This file is indexed.

/usr/include/osgSim/DOFTransform is in libopenscenegraph-dev 3.2.1-7ubuntu4.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
 *
 * This library is open source and may be redistributed and/or modified under
 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
 * (at your option) any later version.  The full license is in LICENSE file
 * included with this distribution, and on the openscenegraph.org website.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * OpenSceneGraph Public License for more details.
*/

#ifndef OSGSIM_DOFTRANSFORM
#define OSGSIM_DOFTRANSFORM 1

//base class:
#include <osg/Transform>

#include <osgSim/Export>

namespace osgSim {

/** DOFTransform - encapsulates Multigen DOF behavior*/
class OSGSIM_EXPORT DOFTransform : public osg::Transform
{
    public:
        /** constructor*/
        DOFTransform();

        /**copy constructor*/
        DOFTransform(const DOFTransform& dof, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);

        META_Node(osgSim, DOFTransform);

        virtual void traverse(osg::NodeVisitor& nv);


        void setMinHPR(const osg::Vec3& hpr) { _minHPR = hpr;}
        const osg::Vec3& getMinHPR() const { return _minHPR;}

        void setMaxHPR(const osg::Vec3& hpr) {_maxHPR = hpr;}
        const osg::Vec3& getMaxHPR() const { return _maxHPR;}

        void setIncrementHPR(const osg::Vec3& hpr) {_incrementHPR = hpr;}
        const osg::Vec3& getIncrementHPR() const { return _incrementHPR;}

        void setCurrentHPR(const osg::Vec3& hpr) {_currentHPR = hpr; dirtyBound(); }
        const osg::Vec3& getCurrentHPR() const {return _currentHPR;}

        void updateCurrentHPR(const osg::Vec3& hpr);


        void setMinTranslate(const osg::Vec3& translate) {_minTranslate = translate; }
        const osg::Vec3& getMinTranslate() const { return _minTranslate;}

        void setMaxTranslate(const osg::Vec3& translate) {_maxTranslate = translate; }
        const osg::Vec3& getMaxTranslate() const { return _maxTranslate;}

        void setIncrementTranslate(const osg::Vec3& translate) { _incrementTranslate = translate; }
        const osg::Vec3& getIncrementTranslate() const { return _incrementTranslate;}

        void setCurrentTranslate(const osg::Vec3& translate){ _currentTranslate = translate; dirtyBound(); }
        inline const osg::Vec3& getCurrentTranslate() const { return _currentTranslate;}

        void updateCurrentTranslate(const osg::Vec3& translate);


        void setMinScale(const osg::Vec3& scale) { _minScale = scale;}
        const osg::Vec3& getMinScale() const { return _minScale;}

        void setMaxScale(const osg::Vec3& scale) { _maxScale = scale;}
        const osg::Vec3& getMaxScale() const { return _maxScale;}

        void setIncrementScale(const osg::Vec3& scale) { _incrementScale = scale;}
        const osg::Vec3& getIncrementScale() const { return _incrementScale;}

        void setCurrentScale(const osg::Vec3& scale) { _currentScale = scale; dirtyBound(); }
        inline const osg::Vec3& getCurrentScale() const { return _currentScale;}

        void updateCurrentScale(const osg::Vec3& scale);


        void setPutMatrix(const osg::Matrix& put) { _Put = put; dirtyBound(); }
        inline const osg::Matrix& getPutMatrix() const {return _Put;}

        void setInversePutMatrix(const osg::Matrix& inversePut) { _inversePut = inversePut; dirtyBound(); }
        inline const osg::Matrix& getInversePutMatrix() const {return _inversePut;}

        void setLimitationFlags(unsigned long flags) { _limitationFlags = flags;}
        inline unsigned long getLimitationFlags() const {return _limitationFlags;}

        enum MultOrder
        {
            PRH,
            PHR,
            HPR,
            HRP,
            RPH,
            RHP
        };

        void setHPRMultOrder(MultOrder order) { _multOrder = order; }
        inline MultOrder getHPRMultOrder() const { return _multOrder;}

        void setAnimationOn(bool do_animate);
        inline bool getAnimationOn() const { return _animationOn; }

        void animate(float deltaTime);

        virtual bool computeLocalToWorldMatrix(osg::Matrix& matrix,osg::NodeVisitor* nv) const;

        virtual bool computeWorldToLocalMatrix(osg::Matrix& matrix,osg::NodeVisitor* nv) const;

    protected:

        virtual ~DOFTransform() {}

        unsigned int    _previousTraversalNumber;
        double          _previousTime;

        osg::Vec3 _minHPR;
        osg::Vec3 _maxHPR;
        osg::Vec3 _currentHPR;
        osg::Vec3 _incrementHPR;

        osg::Vec3 _minTranslate;
        osg::Vec3 _maxTranslate;
        osg::Vec3 _currentTranslate;
        osg::Vec3 _incrementTranslate;

        osg::Vec3 _minScale;
        osg::Vec3 _maxScale;
        osg::Vec3 _currentScale;
        osg::Vec3 _incrementScale;

        osg::Matrix _Put;
        osg::Matrix _inversePut;

        unsigned long _limitationFlags;
        /* bits from left to right
        0 = x translation limited (2^31)
        1 = y translation limited (2^30)
        2 = z translation limited (2^29)
        3 = pitch limited (2^28)
        4 = roll limited (2^27)
        5 = yaw limited (2^26)
        6 = x scale limited (2^25)
        7 = y scale limited (2^24)
        8 = z scale limited (2^23)

        else reserved
        */

        bool _animationOn;
        /** flags indicating whether value is incerasing or decreasing in animation
        bits form right to left, 1 means increasing while 0 is decreasing
        0 = x translation
        1 = y translation
        2 = z translation
        3 = pitch
        4 = roll
        5 = yaw
        6 = x scale
        7 = y scale
        8 = z scale
        */
        unsigned short _increasingFlags;

        MultOrder _multOrder;

    };

}
#endif