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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 | /* -*-c++-*-
* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGANIMATION_STATSVISITOR_H
#define OSGANIMATION_STATSVISITOR_H
#include <osgAnimation/Export>
#include <osgAnimation/ActionVisitor>
#include <osg/Stats>
#include <vector>
namespace osgAnimation
{
class OSGANIMATION_EXPORT StatsActionVisitor : public osgAnimation::UpdateActionVisitor
{
protected:
osg::ref_ptr<osg::Stats> _stats;
std::vector<std::string> _channels;
public:
META_ActionVisitor(osgAnimation, StatsActionVisitor);
StatsActionVisitor();
StatsActionVisitor(osg::Stats* stats, unsigned int frame);
void reset();
const std::vector<std::string>& getChannels() const { return _channels; }
osg::Stats* getStats() { return _stats.get(); }
void setStats(osg::Stats* stats) { _stats = stats; }
void setFrame(unsigned int frame) { _frame = frame; }
void apply(Timeline& action);
void apply(Action& action);
void apply(ActionBlendIn& action);
void apply(ActionBlendOut& action);
void apply(ActionAnimation& action);
void apply(ActionStripAnimation& action);
};
}
#endif
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