This file is indexed.

/usr/include/osgWidget/Frame is in libopenscenegraph-dev 3.2.1-7ubuntu4.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2008 Robert Osfield
 *
 * This library is open source and may be redistributed and/or modified under
 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
 * (at your option) any later version.  The full license is in LICENSE file
 * included with this distribution, and on the openscenegraph.org website.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * OpenSceneGraph Public License for more details.
*/

// Code by: Jeremy Moles (cubicool) 2007-2008

#ifndef OSGWIDGET_FRAME
#define OSGWIDGET_FRAME

#include <osgWidget/Table>

namespace osgWidget {

/*
Lets take a moment and explain how Frame texturing works. When you create a Frame, you use
a specially designed texture that is "chopped" up horizontally by the Frame code into 8 equal
regions. Each region is then textured to a corresponding portion of the Frame, in the
following order:

        +---+---+---+---+---+---+---+---+
        | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
        +---+---+---+---+---+---+---+---+

        1. Upper-Left corner.
        2. Top border (rotated 90 degrees CCW).
        3. Upper-Right corner.
        4. Left border.
        5. Right border.
        6. Bottom-Left corner.
        7. Bottom border (rotated 90 degrees CCW).
        8. Bottom-Right corner.

Now, these should be pretty self-explanatory if you visualize a frame as a 3x3 "table"
(which is exactly what it is), but note how regions 2 and 7 are rotated counter-clockwise.
We do this for a VERY important reason: we want to enable texture repeat on the border
regions, so that when the frame is resized the borders cleanly paint the texture over
the entire are (and don't stretch it). However, it is impossible in OpenGL to repeat a
sub-region of a texture without including either the vertical or horizontal bounds, so the
artist is required to rotate the region during their rendering so that our code can properly
rotate it back internally and have it repeat in the desired way.

This method of texturing a Frame object is inspired by World of Warcraft "edge files", and it
is both efficient and easy-to-use--once you understand the basics. If you're still confused,
take a look at this URL, or any of the example themes:

        http://www.wowwiki.com/EdgeFiles
*/

class OSGWIDGET_EXPORT Frame: public Table
{
    public:

        enum CornerType
        {
            CORNER_LOWER_LEFT,
            CORNER_LOWER_RIGHT,
            CORNER_UPPER_LEFT,
            CORNER_UPPER_RIGHT
        };

        enum BorderType
        {
            BORDER_LEFT,
            BORDER_RIGHT,
            BORDER_TOP,
            BORDER_BOTTOM
        };

        enum FrameOptions
        {
            FRAME_RESIZE  = 1,
            FRAME_MOVE    = 2,
            FRAME_TEXTURE = 4,
            FRAME_ALL     = FRAME_RESIZE | FRAME_MOVE | FRAME_TEXTURE
        };

        static std::string cornerTypeToString (CornerType);
        static std::string borderTypeToString (BorderType);

        class OSGWIDGET_EXPORT Corner: public Widget
        {
        public:
            META_Object(osgWidget, Corner);

            Corner (CornerType = CORNER_LOWER_LEFT, point_type = 0.0f, point_type = 0.0f);
            Corner (const Corner&, const osg::CopyOp&);

            virtual void parented  (Window*);
            virtual bool mouseDrag (double, double, const WindowManager*);

            CornerType getCornerType() const
            {
                return _corner;
            }

            void setCornerType(CornerType corner)
            {
                _corner = corner;
            }

            void setCornerTypeAndName(CornerType corner)
            {
                _corner = corner;
                _name   = cornerTypeToString(corner);
            }

        protected:

            CornerType _corner;
        };

        class OSGWIDGET_EXPORT Border: public Widget
        {
        public:
            META_Object(osgWidget, Border);

            Border (BorderType = BORDER_LEFT, point_type = 0.0f, point_type = 0.0f);
            Border (const Border&, const osg::CopyOp&);

            virtual void parented   (Window*);
            virtual void positioned ();
            virtual bool mouseDrag  (double, double, const WindowManager*);

            BorderType getBorderType() const
            {
                return _border;
            }

            void setBorderType(BorderType border)
            {
                _border = border;
            }

            void setBorderTypeAndName(BorderType border)
            {
                _border = border;
                _name   = borderTypeToString(border);
            }

        protected:

            BorderType _border;
        };

        META_Object(osgWidget, Frame);

        Frame (const std::string& = "", unsigned int = 0);
        Frame (const Frame&, const osg::CopyOp&);

        static Frame* createSimpleFrame(
            const std::string&,
            point_type,
            point_type,
            point_type,
            point_type,
            unsigned int = 0,
            Frame*       = 0
        );

        static Frame* createSimpleFrameWithSingleTexture(
            const std::string&,
            osg::Image*,
            point_type,
            point_type,
            unsigned int = 0,
            Frame*       = 0
        );

        static Frame* createSimpleFrameFromTheme(
            const std::string&,
            osg::Image*,
            point_type,
            point_type,
            unsigned int = 0,
            Frame*       = 0
        );

        void createSimpleFrame(point_type cw, point_type ch, point_type w, point_type h)
        {
            createSimpleFrame(_name, cw, ch, w, h, 0, this);
        }

        void createSimpleFrameWithSingleTexture(
            osg::Image* image,
            point_type  w,
            point_type  h
        )
        {
            createSimpleFrameWithSingleTexture(_name, image, w, h, 0, this);
        }

        bool setWindow(Window*);

        EmbeddedWindow* getEmbeddedWindow() { return dynamic_cast<EmbeddedWindow*>(getByRowCol(1, 1)); }

        const EmbeddedWindow* getEmbeddedWindow() const { return dynamic_cast<const EmbeddedWindow*>(getByRowCol(1, 1)); }

        Corner* getCorner(CornerType c) { return dynamic_cast<Corner*>(_getCorner(c)); }

        const Corner* getCorner(CornerType c) const { return dynamic_cast<const Corner*>(_getCorner(c)); }

        Border* getBorder(BorderType b) { return dynamic_cast<Border*>(_getBorder(b)); }

        const Border* getBorder(BorderType b) const { return dynamic_cast<const Border*>(_getBorder(b)); }

        // This method resizes the internal EmbeddedWindow object and then properly resizes
        // the reset of the Frame based on the sizes of the Corners, Borders, etc.
        bool resizeFrame(point_type, point_type);

        unsigned int getFlags() const
        {
            return _flags;
        }

        void setFlags(unsigned int flags)
        {
            _flags = flags;
        }

        bool canResize() const
        {
            return (_flags & FRAME_RESIZE) != 0;
        }

        bool canMove() const
        {
            return (_flags & FRAME_MOVE) != 0;
        }

        bool canTexture() const
        {
            return (_flags & FRAME_TEXTURE) != 0;
        }

    protected:

        Widget* _getCorner (CornerType) const;
        Widget* _getBorder (BorderType) const;

        unsigned int _flags;
};

}

#endif