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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 | /* -*-c++-*-
* Copyright (C) 2008 Cedric Pinson <cedric.pinson@plopbyte.net>
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*
* Authors:
* Cedric Pinson <cedric.pinson@plopbyte.net>
* Michael Platings <mplatings@pixelpower.com>
*/
#ifndef OSGANIMATION_BONE
#define OSGANIMATION_BONE 1
#include <osg/MatrixTransform>
#include <osgAnimation/Export>
namespace osgAnimation
{
// A bone can't have more than one parent Bone, so sharing a part of Bone's hierarchy
// makes no sense. You can share the entire hierarchy but not only a part of it.
class OSGANIMATION_EXPORT Bone : public osg::MatrixTransform
{
public:
typedef osg::Matrix MatrixType;
META_Node(osgAnimation, Bone);
Bone(const Bone& b, const osg::CopyOp& copyop= osg::CopyOp::SHALLOW_COPY);
Bone(const std::string& name = "");
void setDefaultUpdateCallback(const std::string& name = "");
Bone* getBoneParent();
const Bone* getBoneParent() const;
const osg::Matrix& getMatrixInBoneSpace() const { return getMatrix();}
const osg::Matrix& getMatrixInSkeletonSpace() const { return _boneInSkeletonSpace; }
const osg::Matrix& getInvBindMatrixInSkeletonSpace() const { return _invBindInSkeletonSpace;}
void setMatrixInSkeletonSpace(const osg::Matrix& matrix) { _boneInSkeletonSpace = matrix; }
void setInvBindMatrixInSkeletonSpace(const osg::Matrix& matrix) { _invBindInSkeletonSpace = matrix; }
protected:
// bind data
osg::Matrix _invBindInSkeletonSpace;
// bone updated
osg::Matrix _boneInSkeletonSpace;
};
typedef std::map<std::string, osg::ref_ptr<Bone> > BoneMap;
}
#endif
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