This file is indexed.

/usr/include/osgAnimation/Action is in libopenscenegraph-dev 3.2.1-7ubuntu4.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
/*  -*-c++-*-
 *  Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
 *
 * This library is open source and may be redistributed and/or modified under
 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
 * (at your option) any later version.  The full license is in LICENSE file
 * included with this distribution, and on the openscenegraph.org website.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * OpenSceneGraph Public License for more details.
*/

#ifndef OSGANIMATION_ACTION_H
#define OSGANIMATION_ACTION_H

#include <osgAnimation/Export>
#include <osgAnimation/Animation>
#include <osgAnimation/ActionVisitor>
#include <osgAnimation/FrameAction>
#include <iostream>

#define META_Action(library,name) \
        virtual osg::Object* cloneType() const { return new name (); } \
        virtual osg::Object* clone(const osg::CopyOp& copyop) const { return new name (*this,copyop); } \
        virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const name *>(obj)!=NULL; } \
        virtual const char* className() const { return #name; } \
        virtual const char* libraryName() const { return #library; } \
        virtual void accept(osgAnimation::ActionVisitor& nv) { nv.apply(*this); } \


namespace osgAnimation
{

    class OSGANIMATION_EXPORT Action : public osg::Object
    {
    public:

        class Callback : public osg::Object
        {
        public:
            Callback(){}
            Callback(const Callback& nc,const osg::CopyOp&) :
                _nestedCallback(nc._nestedCallback) {}

            META_Object(osgAnimation,Callback);

            virtual void operator()(Action* /*action*/, osgAnimation::ActionVisitor* /*nv*/) {}

            Callback* getNestedCallback() { return _nestedCallback.get(); }
            void addNestedCallback(Callback* callback)
            {
                if (callback) {
                    if (_nestedCallback.valid())
                        _nestedCallback->addNestedCallback(callback);
                    else
                        _nestedCallback = callback;
                }
            }

            void removeCallback(Callback* cb)
            {
                if (!cb)
                    return;

                if (_nestedCallback.get() == cb)
                    _nestedCallback = _nestedCallback->getNestedCallback();
                else if (_nestedCallback.valid())
                    _nestedCallback->removeCallback(cb);
            }

        protected:
            osg::ref_ptr<Callback> _nestedCallback;
        };


        typedef std::map<unsigned int, osg::ref_ptr<Callback> > FrameCallback;

        META_Action(osgAnimation, Action);

        Action();
        Action(const Action&,const osg::CopyOp&);

        void setCallback(double when, Callback* callback)
        {
            setCallback(static_cast<unsigned int>(floor(when*_fps)), callback);
        }

        void setCallback(unsigned int frame, Callback* callback)
        {
            if (_framesCallback[frame].valid())
                _framesCallback[frame]->addNestedCallback(callback);
            else
                _framesCallback[frame] = callback;
        }
        Callback* getCallback(unsigned int frame)
        {
            if (_framesCallback.find(frame) == _framesCallback.end())
                return 0;
            return _framesCallback[frame].get();
        }

        void removeCallback(Callback*);

        Callback* getFrameCallback(unsigned int frame);
        Callback* getFrameCallback(double time);
        unsigned int getFramesPerSecond() const { return _fps; }

        void setNumFrames(unsigned int numFrames) { _numberFrame = numFrames;}
        void setDuration(double duration) { _numberFrame = static_cast<unsigned int>(floor(duration * _fps)); }
        unsigned int getNumFrames() const { return _numberFrame;}
        double getDuration() const { return _numberFrame * 1.0 / _fps; }

        // 0 means infini else it's the number of loop
        virtual void setLoop(unsigned int nb) { _loop = nb; }
        virtual unsigned int getLoop() const { return _loop;}

        // get the number of loop, the frame relative to loop.
        // return true if in range, and false if out of range.
        bool evaluateFrame(unsigned int frame, unsigned int& resultframe, unsigned int& nbloop );
        virtual void traverse(ActionVisitor& /*visitor*/) {}
        //virtual void evaluate(unsigned int frame);

    protected:
        FrameCallback _framesCallback;

        double _speed;
        unsigned int _fps;
        unsigned int _numberFrame;
        unsigned int _loop;

        enum Status
        {
            Play,
            Stop
        };

        Status _state;
    };




}

#endif