/usr/include/osgDB/Output is in libopenscenegraph-dev 3.2.1-7ubuntu4.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 | /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGDB_OUTPUT
#define OSGDB_OUTPUT 1
#include <osg/Object>
#include <osgDB/ReaderWriter>
#include <osgDB/fstream>
#include <string>
#include <map>
namespace osgDB {
/** deprecated. */
class OSGDB_EXPORT Output : public osgDB::ofstream
{
public:
Output();
Output(const char* name);
virtual ~Output();
void setOptions(const Options* options);
const Options* getOptions() const { return _options.get(); }
void setWriteOutDefaultValues(bool flag) { _writeOutDefaultValues = flag; }
bool getWriteOutDefaultValues() const { return _writeOutDefaultValues; }
void open(const char *name);
// comment out temporarily to avoid compilation problems, RO Jan 2002.
// void open(const char *name,int mode);
Output& indent();
/** wrap a string with "" quotes and use \" for any internal quotes.*/
std::string wrapString(const char* str);
/** wrap a string with "" quotes and use \" for any internal quotes.*/
std::string wrapString(const std::string& str);
inline void setIndentStep(int step) { _indentStep = step; }
inline int getIndentStep() const { return _indentStep; }
inline void setIndent(int indent) { _indent = indent; }
inline int getIndent() const { return _indent; }
inline void setNumIndicesPerLine(int num) { _numIndicesPerLine = num; }
inline int getNumIndicesPerLine() const { return _numIndicesPerLine; }
void moveIn();
void moveOut();
virtual bool writeObject(const osg::Object& obj);
virtual void writeBeginObject(const std::string& name);
virtual void writeEndObject();
virtual void writeUseID(const std::string& id);
virtual void writeUniqueID(const std::string& id);
bool getUniqueIDForObject(const osg::Object* obj,std::string& uniqueID);
bool createUniqueIDForObject(const osg::Object* obj,std::string& uniqueID);
bool registerUniqueIDForObject(const osg::Object* obj,std::string& uniqueID);
enum PathNameHint
{
AS_IS,
FULL_PATH,
RELATIVE_PATH,
FILENAME_ONLY
};
inline void setPathNameHint(const PathNameHint pnh) { _pathNameHint = pnh; }
inline PathNameHint getPathNameHint() const { return _pathNameHint; }
virtual std::string getFileNameForOutput(const std::string& filename) const;
const std::string& getFileName() const { return _filename; }
// Set and get if export texture files during write
void setOutputTextureFiles(bool flag) { _outputTextureFiles = flag; }
bool getOutputTextureFiles() const { return _outputTextureFiles; }
// support code for OutputTextureFiles
virtual std::string getTextureFileNameForOutput();
void setOutputShaderFiles(bool flag) { _outputShaderFiles = flag; }
bool getOutputShaderFiles() const { return _outputShaderFiles; }
virtual std::string getShaderFileNameForOutput();
void setExternalFileWritten(const std::string& filename, bool hasBeenWritten=true);
bool getExternalFileWritten(const std::string& filename) const;
protected:
virtual void init();
osg::ref_ptr<const Options> _options;
int _indent;
int _indentStep;
int _numIndicesPerLine;
typedef std::map<const osg::Object*,std::string> UniqueIDToLabelMapping;
UniqueIDToLabelMapping _objectToUniqueIDMap;
std::string _filename;
PathNameHint _pathNameHint;
bool _outputTextureFiles;
unsigned int _textureFileNameNumber;
bool _outputShaderFiles;
unsigned int _shaderFileNameNumber;
bool _writeOutDefaultValues;
typedef std::map<std::string, bool> ExternalFileWrittenMap;
ExternalFileWrittenMap _externalFileWritten;
};
}
#endif // __SG_OUTPUT_H
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