This file is indexed.

/usr/include/osgUtil/IntersectionVisitor is in libopenscenegraph-dev 3.2.1-7ubuntu4.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
 *
 * This library is open source and may be redistributed and/or modified under
 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
 * (at your option) any later version.  The full license is in LICENSE file
 * included with this distribution, and on the openscenegraph.org website.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * OpenSceneGraph Public License for more details.
*/

#ifndef OSGUTIL_INTERSECTIONVISITOR
#define OSGUTIL_INTERSECTIONVISITOR 1

#include <osg/NodeVisitor>
#include <osg/Drawable>
#include <osgUtil/Export>

#include <list>

namespace osgUtil
{

// forward declare to allow Intersector to reference it.
class IntersectionVisitor;

/** Pure virtual base class for implementing custom intersection technique.
  * To implement a specific intersection technique on must override all
  * the pure virtue methods, concrete examples of how to do this can be seen in
  * the LineSegmentIntersector. */
class Intersector : public osg::Referenced
{
    public:

        enum CoordinateFrame
        {
            WINDOW,
            PROJECTION,
            VIEW,
            MODEL
        };

        enum IntersectionLimit
        {
            NO_LIMIT,
            LIMIT_ONE_PER_DRAWABLE,
            LIMIT_ONE,
            LIMIT_NEAREST
        };

        Intersector(CoordinateFrame cf=MODEL):
            _coordinateFrame(cf),
            _intersectionLimit(NO_LIMIT),
            _disabledCount(0) {}


        void setCoordinateFrame(CoordinateFrame cf) { _coordinateFrame = cf; }

        CoordinateFrame getCoordinateFrame() const { return _coordinateFrame; }

        void setIntersectionLimit(IntersectionLimit limit) { _intersectionLimit = limit; }

        IntersectionLimit getIntersectionLimit() const { return _intersectionLimit; }

        virtual Intersector* clone(osgUtil::IntersectionVisitor& iv) = 0;

        virtual bool enter(const osg::Node& node) = 0;

        virtual void leave() = 0;

        virtual void intersect(osgUtil::IntersectionVisitor& iv, osg::Drawable* drawable) = 0;

        virtual void reset() { _disabledCount = 0; }

        virtual bool containsIntersections() = 0;

        inline bool disabled() const { return _disabledCount!=0; }

        inline void incrementDisabledCount() { ++_disabledCount; }

        inline void decrementDisabledCount() { if (_disabledCount>0) --_disabledCount; }

        inline bool reachedLimit() { return _intersectionLimit == LIMIT_ONE && containsIntersections(); }

   protected:

        CoordinateFrame _coordinateFrame;
        IntersectionLimit _intersectionLimit;
        unsigned int    _disabledCount;

};


/** Concrete class for passing multiple intersectors through the scene graph.
  * To be used in conjunction with IntersectionVisitor. */
class OSGUTIL_EXPORT IntersectorGroup : public Intersector
{
    public:

        IntersectorGroup();

        /** Add an Intersector. */
        void addIntersector(Intersector* intersector);

        typedef std::vector< osg::ref_ptr<Intersector> > Intersectors;

        /** Get the list of intersector. */
        Intersectors& getIntersectors() { return _intersectors; }

        /** Clear the list of intersectors.*/
        void clear();

    public:

        virtual Intersector* clone(osgUtil::IntersectionVisitor& iv);

        virtual bool enter(const osg::Node& node);

        virtual void leave();

        virtual void intersect(osgUtil::IntersectionVisitor& iv, osg::Drawable* drawable);

        virtual void reset();

        virtual bool containsIntersections();

    protected:

        Intersectors _intersectors;

};

/** InteresectionVisitor is used to testing for intersections with the scene, traversing the scene using generic osgUtil::Intersector's to test against the scene.
  * To implement different types of intersection techniques, one implements custom versions of the osgUtil::Intersector, and then
  * pass the constructed intersector to the IntersectionVisitor.*/
class OSGUTIL_EXPORT IntersectionVisitor : public osg::NodeVisitor
{
    public:

        /** Callback used to implement the reading of external files, allowing support for paged databases to be
          * integrated with IntersectionVisitor.  A concrete implementation can be found in osgDB.
          * Note, this loose coupling approach is required as osgUtil is independent from osgDB where the file reading
          * is implemented, and osgDB itself is dependent upon osgUtil so a circular dependency would result from
          * tighter integration.*/
        struct ReadCallback : public osg::Referenced
        {
            virtual osg::Node* readNodeFile(const std::string& filename) = 0;
        };


        IntersectionVisitor(Intersector* intersector=0, ReadCallback* readCallback=0);

        META_NodeVisitor(osgUtil, IntersectionVisitor)

        virtual void reset();


        /** Set the intersector that will be used to intersect with the scene, and to store any hits that occur.*/
        void setIntersector(Intersector* intersector);

        /** Get the intersector that will be used to intersect with the scene, and to store any hits that occur.*/
        Intersector* getIntersector() { return _intersectorStack.empty() ? 0 : _intersectorStack.front().get(); }

        /** Get the const intersector that will be used to intersect with the scene, and to store any hits that occur.*/
        const Intersector* getIntersector() const { return _intersectorStack.empty() ? 0 : _intersectorStack.front().get(); }


        /** Set whether the intersectors should use KdTrees when they are found on the scene graph.*/
        void setUseKdTreeWhenAvailable(bool useKdTrees) { _useKdTreesWhenAvailable = useKdTrees; }

        /** Set whether the intersectors should use KdTrees.*/
        bool getUseKdTreeWhenAvailable() const { return _useKdTreesWhenAvailable; }

        void setDoDummyTraversal(bool dummy) { _dummyTraversal = dummy; }
        bool getDoDummyTraversal() const { return _dummyTraversal; }


        /** Set the read callback.*/
        void setReadCallback(ReadCallback* rc) { _readCallback = rc; }

        /** Get the read callback.*/
        ReadCallback* getReadCallback() { return _readCallback.get(); }

        /** Get the const read callback.*/
        const ReadCallback* getReadCallback() const { return _readCallback.get(); }


        void pushWindowMatrix(osg::RefMatrix* matrix) { _windowStack.push_back(matrix); _eyePointDirty = true; }
        void pushWindowMatrix(osg::Viewport* viewport) { _windowStack.push_back(new osg::RefMatrix( viewport->computeWindowMatrix()) ); _eyePointDirty = true; }
        void popWindowMatrix() { _windowStack.pop_back(); _eyePointDirty = true; }
        osg::RefMatrix* getWindowMatrix() { return _windowStack.empty() ? 0 :  _windowStack.back().get(); }
        const osg::RefMatrix* getWindowMatrix() const { return _windowStack.empty() ? 0 :  _windowStack.back().get(); }

        void pushProjectionMatrix(osg::RefMatrix* matrix) { _projectionStack.push_back(matrix); _eyePointDirty = true; }
        void popProjectionMatrix() { _projectionStack.pop_back(); _eyePointDirty = true; }
        osg::RefMatrix* getProjectionMatrix() { return _projectionStack.empty() ? 0 :  _projectionStack.back().get(); }
        const osg::RefMatrix* getProjectionMatrix() const { return _projectionStack.empty() ? 0 :  _projectionStack.back().get(); }

        void pushViewMatrix(osg::RefMatrix* matrix) { _viewStack.push_back(matrix); _eyePointDirty = true; }
        void popViewMatrix() { _viewStack.pop_back(); _eyePointDirty = true; }
        osg::RefMatrix* getViewMatrix() { return _viewStack.empty() ? 0 :  _viewStack.back().get(); }
        const osg::RefMatrix* getViewMatrix() const { return _viewStack.empty() ? 0 :  _viewStack.back().get(); }

        void pushModelMatrix(osg::RefMatrix* matrix) { _modelStack.push_back(matrix); _eyePointDirty = true; }
        void popModelMatrix() { _modelStack.pop_back(); _eyePointDirty = true; }
        osg::RefMatrix* getModelMatrix() { return _modelStack.empty() ? 0 :  _modelStack.back().get(); }
        const osg::RefMatrix* getModelMatrix() const { return _modelStack.empty() ? 0 :  _modelStack.back().get(); }


        /** Set the reference eye point that is used for nodes that require an eye point to position themselves, such as billboards.*/
        void setReferenceEyePoint(const osg::Vec3& ep) { _referenceEyePoint = ep; _eyePointDirty = true; }

        /** Get the reference eye point.*/
        const osg::Vec3& getReferenceEyePoint() const { return _referenceEyePoint; }

        /** Set the coordinate frame of the reference eye point.*/
        void setReferenceEyePointCoordinateFrame(Intersector::CoordinateFrame cf) { _referenceEyePointCoordinateFrame = cf; }

        /** Get the coordinate frame of the reference eye point.*/
        Intersector::CoordinateFrame getReferenceEyePointCoordinateFrame() const { return _referenceEyePointCoordinateFrame; }


        /** Get the eye point in the local coordinate frame a given traversal point.*/
        virtual osg::Vec3 getEyePoint() const;

        enum LODSelectionMode
        {
            USE_HIGHEST_LEVEL_OF_DETAIL,
            USE_EYE_POINT_FOR_LOD_LEVEL_SELECTION
        };

        /** Set the LOD selection scheme.*/
        void setLODSelectionMode(LODSelectionMode mode) { _lodSelectionMode = mode; }

        /** Get the LOD selection scheme.*/
        LODSelectionMode getLODSelectionMode() const { return _lodSelectionMode; }

         /** Get the distance from a point to the eye point, distance value in local coordinate system.
          * This is calculated using the pseudo-EyePoint (above) when doing LOD calculcations. */
        virtual float getDistanceToEyePoint(const osg::Vec3& pos, bool withLODScale) const;

    public:

        virtual void apply(osg::Node& node);
        virtual void apply(osg::Geode& geode);
        virtual void apply(osg::Billboard& geode);
        virtual void apply(osg::Group& group);
        virtual void apply(osg::LOD& lod);
        virtual void apply(osg::PagedLOD& lod);
        virtual void apply(osg::Transform& transform);
        virtual void apply(osg::Projection& projection);
        virtual void apply(osg::Camera& camera);

    protected:

        inline bool enter(const osg::Node& node) { return _intersectorStack.empty() ? false : _intersectorStack.back()->enter(node); }
        inline void leave() { _intersectorStack.back()->leave(); }
        inline void intersect(osg::Drawable* drawable) { _intersectorStack.back()->intersect(*this, drawable); }
        inline void push_clone() { _intersectorStack.push_back ( _intersectorStack.front()->clone(*this) ); }
        inline void pop_clone() { if (_intersectorStack.size()>=2) _intersectorStack.pop_back(); }

        typedef std::list< osg::ref_ptr<Intersector> > IntersectorStack;
        IntersectorStack _intersectorStack;

        bool _useKdTreesWhenAvailable;
        bool _dummyTraversal;

        osg::ref_ptr<ReadCallback> _readCallback;

        typedef std::list< osg::ref_ptr<osg::RefMatrix> > MatrixStack;
        MatrixStack _windowStack;
        MatrixStack _projectionStack;
        MatrixStack _viewStack;
        MatrixStack _modelStack;

        osg::Vec3                       _referenceEyePoint;
        Intersector::CoordinateFrame    _referenceEyePointCoordinateFrame;
        LODSelectionMode                _lodSelectionMode;

        mutable bool                    _eyePointDirty;
        mutable osg::Vec3               _eyePoint;
};

}

#endif