This file is indexed.

/usr/include/osgAnimation/MorphGeometry is in libopenscenegraph-dev 3.2.1-7ubuntu4.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
/*  -*-c++-*-
 *  Copyright (C) 2008 Cedric Pinson <mornifle@plopbyte.net>
 *
 * This library is open source and may be redistributed and/or modified under
 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
 * (at your option) any later version.  The full license is in LICENSE file
 * included with this distribution, and on the openscenegraph.org website.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * OpenSceneGraph Public License for more details.
*/

#ifndef OSGANIMATION_MORPHGEOMETRY_H
#define OSGANIMATION_MORPHGEOMETRY_H

#include <osgAnimation/Export>
#include <osgAnimation/AnimationUpdateCallback>
#include <osg/Geometry>

namespace osgAnimation
{

    class OSGANIMATION_EXPORT MorphGeometry : public osg::Geometry
    {

    public:

        enum Method {
            NORMALIZED,
            RELATIVE
        };

        class MorphTarget
        {
        protected:
            osg::ref_ptr<osg::Geometry> _geom;
            float _weight;
        public:
            MorphTarget(osg::Geometry* geom, float w = 1.0) : _geom(geom), _weight(w) {}
            void setWeight(float weight) { _weight = weight; }
            float getWeight() const { return _weight; }
            osg::Geometry* getGeometry() { return _geom.get(); }
            const osg::Geometry* getGeometry() const { return _geom.get(); }
            void setGeometry(osg::Geometry* geom) { _geom = geom; }
        };

        typedef std::vector<MorphTarget> MorphTargetList;

        struct UpdateVertex : public osg::Drawable::UpdateCallback
        {
            virtual void update(osg::NodeVisitor*, osg::Drawable* drw)
            {
                MorphGeometry* geom = dynamic_cast<MorphGeometry*>(drw);
                if (!geom)
                    return;

                geom->transformSoftwareMethod();
            }
        };

        MorphGeometry();
        MorphGeometry(const osg::Geometry& b);
        MorphGeometry(const MorphGeometry& b, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY);

        virtual osg::Object* cloneType() const { return new MorphGeometry(); }
        virtual osg::Object* clone(const osg::CopyOp& copyop) const { return new MorphGeometry(*this,copyop); }
        virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const MorphGeometry*>(obj)!=NULL; }
        virtual const char* libraryName() const { return "osgAnimation"; }
        virtual const char* className() const { return "MorphGeometry"; }

        virtual void transformSoftwareMethod();

        /** Set the morphing method. */
        void setMethod(Method method) { _method = method; }
        /** Get the morphing method. */
        inline Method getMethod() const { return _method; }

        /** Set flag for morphing normals. */
        void setMorphNormals(bool morphNormals) { _morphNormals = morphNormals; }
        /** Get the flag for morphing normals. */
        inline bool getMorphNormals() const { return _morphNormals; }

        /** Add a \c MorphTarget to the \c MorphGeometry.
          * If \c MorphTarget is not \c NULL and is not contained in the \c MorphGeometry
          * then increment its reference count, add it to the MorphTargets list and
          * dirty the bounding sphere to force it to be recomputed on the next
          * call to \c getBound().
          * @param morphTarget The \c MorphTarget to be added to the \c MorphGeometry.
          * @param weight The weight to be added to the \c MorphGeometry.
          * @return  \c true for success; \c false otherwise.
        */
        virtual void addMorphTarget( osg::Geometry *morphTarget, float weight = 1.0 ) { _morphTargets.push_back(MorphTarget(morphTarget, weight)); _dirty = true; }

        void setWeight(unsigned int index, float morphWeight)
        {
            if (index < _morphTargets.size())
            {
                _morphTargets[index].setWeight(morphWeight);
                dirty();
            }
        }

        /** Set the MorphGeometry dirty.*/
        void dirty() { _dirty = true; }

        /** Get the list of MorphTargets.*/
        const MorphTargetList& getMorphTargetList() const { return _morphTargets; }

        /** Get the list of MorphTargets. Warning if you modify this array you will have to call dirty() */
        MorphTargetList& getMorphTargetList() { return _morphTargets; }

        /** Return the \c MorphTarget at position \c i.*/
        inline const MorphTarget& getMorphTarget( unsigned int i ) const { return _morphTargets[i]; }

        /** Return the \c MorphTarget at position \c i.*/
        inline MorphTarget& getMorphTarget( unsigned int i ) { return _morphTargets[i]; }

    protected:
        /// Do we need to recalculate the morphed geometry?
        bool _dirty;

        Method          _method;
        MorphTargetList _morphTargets;

        std::vector<osg::Vec3> _positionSource;
        std::vector<osg::Vec3> _normalSource;

        /// Do we also morph between normals?
        bool _morphNormals;
    };

    class OSGANIMATION_EXPORT UpdateMorph : public AnimationUpdateCallback<osg::NodeCallback>
    {
    protected:
        std::map<int, osg::ref_ptr<osgAnimation::FloatTarget> > _weightTargets;

    public:

        META_Object(osgAnimation, UpdateMorph);

        UpdateMorph(const std::string& name = "");
        UpdateMorph(const UpdateMorph& apc,const osg::CopyOp& copyop);

        /** Callback method called by the NodeVisitor when visiting a node.*/
        virtual void operator()(osg::Node* node, osg::NodeVisitor* nv);
        bool needLink() const;
        bool link(osgAnimation::Channel* channel);
    };

}

#endif