const;
        virtual Sizes _getHeightImplementation () const;

};

typedef Window::WindowList WindowList;

}

#endif