/usr/include/osgParticle/RadialShooter is in libopenscenegraph-dev 3.2.1-7ubuntu4.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 | /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
//osgParticle - Copyright (C) 2002 Marco Jez
#ifndef OSGPARTICLE_RADIAL_SHOOTER
#define OSGPARTICLE_RADIAL_SHOOTER 1
#include <osgParticle/Shooter>
#include <osgParticle/Particle>
#include <osgParticle/range>
#include <osg/CopyOp>
#include <osg/Object>
#include <osg/Math>
namespace osgParticle
{
/** A shooter class that shoots particles radially.
This shooter computes the velocity vector of incoming particles by choosing a
random direction and a random speed. Both direction and speed are chosen within
specified ranges. The direction is defined by two angles: <B>theta</B>, which
is the angle between the velocity vector and the Z axis, and <B>phi</B>, which is
the angle between the X axis and the velocity vector projected onto the X-Y plane.
*/
class RadialShooter: public Shooter {
public:
inline RadialShooter();
inline RadialShooter(const RadialShooter& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY);
META_Object(osgParticle, RadialShooter);
/// Get the range of possible values for <B>theta</B> angle.
inline const rangef& getThetaRange() const;
/// Set the range of possible values for <B>theta</B> angle.
inline void setThetaRange(const rangef& r);
/// Set the range of possible values for <B>theta</B> angle.
inline void setThetaRange(float r1, float r2);
/// Get the range of possible values for <B>phi</B> angle.
inline const rangef& getPhiRange() const;
/// Set the range of possible values for <B>phi</B> angle.
inline void setPhiRange(const rangef& r);
/// Set the range of possible values for <B>phi</B> angle.
inline void setPhiRange(float r1, float r2);
/// Get the range of possible values for initial speed of particles.
inline const rangef& getInitialSpeedRange() const;
/// Set the range of possible values for initial speed of particles.
inline void setInitialSpeedRange(const rangef& r);
/// Set the range of possible values for initial speed of particles.
inline void setInitialSpeedRange(float r1, float r2);
/// Get the range of possible values for initial rotational speed of particles.
inline const rangev3& getInitialRotationalSpeedRange() const;
/// Set the range of possible values for initial rotational speed of particles.
inline void setInitialRotationalSpeedRange(const rangev3& r);
/// Set the range of possible values for initial rotational speed of particles.
inline void setInitialRotationalSpeedRange(const osg::Vec3& r1, const osg::Vec3& r2);
/// Shoot a particle. Do not call this method manually.
inline void shoot(Particle* P) const;
protected:
virtual ~RadialShooter() {}
RadialShooter& operator=(const RadialShooter&) { return *this; }
private:
rangef _theta_range;
rangef _phi_range;
rangef _speed_range;
rangev3 _rot_speed_range;
};
// INLINE FUNCTIONS
inline RadialShooter::RadialShooter()
: Shooter(),
_theta_range(0, 0.5f*osg::PI_4),
_phi_range(0, 2*osg::PI),
_speed_range(10, 10),
_rot_speed_range(osg::Vec3(0,0,0), osg::Vec3(0,0,0))
{
}
inline RadialShooter::RadialShooter(const RadialShooter& copy, const osg::CopyOp& copyop)
: Shooter(copy, copyop),
_theta_range(copy._theta_range),
_phi_range(copy._phi_range),
_speed_range(copy._speed_range),
_rot_speed_range(copy._rot_speed_range)
{
}
inline const rangef& RadialShooter::getThetaRange() const
{
return _theta_range;
}
inline const rangef& RadialShooter::getPhiRange() const
{
return _phi_range;
}
inline const rangef& RadialShooter::getInitialSpeedRange() const
{
return _speed_range;
}
inline const rangev3& RadialShooter::getInitialRotationalSpeedRange() const
{
return _rot_speed_range;
}
inline void RadialShooter::setThetaRange(const rangef& r)
{
_theta_range = r;
}
inline void RadialShooter::setThetaRange(float r1, float r2)
{
_theta_range.minimum = r1;
_theta_range.maximum = r2;
}
inline void RadialShooter::setPhiRange(const rangef& r)
{
_phi_range = r;
}
inline void RadialShooter::setPhiRange(float r1, float r2)
{
_phi_range.minimum = r1;
_phi_range.maximum = r2;
}
inline void RadialShooter::setInitialSpeedRange(const rangef& r)
{
_speed_range = r;
}
inline void RadialShooter::setInitialSpeedRange(float r1, float r2)
{
_speed_range.minimum = r1;
_speed_range.maximum = r2;
}
inline void RadialShooter::setInitialRotationalSpeedRange(const rangev3& r)
{
_rot_speed_range = r;
}
inline void RadialShooter::setInitialRotationalSpeedRange(const osg::Vec3& r1, const osg::Vec3& r2)
{
_rot_speed_range.minimum = r1;
_rot_speed_range.maximum = r2;
}
inline void RadialShooter::shoot(Particle* P) const
{
float theta = _theta_range.get_random();
float phi = _phi_range.get_random();
float speed = _speed_range.get_random();
osg::Vec3 rot_speed = _rot_speed_range.get_random();
P->setVelocity(osg::Vec3(
speed * sinf(theta) * cosf(phi),
speed * sinf(theta) * sinf(phi),
speed * cosf(theta)
));
P->setAngularVelocity(rot_speed);
}
}
#endif
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