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*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGVIEWER_VIEWEREVENTHANDLERS
#define OSGVIEWER_VIEWEREVENTHANDLERS 1
#include <osg/AnimationPath>
#include <osgText/Text>
#include <osgGA/GUIEventHandler>
#include <osgGA/AnimationPathManipulator>
#include <osgViewer/GraphicsWindow>
#include <osgViewer/Viewer>
#include <osgDB/fstream>
namespace osgViewer {
/** Event handler for adding on screen help to Viewers.*/
class OSGVIEWER_EXPORT HelpHandler : public osgGA::GUIEventHandler
{
public:
HelpHandler(osg::ApplicationUsage* au=0);
void setApplicationUsage(osg::ApplicationUsage* au) { _applicationUsage = au; }
osg::ApplicationUsage* getApplicationUsage() { return _applicationUsage.get(); }
const osg::ApplicationUsage* getApplicationUsage() const { return _applicationUsage.get(); }
void setKeyEventTogglesOnScreenHelp(int key) { _keyEventTogglesOnScreenHelp = key; }
int getKeyEventTogglesOnScreenHelp() const { return _keyEventTogglesOnScreenHelp; }
void reset();
osg::Camera* getCamera() { return _camera.get(); }
const osg::Camera* getCamera() const { return _camera.get(); }
bool handle(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa);
/** Get the keyboard and mouse usage of this manipulator.*/
virtual void getUsage(osg::ApplicationUsage& usage) const;
protected:
void setUpHUDCamera(osgViewer::ViewerBase* viewer);
void setUpScene(osgViewer::ViewerBase* viewer);
osg::ref_ptr<osg::ApplicationUsage> _applicationUsage;
int _keyEventTogglesOnScreenHelp;
bool _helpEnabled;
bool _initialized;
osg::ref_ptr<osg::Camera> _camera;
osg::ref_ptr<osg::Switch> _switch;
};
/**
* Event handler for adding on screen stats reporting to Viewers.
*/
class OSGVIEWER_EXPORT StatsHandler : public osgGA::GUIEventHandler
{
public:
StatsHandler();
enum StatsType
{
NO_STATS = 0,
FRAME_RATE = 1,
VIEWER_STATS = 2,
CAMERA_SCENE_STATS = 3,
VIEWER_SCENE_STATS = 4,
LAST = 5
};
void setKeyEventTogglesOnScreenStats(int key) { _keyEventTogglesOnScreenStats = key; }
int getKeyEventTogglesOnScreenStats() const { return _keyEventTogglesOnScreenStats; }
void setKeyEventPrintsOutStats(int key) { _keyEventPrintsOutStats = key; }
int getKeyEventPrintsOutStats() const { return _keyEventPrintsOutStats; }
void setKeyEventToggleVSync(int key) { _keyEventToggleVSync = key; }
int getKeyEventToggleVSync() const { return _keyEventToggleVSync; }
double getBlockMultiplier() const { return _blockMultiplier; }
void reset();
osg::Camera* getCamera() { return _camera.get(); }
const osg::Camera* getCamera() const { return _camera.get(); }
virtual bool handle(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa);
/** Get the keyboard and mouse usage of this manipulator.*/
virtual void getUsage(osg::ApplicationUsage& usage) const;
/** This allows the user to register additional stats lines that will
be added to the graph. The stats for these will be gotten from the
viewer (viewer->getViewerStats()). The stats can be displayed in
either or all of the following ways:
- A numeric time beside the stat name
Requires that an elapsed time be recorded in the viewer's stats
for the "timeTakenName".
- A bar in the top bar graph
Requires that two times (relative to the viewer's start tick) be
recorded in the viewer's stats for the "beginTimeName" and
"endTimeName".
- A line in the bottom graph
Requires that an elapsed time be recorded in the viewer's stats
for the "timeTakenName" and that the value be used as an average.
If you don't want a numeric value and a line in the bottom line
graph for your value, pass the empty string for timeTakenName. If
you don't want a bar in the graph, pass the empty string for
beginTimeName and endTimeName.
@param label The label to be displayed to identify the line in the stats.
@param textColor Will be used for the text label, the numeric time and the bottom line graph.
@param barColor Will be used for the bar in the top bar graph.
@param timeTakenName The name to be queried in the viewer stats for the numeric value (also used for the bottom line graph).
@param multiplier The multiplier to apply to the numeric value before displaying it in the stats.
@param average Whether to use the average value of the numeric value.
@param averageInInverseSpace Whether to average in inverse space (used for frame rate).
@param beginTimeName The name to be queried in the viewer stats for the begin time for the top bar graph.
@param endTimeName The name to be queried in the viewer stats for the end time for the top bar graph.
@param maxValue The value to use as maximum in the bottom line graph. Stats will be clamped between 0 and that value, and it will be the highest visible value in the graph.
*/
void addUserStatsLine(const std::string& label, const osg::Vec4& textColor, const osg::Vec4& barColor,
const std::string& timeTakenName, float multiplier, bool average, bool averageInInverseSpace,
const std::string& beginTimeName, const std::string& endTimeName, float maxValue);
void removeUserStatsLine(const std::string& label);
protected:
void setUpHUDCamera(osgViewer::ViewerBase* viewer);
void setWindowSize(int width, int height);
osg::Geometry* createBackgroundRectangle(const osg::Vec3& pos, const float width, const float height, osg::Vec4& color);
osg::Geometry* createGeometry(const osg::Vec3& pos, float height, const osg::Vec4& colour, unsigned int numBlocks);
osg::Geometry* createFrameMarkers(const osg::Vec3& pos, float height, const osg::Vec4& colour, unsigned int numBlocks);
osg::Geometry* createTick(const osg::Vec3& pos, float height, const osg::Vec4& colour, unsigned int numTicks);
void createTimeStatsLine(const std::string& lineLabel, osg::Vec3 pos,
const osg::Vec4& textColor, const osg::Vec4& barColor, osg::Stats* viewerStats, osg::Stats* stats,
const std::string& timeTakenName, float multiplier, bool average, bool averageInInverseSpace,
const std::string& beginTimeName, const std::string& endTimeName);
void createCameraTimeStats(osg::Vec3& pos, bool acquireGPUStats, osg::Stats* viewerStats, osg::Camera* camera);
void setUpScene(osgViewer::ViewerBase* viewer);
void updateThreadingModelText();
int _keyEventTogglesOnScreenStats;
int _keyEventPrintsOutStats;
int _keyEventToggleVSync;
int _statsType;
bool _initialized;
osg::ref_ptr<osg::Camera> _camera;
osg::ref_ptr<osg::Switch> _switch;
osg::ref_ptr<osg::Geode> _statsGeode;
ViewerBase::ThreadingModel _threadingModel;
osg::ref_ptr<osgText::Text> _threadingModelText;
unsigned int _frameRateChildNum;
unsigned int _viewerChildNum;
unsigned int _cameraSceneChildNum;
unsigned int _viewerSceneChildNum;
unsigned int _numBlocks;
double _blockMultiplier;
float _statsWidth;
float _statsHeight;
std::string _font;
float _startBlocks;
float _leftPos;
float _characterSize;
float _lineHeight;
struct UserStatsLine
{
std::string label;
osg::Vec4 textColor;
osg::Vec4 barColor;
std::string timeTakenName;
float multiplier;
bool average;
bool averageInInverseSpace;
std::string beginTimeName;
std::string endTimeName;
float maxValue;
UserStatsLine(const std::string& label_, const osg::Vec4& textColor_, const osg::Vec4& barColor_,
const std::string& timeTakenName_, float multiplier_, bool average_, bool averageInInverseSpace_,
const std::string& beginTimeName_, const std::string& endTimeName_, float maxValue_)
: label(label_), textColor(textColor_), barColor(barColor_),
timeTakenName(timeTakenName_), multiplier(multiplier_), average(average_), averageInInverseSpace(averageInInverseSpace_),
beginTimeName(beginTimeName_), endTimeName(endTimeName_), maxValue(maxValue_)
{
}
};
typedef std::vector<UserStatsLine> UserStatsLines;
UserStatsLines _userStatsLines;
};
/** Event handler allowing to change the screen resolution (in windowed mode) and toggle between fullscreen and windowed mode. */
class OSGVIEWER_EXPORT WindowSizeHandler : public osgGA::GUIEventHandler
{
public:
WindowSizeHandler();
/** Get the keyboard and mouse usage of this manipulator.*/
virtual void getUsage(osg::ApplicationUsage &usage) const;
void setKeyEventToggleFullscreen(int key) { _keyEventToggleFullscreen = key; }
int getKeyEventToggleFullscreen() const { return _keyEventToggleFullscreen; }
void setToggleFullscreen(bool flag) { _toggleFullscreen = flag; }
bool getToggleFullscreen() const { return _toggleFullscreen; }
void setKeyEventWindowedResolutionUp(int key) { _keyEventWindowedResolutionUp = key; }
int getKeyEventWindowedResolutionUp() const { return _keyEventWindowedResolutionUp; }
void setKeyEventWindowedResolutionDown(int key) { _keyEventWindowedResolutionDown = key; }
int getKeyEventWindowedResolutionDown() const { return _keyEventWindowedResolutionDown; }
void setChangeWindowedResolution(bool flag) { _changeWindowedResolution = flag; }
bool getChangeWindowedResolution() const { return _changeWindowedResolution; }
virtual bool handle(const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &aa);
protected:
void toggleFullscreen(osgViewer::GraphicsWindow *window);
void changeWindowedResolution(osgViewer::GraphicsWindow *window, bool increase);
unsigned int getNearestResolution(int screenWidth, int screenHeight, int width, int height) const;
int _keyEventToggleFullscreen;
bool _toggleFullscreen;
int _keyEventWindowedResolutionUp;
int _keyEventWindowedResolutionDown;
bool _changeWindowedResolution;
std::vector<osg::Vec2> _resolutionList;
int _currentResolutionIndex;
};
/** Event handler allowing to change the viewer threading model */
class OSGVIEWER_EXPORT ThreadingHandler : public osgGA::GUIEventHandler
{
public:
ThreadingHandler();
/** Get the keyboard and mouse usage of this manipulator.*/
virtual void getUsage(osg::ApplicationUsage &usage) const;
void setKeyEventChangeThreadingModel(int key) { _keyEventChangeThreadingModel = key; }
int getKeyEventChangeThreadingModel() const { return _keyEventChangeThreadingModel; }
void setChangeThreadingModel(bool flag) { _changeThreadingModel = flag; }
bool getChangeThreadingModel() const { return _changeThreadingModel; }
void setKeyEventChangeEndBarrierPosition(int key) { _keyEventChangeEndBarrierPosition = key; }
int getKeyEventChangeEndBarrierPosition() const { return _keyEventChangeEndBarrierPosition; }
void setChangeEndBarrierPosition(bool flag) { _changeEndBarrierPosition = flag; }
bool getChangeEndBarrierPosition() const { return _changeEndBarrierPosition; }
bool handle(const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &aa);
protected:
int _keyEventChangeThreadingModel;
bool _changeThreadingModel;
int _keyEventChangeEndBarrierPosition;
bool _changeEndBarrierPosition;
osg::Timer_t _tickOrLastKeyPress;
bool _done;
};
/**
* Event handler allowing the user to record the animation "path" of a camera. In it's current
* implementation, this handler cannot guarantee the final view matrix is correct; it is
* conceivable that the matrix may be one frame off. Eh--not a big deal! :)
* TODO: Write the file as we go, not when it's all done.
* TODO: Create an osgviewer on-screen indication that animation is taking place.
*/
class OSGVIEWER_EXPORT RecordCameraPathHandler : public osgGA::GUIEventHandler
{
public:
RecordCameraPathHandler(const std::string &filename = "saved_animation.path", float fps = 25.0f);
void setKeyEventToggleRecord(int key) { _keyEventToggleRecord = key; }
int getKeyEventToggleRecord() const { return _keyEventToggleRecord; }
void setKeyEventTogglePlayback(int key) { _keyEventTogglePlayback = key; }
int getKeyEventTogglePlayback() const { return _keyEventTogglePlayback; }
void setAutoIncrementFilename( bool autoinc = true ) { _autoinc = autoinc?0:-1; }
virtual void getUsage(osg::ApplicationUsage &usage) const;
bool handle(const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &aa);
protected:
std::string _filename;
int _autoinc;
osgDB::ofstream _fout;
int _keyEventToggleRecord;
int _keyEventTogglePlayback;
bool _currentlyRecording;
bool _currentlyPlaying;
double _interval;
double _delta;
osg::Timer_t _animStartTime;
osg::Timer_t _lastFrameTime;
osg::ref_ptr<osg::AnimationPath> _animPath;
osg::ref_ptr<osgGA::AnimationPathManipulator> _animPathManipulator;
osg::ref_ptr<osgGA::CameraManipulator> _oldManipulator;
};
/** Event handler for increase/decreasing LODScale.*/
class OSGVIEWER_EXPORT LODScaleHandler : public osgGA::GUIEventHandler
{
public:
LODScaleHandler();
void setKeyEventIncreaseLODScale(int key) { _keyEventIncreaseLODScale = key; }
int getKeyEventIncreaseLODScale() const { return _keyEventIncreaseLODScale; }
void setKeyEventDecreaseLODScale(int key) { _keyEventDecreaseLODScale = key; }
int getKeyEventDecreaseLODScale() const { return _keyEventDecreaseLODScale; }
bool handle(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa);
/** Get the keyboard and mouse usage of this manipulator.*/
virtual void getUsage(osg::ApplicationUsage& usage) const;
protected:
int _keyEventIncreaseLODScale;
int _keyEventDecreaseLODScale;
};
/** Event handler for toggling SyncToVBlank.*/
class OSGVIEWER_EXPORT ToggleSyncToVBlankHandler : public osgGA::GUIEventHandler
{
public:
ToggleSyncToVBlankHandler();
void setKeyEventToggleSyncToVBlankHandler(int key) { _keyEventToggleSyncToVBlank = key; }
int getKeyEventToggleSyncToVBlankHandler() const { return _keyEventToggleSyncToVBlank; }
bool handle(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa);
/** Get the keyboard and mouse usage of this manipulator.*/
virtual void getUsage(osg::ApplicationUsage& usage) const;
protected:
int _keyEventToggleSyncToVBlank;
};
/** Event handler that will capture the screen on key press. */
class OSGVIEWER_EXPORT ScreenCaptureHandler : public osgGA::GUIEventHandler
{
public:
/** Abstract base class for what to do when a screen capture happens. */
class CaptureOperation : public osg::Referenced
{
public:
virtual void operator()(const osg::Image& image, const unsigned int context_id) = 0;
};
/** Concrete implementation of a CaptureOperation that writes the screen capture to a file. */
class OSGVIEWER_EXPORT WriteToFile : public CaptureOperation
{
public:
enum SavePolicy
{
OVERWRITE,
SEQUENTIAL_NUMBER
// ... any others?
};
WriteToFile(const std::string& filename, const std::string& extension, SavePolicy savePolicy = SEQUENTIAL_NUMBER);
virtual void operator()(const osg::Image& image, const unsigned int context_id);
void setSavePolicy(SavePolicy savePolicy) { _savePolicy = savePolicy; }
SavePolicy getSavePolicy() const { return _savePolicy; }
protected:
WriteToFile& operator = (const WriteToFile&) { return *this; }
const std::string _filename;
const std::string _extension;
SavePolicy _savePolicy;
std::vector<unsigned int> _contextSaveCounter;
};
/** @param numFrames >0: capture that number of frames. <0: capture all frames, call stopCapture() to stop it. */
ScreenCaptureHandler(CaptureOperation* defaultOperation = 0, int numFrames = 1);
void setKeyEventTakeScreenShot(int key) { _keyEventTakeScreenShot = key; }
int getKeyEventTakeScreenShot() const { return _keyEventTakeScreenShot; }
void setKeyEventToggleContinuousCapture(int key) { _keyEventToggleContinuousCapture = key; }
int getKeyEventToggleContinuousCapture() const { return _keyEventToggleContinuousCapture; }
void setCaptureOperation(CaptureOperation* operation);
CaptureOperation* getCaptureOperation() const;
// aa will point to an osgViewer::View, so we will take a screenshot
// of that view's graphics contexts.
virtual bool handle(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa);
/** Capture the given viewer's views on the next frame. */
virtual void captureNextFrame(osgViewer::ViewerBase& viewer);
/** Set the number of frames to capture.
@param numFrames >0: capture that number of frames. <0: capture all frames, call stopCapture() to stop it. */
void setFramesToCapture(int numFrames);
/** Get the number of frames to capture. */
int getFramesToCapture() const;
/** Start capturing any viewer(s) the handler is attached to at the
end of the next frame. */
void startCapture();
/** Stop capturing. */
void stopCapture();
/** Get the keyboard and mouse usage of this manipulator.*/
virtual void getUsage(osg::ApplicationUsage& usage) const;
protected:
bool _startCapture;
bool _stopCapture;
int _keyEventTakeScreenShot;
int _keyEventToggleContinuousCapture;
// there could be a key to start taking screenshots every new frame
osg::ref_ptr<CaptureOperation> _operation;
osg::ref_ptr<osg::Camera::DrawCallback> _callback;
void addCallbackToViewer(osgViewer::ViewerBase& viewer);
void removeCallbackFromViewer(osgViewer::ViewerBase& viewer);
osg::Camera* findAppropriateCameraForCallback(osgViewer::ViewerBase& viewer);
};
/** InteractiveImage is an event handler that computes the mouse coordinates in an images coordinate frame
* and then passes keyboard and mouse events to it. This event handler is useful for vnc or browser
* surfaces in the 3D scene.*/
class OSGVIEWER_EXPORT InteractiveImageHandler : public osgGA::GUIEventHandler, public osg::Drawable::CullCallback
{
public:
/// Constructor to use when the InteractiveImage is in the 3D scene (i.e. not in a fullscreen HUD overlay).
InteractiveImageHandler(osg::Image* image);
/// Constructor to use when the InteractiveImage is in a fullscreen HUD overlay.
InteractiveImageHandler(osg::Image* image, osg::Texture2D* texture, osg::Camera* camera);
META_Object(osgViewer, InteractiveImageHandler);
virtual bool handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter& aa, osg::Object*, osg::NodeVisitor* nv);
virtual bool cull(osg::NodeVisitor* nv, osg::Drawable* drawable, osg::RenderInfo* renderInfo) const;
protected:
virtual ~InteractiveImageHandler() {}
InteractiveImageHandler() {}
InteractiveImageHandler(const InteractiveImageHandler&,const osg::CopyOp& = osg::CopyOp::SHALLOW_COPY):
osg::Object(), osgGA::GUIEventHandler(), osg::Drawable::CullCallback(), _fullscreen(false) {}
bool mousePosition(osgViewer::View* view, osg::NodeVisitor* nv, const osgGA::GUIEventAdapter& ea, int& x, int &y) const;
void resize(int width, int height);
osg::observer_ptr<osg::Image> _image;
osg::observer_ptr<osg::Texture2D> _texture;
bool _fullscreen;
osg::observer_ptr<osg::Camera> _camera;
};
}
#endif
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